﻿/* 
AIONMeter is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

AIONMeter is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with AIONMeter.  If not, see <http://www.gnu.org/licenses/>.

Hüseyin Uslu, <shalafiraistlin nospam gmail dot com> 
*/

using System;
using System.Collections.Generic;
using System.Text;
using System.Collections;
using System.Xml;

namespace AIONMeter
{
    public static class Skills
    {
        public static Dictionary<string, Skill> list;
        public static bool loaded = false;

        public static void init()
        {
            list = new Dictionary<string, Skill>();
            list.Add("Swing", new Skill(0, "Swing", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0)); // the auto attack    
            list.Add("Basic Sword Training", new Skill(1, "Basic Sword Training", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Basic Dagger Training", new Skill(2, "Basic Dagger Training", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Basic Mace Training", new Skill(3, "Basic Mace Training", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Basic Clothing Proficiency", new Skill(4, "Basic Clothing Proficiency", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Basic Leather Armor Proficiency", new Skill(5, "Basic Leather Armor Proficiency", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Basic Chain Armor Proficiency", new Skill(6, "Basic Chain Armor Proficiency", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Basic Shield Training", new Skill(7, "Basic Shield Training", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Advanced Sword Training I", new Skill(8, "Advanced Sword Training I", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Advanced Dagger Training I", new Skill(9, "Advanced Dagger Training I", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Advanced Mace Training I", new Skill(10, "Advanced Mace Training I", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Luxury Clothing Proficiency", new Skill(11, "Luxury Clothing Proficiency", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Advanced Leather Armor Proficiency I", new Skill(12, "Advanced Leather Armor Proficiency I", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Advanced Chain Armor Proficiency I", new Skill(13, "Advanced Chain Armor Proficiency I", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Advanced Shield Training I", new Skill(14, "Advanced Shield Training I", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Advanced Greatsword Training I", new Skill(15, "Advanced Greatsword Training I", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Advanced Polearm Training I", new Skill(16, "Advanced Polearm Training I", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Advanced Archery Training I", new Skill(17, "Advanced Archery Training I", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Advanced Plate Armor Proficiency I", new Skill(18, "Advanced Plate Armor Proficiency I", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Advanced Dual-Wielding I", new Skill(19, "Advanced Dual-Wielding I", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Advanced Leather Armor Proficiency", new Skill(24, "Advanced Leather Armor Proficiency", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Advanced Chain Armor Proficiency", new Skill(25, "Advanced Chain Armor Proficiency", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Advanced Shield Training", new Skill(26, "Advanced Shield Training", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Advanced Plate Armor Proficiency", new Skill(28, "Advanced Plate Armor Proficiency", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Enhanced Bow", new Skill(31, "Enhanced Bow", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Advanced Dual-Wielding", new Skill(34, "Advanced Dual-Wielding", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Basic Staff Training", new Skill(48, "Basic Staff Training", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Advanced Staff Training I", new Skill(53, "Advanced Staff Training I", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Basic Spellbook Training", new Skill(64, "Basic Spellbook Training", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Basic Orb Training", new Skill(65, "Basic Orb Training", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Basic Cloth Armor Proficiency", new Skill(67, "Basic Cloth Armor Proficiency", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Advanced Orb Training I", new Skill(68, "Advanced Orb Training I", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Advanced Cloth Armor Proficiency I", new Skill(70, "Advanced Cloth Armor Proficiency I", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Advanced Spellbook Training I", new Skill(71, "Advanced Spellbook Training I", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Advanced Cloth Armor Proficiency", new Skill(74, "Advanced Cloth Armor Proficiency", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Boost Mantra Range I", new Skill(101, "Boost Mantra Range I", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Aggravation I", new Skill(102, "Aggravation I", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Reduce Enmity Increase Rate I", new Skill(103, "Reduce Enmity Increase Rate I", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Boost Knockdown I", new Skill(104, "Boost Knockdown I", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Concentration I", new Skill(105, "Concentration I", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Crisis Management: Boost Critical Hit Chance", new Skill(106, "Crisis Management: Boost Critical Hit Chance", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Boost Crisis Defense I", new Skill(107, "Boost Crisis Defense I", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Boost Healing I", new Skill(108, "Boost Healing I", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Increase Boost Magic Duration", new Skill(109, "Increase Boost Magic Duration", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Boost Bow Range I", new Skill(110, "Boost Bow Range I", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Boost Shield Defense I", new Skill(111, "Boost Shield Defense I", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Evasion Rate Increase I", new Skill(112, "Evasion Rate Increase I", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Boost Accuracy I", new Skill(113, "Boost Accuracy I", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Boost Attack Resistance I", new Skill(114, "Boost Attack Resistance I", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Enhance Weakening Magic I", new Skill(115, "Enhance Weakening Magic I", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Boost Magical Resistance I", new Skill(116, "Boost Magical Resistance I", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Boost Magical Attack I", new Skill(117, "Boost Magical Attack I", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Increase MAX HP I", new Skill(118, "Increase MAX HP I", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Boost Maximum MP I", new Skill(119, "Boost Maximum MP I", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Boost Parry I", new Skill(120, "Boost Parry I", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Boost HP I", new Skill(121, "Boost HP I", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Boost Physical Attack I", new Skill(122, "Boost Physical Attack I", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Boost Element Defense I", new Skill(123, "Boost Element Defense I", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Determination I", new Skill(124, "Determination I", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Concentration II", new Skill(125, "Concentration II", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Enhance Weakening Magic II", new Skill(126, "Enhance Weakening Magic II", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Advanced Dual-Wielding III", new Skill(127, "Advanced Dual-Wielding III", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Advanced Dual-Wielding IV", new Skill(128, "Advanced Dual-Wielding IV", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Boost Critical Hit Chance I", new Skill(129, "Boost Critical Hit Chance I", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Boost Critical Hit Chance II", new Skill(130, "Boost Critical Hit Chance II", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Boost Accuracy II", new Skill(131, "Boost Accuracy II", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Boost Accuracy III", new Skill(132, "Boost Accuracy III", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Evasion Rate Increase II", new Skill(133, "Evasion Rate Increase II", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Evasion Rate Increase III", new Skill(134, "Evasion Rate Increase III", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Boost Magical Resistance II", new Skill(135, "Boost Magical Resistance II", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Boost Healing II", new Skill(136, "Boost Healing II", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Boost Healing III", new Skill(137, "Boost Healing III", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Boost Physical Attack IV", new Skill(138, "Boost Physical Attack IV", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Boost Magical Attack III", new Skill(139, "Boost Magical Attack III", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Weakening Severe Blow I", new Skill(151, "Weakening Severe Blow I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Weakening Severe Blow II", new Skill(152, "Weakening Severe Blow II", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Weakening Severe Blow III", new Skill(153, "Weakening Severe Blow III", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Shield Counter I", new Skill(154, "Shield Counter I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Shield Counter II", new Skill(155, "Shield Counter II", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Shield Counter III", new Skill(156, "Shield Counter III", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Shield Counter IV", new Skill(157, "Shield Counter IV", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Provoke I", new Skill(158, "Provoke I", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Provoke II", new Skill(159, "Provoke II", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Provoke III", new Skill(160, "Provoke III", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Rage I", new Skill(161, "Rage I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Rage II", new Skill(162, "Rage II", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Rage III", new Skill(163, "Rage III", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Rage IV", new Skill(164, "Rage IV", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Robust Blow I", new Skill(165, "Robust Blow I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Robust Blow II", new Skill(166, "Robust Blow II", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Robust Blow III", new Skill(167, "Robust Blow III", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Robust Blow IV", new Skill(168, "Robust Blow IV", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Ferocious Strike I", new Skill(169, "Ferocious Strike I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Ferocious Strike II", new Skill(170, "Ferocious Strike II", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Ferocious Strike III", new Skill(171, "Ferocious Strike III", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Ferocious Strike IV", new Skill(172, "Ferocious Strike IV", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Shield Defense I", new Skill(173, "Shield Defense I", TYPES.PHYSICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Divine Vitality I", new Skill(174, "Divine Vitality I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Curse of Incurability I", new Skill(175, "Curse of Incurability I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Provoke IV", new Skill(176, "Provoke IV", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Ferocious Strike V", new Skill(177, "Ferocious Strike V", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Weakening Severe Blow IV", new Skill(178, "Weakening Severe Blow IV", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Rage V", new Skill(179, "Rage V", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Robust Blow V", new Skill(180, "Robust Blow V", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Shield Counter V", new Skill(181, "Shield Counter V", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Charge I", new Skill(182, "Charge I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Siegebreaker I", new Skill(183, "Siegebreaker I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Severe Weakening Blow I", new Skill(236, "Severe Weakening Blow I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Severe Weakening Blow II", new Skill(237, "Severe Weakening Blow II", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Severe Weakening Blow III", new Skill(238, "Severe Weakening Blow III", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Severe Weakening Blow IV", new Skill(239, "Severe Weakening Blow IV", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Severe Weakening Blow V", new Skill(240, "Severe Weakening Blow V", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Dauntless Spirit I", new Skill(241, "Dauntless Spirit I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Dauntless Spirit II", new Skill(242, "Dauntless Spirit II", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Dauntless Spirit III", new Skill(243, "Dauntless Spirit III", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Precision Cut I", new Skill(244, "Precision Cut I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Assault Posture I", new Skill(245, "Assault Posture I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Technical Counter I", new Skill(246, "Technical Counter I", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Sharp Strike I", new Skill(247, "Sharp Strike I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Severe Demolishing Blow I", new Skill(248, "Severe Demolishing Blow I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Severing Strike I", new Skill(249, "Severing Strike I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Wall of Steel I", new Skill(250, "Wall of Steel I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Aion's Strength I", new Skill(251, "Aion's Strength I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Aion's Strength II", new Skill(252, "Aion's Strength II", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Aion's Strength III", new Skill(253, "Aion's Strength III", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Focused Stance I", new Skill(254, "Focused Stance I", TYPES.PHYSICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Crippling Cut I", new Skill(255, "Crippling Cut I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Crippling Cut II", new Skill(256, "Crippling Cut II", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Crippling Cut III", new Skill(257, "Crippling Cut III", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Defense Preparation I", new Skill(258, "Defense Preparation I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Defense Preparation II", new Skill(259, "Defense Preparation II", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Defense Preparation III", new Skill(260, "Defense Preparation III", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Crashing Blow I", new Skill(261, "Crashing Blow I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Force Cleave I", new Skill(262, "Force Cleave I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Force Cleave II", new Skill(263, "Force Cleave II", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Howl I", new Skill(264, "Howl I", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Howl II", new Skill(265, "Howl II", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Shock Wave I", new Skill(266, "Shock Wave I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Lockdown I", new Skill(267, "Lockdown I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Finish Blow I", new Skill(268, "Finish Blow I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Improved Stamina I", new Skill(269, "Improved Stamina I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Improved Stamina II", new Skill(270, "Improved Stamina II", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Aerial Lockdown I", new Skill(271, "Aerial Lockdown I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Daevic Fury I", new Skill(272, "Daevic Fury I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Wrathful Strike I", new Skill(273, "Wrathful Strike I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Wrathful Strike II", new Skill(274, "Wrathful Strike II", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Wrathful Strike III", new Skill(275, "Wrathful Strike III", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Reckless Strike I", new Skill(276, "Reckless Strike I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Reckless Strike II", new Skill(277, "Reckless Strike II", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Rupture I", new Skill(278, "Rupture I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Rupture II", new Skill(279, "Rupture II", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Rupture III", new Skill(280, "Rupture III", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Second Blade I", new Skill(281, "Second Blade I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Seismic Billow I", new Skill(282, "Seismic Billow I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Seismic Billow II", new Skill(283, "Seismic Billow II", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Seismic Wave I", new Skill(284, "Seismic Wave I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Seismic Wave II", new Skill(285, "Seismic Wave II", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Seismic Wave III", new Skill(286, "Seismic Wave III", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Unwavering Devotion I", new Skill(287, "Unwavering Devotion I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Stigma Capture I", new Skill(288, "Stigma Capture I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Terrible Howl I", new Skill(289, "Terrible Howl I", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Stamina Recovery I", new Skill(290, "Stamina Recovery I", TYPES.PHYSICAL, SUB_TYPES.HEAL, EFFECT_TYPES.HEAL, 60, 6));
            list.Add("Cleave I", new Skill(291, "Cleave I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Cleave II", new Skill(292, "Cleave II", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Cleave III", new Skill(293, "Cleave III", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Daevic Fury II", new Skill(294, "Daevic Fury II", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Capture II", new Skill(295, "Capture II", TYPES.PHYSICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Lockdown II", new Skill(296, "Lockdown II", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Seismic Billow III", new Skill(297, "Seismic Billow III", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Rupture IV", new Skill(298, "Rupture IV", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Aion's Strength IV", new Skill(299, "Aion's Strength IV", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Finishing Strike II", new Skill(300, "Finishing Strike II", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Second Blade II", new Skill(301, "Second Blade II", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Stamina Recovery II", new Skill(302, "Stamina Recovery II", TYPES.PHYSICAL, SUB_TYPES.HEAL, EFFECT_TYPES.HEAL, 60, 6));
            list.Add("Seismic Wave IV", new Skill(303, "Seismic Wave IV", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Wrathful Strike IV", new Skill(304, "Wrathful Strike IV", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Howl III", new Skill(305, "Howl III", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Improved Stamina III", new Skill(306, "Improved Stamina III", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Focused Stance II", new Skill(307, "Focused Stance II", TYPES.PHYSICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Aerial Lockdown II", new Skill(308, "Aerial Lockdown II", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Crashing Blow II", new Skill(309, "Crashing Blow II", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Crippling Cut IV", new Skill(310, "Crippling Cut IV", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Defense Preparation IV", new Skill(311, "Defense Preparation IV", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Absorb Vitality I", new Skill(315, "Absorb Vitality I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Charge Blade I", new Skill(316, "Charge Blade I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Snare I", new Skill(317, "Snare I", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.SPELLATK, 27, 3));
            list.Add("Roar of Vitality I", new Skill(318, "Roar of Vitality I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Roar of Inspiration I", new Skill(319, "Roar of Inspiration I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Force Blast I", new Skill(320, "Force Blast I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Piercing Wave I", new Skill(321, "Piercing Wave I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Ankle Snare I", new Skill(322, "Ankle Snare I", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Flight: Sword Bind I", new Skill(323, "Flight: Sword Bind I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Flight: Sword Bind II", new Skill(324, "Flight: Sword Bind II", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Flight: Sword Bind III", new Skill(325, "Flight: Sword Bind III", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Winged Strength I", new Skill(326, "Winged Strength I", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Winged Strength II", new Skill(327, "Winged Strength II", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Winged Strength III", new Skill(328, "Winged Strength III", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Flight: Shudder Wave I", new Skill(329, "Flight: Shudder Wave I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Flight: Shudder Wave II", new Skill(330, "Flight: Shudder Wave II", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Flight: Shaking Smash I", new Skill(331, "Flight: Shaking Smash I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Flight: Shaking Smash II", new Skill(332, "Flight: Shaking Smash II", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Winged Rage", new Skill(333, "Winged Rage", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Winged Rage II", new Skill(334, "Winged Rage II", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Flight: Maximization of Speed I", new Skill(335, "Flight: Maximization of Speed I", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Advanced Sword Training II", new Skill(336, "Advanced Sword Training II", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Advanced Dagger Training II", new Skill(337, "Advanced Dagger Training II", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Advanced Mace Training II", new Skill(338, "Advanced Mace Training II", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Advanced Greatsword Training II", new Skill(339, "Advanced Greatsword Training II", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Advanced Polearm Training II", new Skill(340, "Advanced Polearm Training II", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Advanced Archery Training II", new Skill(341, "Advanced Archery Training II", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Advanced Sword Training III", new Skill(342, "Advanced Sword Training III", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Advanced Dagger Training III", new Skill(343, "Advanced Dagger Training III", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Advanced Mace Training III", new Skill(344, "Advanced Mace Training III", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Advanced Greatsword Training III", new Skill(345, "Advanced Greatsword Training III", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Advanced Polearm Training III", new Skill(346, "Advanced Polearm Training III", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Advanced Archery Training III", new Skill(347, "Advanced Archery Training III", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Explosion of Rage I", new Skill(348, "Explosion of Rage I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Explosion of Rage II", new Skill(349, "Explosion of Rage II", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Explosion of Rage III", new Skill(350, "Explosion of Rage III", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Body Smash I", new Skill(351, "Body Smash I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Body Smash II", new Skill(352, "Body Smash II", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Shock Wave II", new Skill(354, "Shock Wave II", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Pressure Wave I", new Skill(355, "Pressure Wave I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Great Cleave I", new Skill(356, "Great Cleave I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Righteous Cleave I", new Skill(357, "Righteous Cleave I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Boost Physical Attack II", new Skill(358, "Boost Physical Attack II", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Boost HP II", new Skill(359, "Boost HP II", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Advanced Dual-Wielding II", new Skill(360, "Advanced Dual-Wielding II", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Boost Physical Attack III", new Skill(361, "Boost Physical Attack III", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Wrathful Wave I", new Skill(365, "Wrathful Wave I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Aggravation II", new Skill(366, "Aggravation II", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Boost Physical Attack V", new Skill(367, "Boost Physical Attack V", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Advanced Sword Training IV", new Skill(368, "Advanced Sword Training IV", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Advanced Dagger Training IV", new Skill(369, "Advanced Dagger Training IV", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Advanced Mace Training IV", new Skill(370, "Advanced Mace Training IV", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Advanced Greatsword Training IV", new Skill(371, "Advanced Greatsword Training IV", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Advanced Polearm Training IV", new Skill(372, "Advanced Polearm Training IV", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Advanced Archery Training IV", new Skill(373, "Advanced Archery Training IV", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Lockdown III", new Skill(375, "Lockdown III", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Earthquake Wave I", new Skill(376, "Earthquake Wave I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Explosion of Rage IV", new Skill(377, "Explosion of Rage IV", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Crippling Cut V", new Skill(379, "Crippling Cut V", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Aerial Lockdown III", new Skill(380, "Aerial Lockdown III", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Body Smash III", new Skill(381, "Body Smash III", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Siegebreaker II", new Skill(382, "Siegebreaker II", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Strengthen Wings I", new Skill(383, "Strengthen Wings I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Crashing Blow III", new Skill(384, "Crashing Blow III", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Slaughter I", new Skill(385, "Slaughter I", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Lockdown IV", new Skill(386, "Lockdown IV", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Pressure Wave II", new Skill(387, "Pressure Wave II", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Weakening Severe Blow V", new Skill(388, "Weakening Severe Blow V", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Earthquake Wave II", new Skill(389, "Earthquake Wave II", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Blessing of Nezekan I", new Skill(390, "Blessing of Nezekan I", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Zikel's Threat I", new Skill(391, "Zikel's Threat I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Vengeful Strike I", new Skill(392, "Vengeful Strike I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Vengeful Strike II", new Skill(393, "Vengeful Strike II", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Vengeful Strike III", new Skill(394, "Vengeful Strike III", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Vengeful Strike IV", new Skill(395, "Vengeful Strike IV", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Ancestral Force Blast I", new Skill(396, "Ancestral Force Blast I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Ancestral Piercing Wave I", new Skill(397, "Ancestral Piercing Wave I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Draining Blow I", new Skill(398, "Draining Blow I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Shattering Wave I", new Skill(399, "Shattering Wave I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Piercing Rupture I", new Skill(400, "Piercing Rupture I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Aether Armor I", new Skill(401, "Aether Armor I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Incite Rage I", new Skill(402, "Incite Rage I", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Avenging Blow I", new Skill(403, "Avenging Blow I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Avenging Blow II", new Skill(404, "Avenging Blow II", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Avenging Blow III", new Skill(405, "Avenging Blow III", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Incite Rage II", new Skill(406, "Incite Rage II", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Incite Rage III", new Skill(407, "Incite Rage III", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Incite Rage IV", new Skill(408, "Incite Rage IV", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Great Resuscitation I", new Skill(409, "Great Resuscitation I", TYPES.MAGICAL, SUB_TYPES.HEAL, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Break Power I", new Skill(410, "Break Power I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Divine Justice I", new Skill(411, "Divine Justice I", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Magic Smash I", new Skill(412, "Magic Smash I", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Shield of Faith I", new Skill(413, "Shield of Faith I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Divine Slash I", new Skill(414, "Divine Slash I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Divine Slash II", new Skill(415, "Divine Slash II", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Empyrean Fury I", new Skill(416, "Empyrean Fury I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Bodyguard I", new Skill(417, "Bodyguard I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Bodyguard II", new Skill(418, "Bodyguard II", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Indomitable Spirit I", new Skill(419, "Indomitable Spirit I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Indomitable Spirit II", new Skill(420, "Indomitable Spirit II", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Indomitable Spirit III", new Skill(421, "Indomitable Spirit III", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Hamstring Slash I", new Skill(422, "Hamstring Slash I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Hamstring Slash II", new Skill(423, "Hamstring Slash II", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Holy Shield I", new Skill(424, "Holy Shield I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Holy Shield II", new Skill(425, "Holy Shield II", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Iron Skin I", new Skill(426, "Iron Skin I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Judgment I", new Skill(427, "Judgment I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Hand of Life I", new Skill(428, "Hand of Life I", TYPES.MAGICAL, SUB_TYPES.HEAL, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Hand of Life II", new Skill(429, "Hand of Life II", TYPES.MAGICAL, SUB_TYPES.HEAL, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Hand of Life III", new Skill(430, "Hand of Life III", TYPES.MAGICAL, SUB_TYPES.HEAL, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Provoking Roar I", new Skill(431, "Provoking Roar I", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Provoking Roar II", new Skill(432, "Provoking Roar II", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Power Slash I", new Skill(433, "Power Slash I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Strike Head I", new Skill(434, "Strike Head I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Strike Head II", new Skill(435, "Strike Head II", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Strike Head III", new Skill(436, "Strike Head III", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Blessing of Blood I", new Skill(437, "Blessing of Blood I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Prayer of Victory I", new Skill(438, "Prayer of Victory I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("greatswordsman's Wrath II", new Skill(439, "greatswordsman's Wrath II", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("greatswordsman's Wrath III", new Skill(440, "greatswordsman's Wrath III", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Shield Bash I", new Skill(441, "Shield Bash I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Shield Bash II", new Skill(442, "Shield Bash II", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Shield Bash III", new Skill(443, "Shield Bash III", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Face Smash I", new Skill(444, "Face Smash I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Shining Slash I", new Skill(445, "Shining Slash I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Steadiness I", new Skill(446, "Steadiness I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Steel Wall Defense III", new Skill(447, "Steel Wall Defense III", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Successive Taunt II", new Skill(448, "Successive Taunt II", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Face Smash II", new Skill(449, "Face Smash II", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Blessing of Blood II", new Skill(450, "Blessing of Blood II", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Provoking Roar III", new Skill(451, "Provoking Roar III", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Blessing of Life III", new Skill(452, "Blessing of Life III", TYPES.MAGICAL, SUB_TYPES.HEAL, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Strike Head IV", new Skill(453, "Strike Head IV", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Hand of Life IV", new Skill(454, "Hand of Life IV", TYPES.MAGICAL, SUB_TYPES.HEAL, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Indomitable Spirit IV", new Skill(455, "Indomitable Spirit IV", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Steadiness II", new Skill(456, "Steadiness II", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Break Power II", new Skill(457, "Break Power II", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Shining Slash II", new Skill(458, "Shining Slash II", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Avenging Blow IV", new Skill(459, "Avenging Blow IV", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Bodyguard III", new Skill(460, "Bodyguard III", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Divine Slash III", new Skill(461, "Divine Slash III", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Damage Wave II", new Skill(462, "Damage Wave II", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Earth Shackle II", new Skill(463, "Earth Shackle II", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Power Slash II", new Skill(464, "Power Slash II", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Shield Bash IV", new Skill(465, "Shield Bash IV", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("greatswordsman's Wrath IV", new Skill(466, "greatswordsman's Wrath IV", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Curse of Soul I", new Skill(467, "Curse of Soul I", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Curse of the Death God I", new Skill(468, "Curse of the Death God I", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.SPELLATK, 30, 6));
            list.Add("Will to Recovery I", new Skill(469, "Will to Recovery I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Will of Revenge I", new Skill(470, "Will of Revenge I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Curtain of Light I", new Skill(471, "Curtain of Light I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Darkness Curtain I", new Skill(472, "Darkness Curtain I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Power of Restoration I", new Skill(473, "Power of Restoration I", TYPES.MAGICAL, SUB_TYPES.HEAL, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Righteous Punishment I", new Skill(474, "Righteous Punishment I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Nezekan's Shield I", new Skill(475, "Nezekan's Shield I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Zikel's Shield I", new Skill(476, "Zikel's Shield I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Flight: Lightning Smash I", new Skill(477, "Flight: Lightning Smash I", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Flight: Lightning Smash II", new Skill(478, "Flight: Lightning Smash II", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Flight: Lightning Smash III", new Skill(479, "Flight: Lightning Smash III", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Winged Defense I", new Skill(480, "Winged Defense I", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Winged Defense II", new Skill(481, "Winged Defense II", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Winged Defense III", new Skill(482, "Winged Defense III", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Flight: Will of Resuscitation I", new Skill(483, "Flight: Will of Resuscitation I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Flight: Will of Resuscitation II", new Skill(484, "Flight: Will of Resuscitation II", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Flight: Will of Enchantment I", new Skill(485, "Flight: Will of Enchantment I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Flight: Will of Enchantment II", new Skill(486, "Flight: Will of Enchantment II", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Winged Guardian", new Skill(487, "Winged Guardian", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Winged Guardian II", new Skill(488, "Winged Guardian II", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Flight: Roar of Fear I", new Skill(489, "Flight: Roar of Fear I", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Boost HP III", new Skill(496, "Boost HP III", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Boost Shield Defense II", new Skill(497, "Boost Shield Defense II", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Boost Element Defense II", new Skill(498, "Boost Element Defense II", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Boost HP IV", new Skill(499, "Boost HP IV", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Divine Chastisement I", new Skill(500, "Divine Chastisement I", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Divine Chastisement II", new Skill(501, "Divine Chastisement II", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Divine Chastisement III", new Skill(502, "Divine Chastisement III", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Provoking Severe Blow I", new Skill(503, "Provoking Severe Blow I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Provoking Severe Blow II", new Skill(504, "Provoking Severe Blow II", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Provoking Severe Blow III", new Skill(505, "Provoking Severe Blow III", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Empyrean Armor I", new Skill(506, "Empyrean Armor I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Provoking Shield Counter I", new Skill(507, "Provoking Shield Counter I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Provoking Shield Counter II", new Skill(508, "Provoking Shield Counter II", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Provoking Shield Counter III", new Skill(509, "Provoking Shield Counter III", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Shining Slash III", new Skill(510, "Shining Slash III", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Wrath Strike I", new Skill(511, "Wrath Strike I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Wrath Strike II", new Skill(512, "Wrath Strike II", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Divine Fury I", new Skill(513, "Divine Fury I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Divine Blow I", new Skill(514, "Divine Blow I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Divine Blow II", new Skill(515, "Divine Blow II", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Hand of Healing I", new Skill(516, "Hand of Healing I", TYPES.MAGICAL, SUB_TYPES.HEAL, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Dazing Severe Blow I", new Skill(517, "Dazing Severe Blow I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Dazing Severe Blow II", new Skill(518, "Dazing Severe Blow II", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Blunting Severe Blow I", new Skill(519, "Blunting Severe Blow I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Chastisement of Darkness I", new Skill(520, "Chastisement of Darkness I", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Chastisement of Darkness II", new Skill(521, "Chastisement of Darkness II", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Chastisement of Darkness III", new Skill(522, "Chastisement of Darkness III", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Inescapable Judgment I", new Skill(523, "Inescapable Judgment I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Steel Wall Defense I", new Skill(524, "Steel Wall Defense I", TYPES.PHYSICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Divine Grasp I", new Skill(525, "Divine Grasp I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Boost HP V", new Skill(526, "Boost HP V", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Holy Shield III", new Skill(527, "Holy Shield III", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Slash Artery I", new Skill(528, "Slash Artery I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.BLEED, 30, 3));
            list.Add("Shield Retribution I", new Skill(529, "Shield Retribution I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Provoking Roar IV", new Skill(530, "Provoking Roar IV", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Divine Chastisement IV", new Skill(532, "Divine Chastisement IV", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Chastisement of Darkness IV", new Skill(533, "Chastisement of Darkness IV", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Divine Slash IV", new Skill(534, "Divine Slash IV", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Blunting Severe Blow II", new Skill(535, "Blunting Severe Blow II", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Break Power III", new Skill(536, "Break Power III", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Prayer of Freedom I", new Skill(537, "Prayer of Freedom I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Provoking Shield Counter IV", new Skill(538, "Provoking Shield Counter IV", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Divine Blow III", new Skill(539, "Divine Blow III", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Provoking Roar V", new Skill(541, "Provoking Roar V", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Judgment II", new Skill(542, "Judgment II", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Power of Restoration II", new Skill(543, "Power of Restoration II", TYPES.MAGICAL, SUB_TYPES.HEAL, EFFECT_TYPES.HEAL, 60, 6));
            list.Add("Holy Punishment I", new Skill(544, "Holy Punishment I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Wrath Strike III", new Skill(545, "Wrath Strike III", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Ancestral Holy Punishment I", new Skill(546, "Ancestral Holy Punishment I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Ancestral Righteous Punishment I", new Skill(547, "Ancestral Righteous Punishment I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Seal of Protection I", new Skill(548, "Seal of Protection I", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Punishment of Light I", new Skill(549, "Punishment of Light I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Punishment of Darkness I", new Skill(550, "Punishment of Darkness I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Surprise Attack I", new Skill(551, "Surprise Attack I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Surprise Attack II", new Skill(552, "Surprise Attack II", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Surprise Attack III", new Skill(553, "Surprise Attack III", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Surprise Attack IV", new Skill(554, "Surprise Attack IV", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Counterattack I", new Skill(555, "Counterattack I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Counterattack II", new Skill(556, "Counterattack II", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Counterattack III", new Skill(557, "Counterattack III", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Counterattack IV", new Skill(558, "Counterattack IV", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Hide I", new Skill(559, "Hide I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Tactical Retreat I", new Skill(560, "Tactical Retreat I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Summon Wind Servant II", new Skill(561, "Summon Wind Servant II", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Summon Wind Servant III", new Skill(562, "Summon Wind Servant III", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Wind Servant IV", new Skill(563, "Wind Servant IV", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Swift Edge I", new Skill(564, "Swift Edge I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Swift Edge II", new Skill(565, "Swift Edge II", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Swift Edge III", new Skill(566, "Swift Edge III", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Swift Edge IV", new Skill(567, "Swift Edge IV", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Soul Slash I", new Skill(568, "Soul Slash I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Soul Slash II", new Skill(569, "Soul Slash II", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Soul Slash III", new Skill(570, "Soul Slash III", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Soul Slash IV", new Skill(571, "Soul Slash IV", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Focused Evasion I", new Skill(572, "Focused Evasion I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Focused Evasion II", new Skill(573, "Focused Evasion II", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Focused Evasion III", new Skill(574, "Focused Evasion III", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Celestial Image I", new Skill(575, "Celestial Image I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Pandaemonium's Protection I", new Skill(576, "Pandaemonium's Protection I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Devotion I", new Skill(577, "Devotion I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Swift Edge V", new Skill(578, "Swift Edge V", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Surprise Attack V", new Skill(579, "Surprise Attack V", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Soul Slash V", new Skill(580, "Soul Slash V", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Counterattack V", new Skill(581, "Counterattack V", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Hide II", new Skill(582, "Hide II", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Trap of Slowing I", new Skill(633, "Trap of Slowing I", TYPES.MAGICAL, SUB_TYPES.SUMMONTRAP, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Trap of Slowing II", new Skill(634, "Trap of Slowing II", TYPES.MAGICAL, SUB_TYPES.SUMMONTRAP, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Trap of Slowing III", new Skill(635, "Trap of Slowing III", TYPES.MAGICAL, SUB_TYPES.SUMMONTRAP, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Bow of Blessing I", new Skill(639, "Bow of Blessing I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Gale Arrow I", new Skill(640, "Gale Arrow I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Speed of the Wind I", new Skill(641, "Speed of the Wind I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Explosive Arrow I", new Skill(642, "Explosive Arrow I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Hunter's Might I", new Skill(643, "Hunter's Might I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Heart Shot I", new Skill(644, "Heart Shot I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Lethal Arrow I", new Skill(645, "Lethal Arrow I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Bestial Fury I", new Skill(646, "Bestial Fury I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Holy Arrow I", new Skill(647, "Holy Arrow I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Deadly Arrow I", new Skill(648, "Deadly Arrow I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Ancestral Brightwing Arrow I", new Skill(649, "Ancestral Brightwing Arrow I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Ancestral Darkwing Arrow I", new Skill(650, "Ancestral Darkwing Arrow I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Arrow Storm I", new Skill(651, "Arrow Storm I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Arrow Strike I", new Skill(652, "Arrow Strike I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Arrow Strike II", new Skill(653, "Arrow Strike II", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Arrow Strike III", new Skill(654, "Arrow Strike III", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Retreating Slash I", new Skill(655, "Retreating Slash I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Retreating Slash II", new Skill(656, "Retreating Slash II", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Breath of Nature I", new Skill(657, "Breath of Nature I", TYPES.MAGICAL, SUB_TYPES.HEAL, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Breath of Nature II", new Skill(658, "Breath of Nature II", TYPES.MAGICAL, SUB_TYPES.HEAL, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Calming Whisper I", new Skill(659, "Calming Whisper I", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Calming Whisper II", new Skill(660, "Calming Whisper II", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Rupture Arrow I", new Skill(661, "Rupture Arrow I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Rupture Arrow II", new Skill(662, "Rupture Arrow II", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Explosion Trap I", new Skill(663, "Explosion Trap I", TYPES.MAGICAL, SUB_TYPES.SUMMONTRAP, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Explosion Trap II", new Skill(664, "Explosion Trap II", TYPES.MAGICAL, SUB_TYPES.SUMMONTRAP, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Sandstorm Trap I", new Skill(665, "Sandstorm Trap I", TYPES.MAGICAL, SUB_TYPES.SUMMONTRAP, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Silence Arrow IV", new Skill(666, "Silence Arrow IV", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spike Bite Trap I", new Skill(667, "Spike Bite Trap I", TYPES.MAGICAL, SUB_TYPES.SUMMONTRAP, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spike Trap I", new Skill(668, "Spike Trap I", TYPES.MAGICAL, SUB_TYPES.SUMMONTRAP, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spike Trap II", new Skill(669, "Spike Trap II", TYPES.MAGICAL, SUB_TYPES.SUMMONTRAP, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spike Trap III", new Skill(670, "Spike Trap III", TYPES.MAGICAL, SUB_TYPES.SUMMONTRAP, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Shock Arrow I", new Skill(671, "Shock Arrow I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Shackle Arrow I", new Skill(672, "Shackle Arrow I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Arrow Deluge V", new Skill(673, "Arrow Deluge V", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Entangling Shot I", new Skill(674, "Entangling Shot I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Entangling Shot II", new Skill(675, "Entangling Shot II", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Entangling Shot III", new Skill(676, "Entangling Shot III", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Aerial Wild Shot I", new Skill(677, "Aerial Wild Shot I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Stunning Shot I", new Skill(678, "Stunning Shot I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Stunning Shot II", new Skill(679, "Stunning Shot II", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Stunning Shot III", new Skill(680, "Stunning Shot III", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Focused Shots I", new Skill(684, "Focused Shots I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Mau Form IV", new Skill(689, "Mau Form IV", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Poison Arrow III", new Skill(691, "Poison Arrow III", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.POISON, 12, 4));
            list.Add("Sniper Stance I", new Skill(692, "Sniper Stance I", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Hunter's Eye I", new Skill(693, "Hunter's Eye I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Hunter's Eye II", new Skill(694, "Hunter's Eye II", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Sleep Arrow I", new Skill(695, "Sleep Arrow I", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Sleep Arrow II", new Skill(696, "Sleep Arrow II", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Arrow Flurry I", new Skill(697, "Arrow Flurry I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Snare Trap IV", new Skill(698, "Snare Trap IV", TYPES.MAGICAL, SUB_TYPES.SUMMONTRAP, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spiral Arrow I", new Skill(699, "Spiral Arrow I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Heal Wings I", new Skill(701, "Heal Wings I", TYPES.MAGICAL, SUB_TYPES.HEAL, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Arrow Deluge I", new Skill(702, "Arrow Deluge I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Arrow Deluge II", new Skill(703, "Arrow Deluge II", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Swift Shot I", new Skill(704, "Swift Shot I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Swift Shot II", new Skill(705, "Swift Shot II", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Swift Shot III", new Skill(706, "Swift Shot III", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Snare Trap I", new Skill(707, "Snare Trap I", TYPES.MAGICAL, SUB_TYPES.SUMMONTRAP, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Snare Trap II", new Skill(708, "Snare Trap II", TYPES.MAGICAL, SUB_TYPES.SUMMONTRAP, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Explosion Trap III", new Skill(711, "Explosion Trap III", TYPES.MAGICAL, SUB_TYPES.SUMMONTRAP, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Retreating Slash III", new Skill(713, "Retreating Slash III", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Calming Whisper III", new Skill(714, "Calming Whisper III", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Sandstorm Trap II", new Skill(715, "Sandstorm Trap II", TYPES.MAGICAL, SUB_TYPES.SUMMONTRAP, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spiral Arrow II", new Skill(717, "Spiral Arrow II", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Aerial Wild Shot II", new Skill(718, "Aerial Wild Shot II", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Rupture Arrow III", new Skill(719, "Rupture Arrow III", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Sleep Arrow III", new Skill(720, "Sleep Arrow III", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Swift Shot IV", new Skill(721, "Swift Shot IV", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Entangling Shot IV", new Skill(722, "Entangling Shot IV", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Silence Arrow V", new Skill(723, "Silence Arrow V", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Nature's Resolve I", new Skill(724, "Nature's Resolve I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Arrow Deluge VI", new Skill(725, "Arrow Deluge VI", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Swift Shot Position II", new Skill(726, "Swift Shot Position II", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spike Trap IV", new Skill(727, "Spike Trap IV", TYPES.MAGICAL, SUB_TYPES.SUMMONTRAP, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Breath of Nature III", new Skill(729, "Breath of Nature III", TYPES.MAGICAL, SUB_TYPES.HEAL, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Fleshcutter Arrow II", new Skill(730, "Fleshcutter Arrow II", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Brightwing Arrow I", new Skill(731, "Brightwing Arrow I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spike Bite Trap II", new Skill(732, "Spike Bite Trap II", TYPES.MAGICAL, SUB_TYPES.SUMMONTRAP, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Darkwing Arrow I", new Skill(734, "Darkwing Arrow I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Destruction Trap II", new Skill(735, "Destruction Trap II", TYPES.MAGICAL, SUB_TYPES.SUMMONTRAP, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Stunning Shot IV", new Skill(736, "Stunning Shot IV", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Arrow Strike IV", new Skill(737, "Arrow Strike IV", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Stone Shape I", new Skill(738, "Stone Shape I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Plant Shape I", new Skill(739, "Plant Shape I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Long Tail Arrow I", new Skill(740, "Long Tail Arrow I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Caltrop I", new Skill(741, "Caltrop I", TYPES.MAGICAL, SUB_TYPES.SUMMONTRAP, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Trap: Hunter's Eye I", new Skill(743, "Trap: Hunter's Eye I", TYPES.MAGICAL, SUB_TYPES.SUMMONTRAP, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Expert Hunter's Stance I", new Skill(744, "Expert Hunter's Stance I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Trap Hunter's Stance I", new Skill(745, "Trap Hunter's Stance I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Firebird Arrow I", new Skill(746, "Firebird Arrow I", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Trap of Heaven's Judgment I", new Skill(747, "Trap of Heaven's Judgment I", TYPES.MAGICAL, SUB_TYPES.SUMMONTRAP, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Flight: Arrow of Wrath I", new Skill(748, "Flight: Arrow of Wrath I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Flight: Arrow of Wrath II", new Skill(749, "Flight: Arrow of Wrath II", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Flight: Arrow of Wrath III", new Skill(750, "Flight: Arrow of Wrath III", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Winged Range I", new Skill(751, "Winged Range I", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Winged Range II", new Skill(752, "Winged Range II", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Winged Range III", new Skill(753, "Winged Range III", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Flight: Paralysis Arrow I", new Skill(754, "Flight: Paralysis Arrow I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Flight: Paralysis Arrow II", new Skill(755, "Flight: Paralysis Arrow II", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Flight: Blood Sucking Arrow I", new Skill(756, "Flight: Blood Sucking Arrow I", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Flight: Blood Sucking Arrow II", new Skill(757, "Flight: Blood Sucking Arrow II", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Winged Avenger", new Skill(758, "Winged Avenger", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Winged Avenger II", new Skill(759, "Winged Avenger II", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Flight: Long Range Fire I", new Skill(760, "Flight: Long Range Fire I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Aether Arrow I", new Skill(767, "Aether Arrow I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Snare Trap III", new Skill(768, "Snare Trap III", TYPES.MAGICAL, SUB_TYPES.SUMMONTRAP, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Poisoning Trap I", new Skill(770, "Poisoning Trap I", TYPES.MAGICAL, SUB_TYPES.SUMMONTRAP, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Poisoning Trap II", new Skill(771, "Poisoning Trap II", TYPES.MAGICAL, SUB_TYPES.SUMMONTRAP, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Poisoning Trap III", new Skill(772, "Poisoning Trap III", TYPES.MAGICAL, SUB_TYPES.SUMMONTRAP, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Aiming I", new Skill(776, "Aiming I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Dodging I", new Skill(777, "Dodging I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Poison Arrow I", new Skill(778, "Poison Arrow I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.POISON, 12, 4));
            list.Add("Poison Arrow II", new Skill(779, "Poison Arrow II", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.POISON, 12, 4));
            list.Add("Mau Form I", new Skill(780, "Mau Form I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Mau Form II", new Skill(781, "Mau Form II", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Mau Form III", new Skill(782, "Mau Form III", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Silence Arrow I", new Skill(783, "Silence Arrow I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Silence Arrow II", new Skill(784, "Silence Arrow II", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Silence Arrow III", new Skill(785, "Silence Arrow III", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Strong Shots I", new Skill(786, "Strong Shots I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Arrow Deluge IV", new Skill(788, "Arrow Deluge IV", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Fleshcutter Arrow I", new Skill(792, "Fleshcutter Arrow I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Trap of Clairvoyance I", new Skill(793, "Trap of Clairvoyance I", TYPES.MAGICAL, SUB_TYPES.SUMMONTRAP, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Boost Accuracy IV", new Skill(795, "Boost Accuracy IV", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Retreating Slash IV", new Skill(796, "Retreating Slash IV", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Retreating Slash V", new Skill(797, "Retreating Slash V", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Destruction Trap I", new Skill(798, "Destruction Trap I", TYPES.MAGICAL, SUB_TYPES.SUMMONTRAP, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Weakening Blow I", new Skill(801, "Weakening Blow I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Blinding Burst I", new Skill(802, "Blinding Burst I", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Ambush I", new Skill(803, "Ambush I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Ambush II", new Skill(804, "Ambush II", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Rune Carve I", new Skill(807, "Rune Carve I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Rune Carve II", new Skill(808, "Rune Carve II", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Rune Carve III", new Skill(809, "Rune Carve III", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Sigil Strike I", new Skill(810, "Sigil Strike I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Sigil Strike II", new Skill(811, "Sigil Strike II", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Sigil Strike III", new Skill(812, "Sigil Strike III", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Clear Focus I", new Skill(813, "Clear Focus I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Clear Focus II", new Skill(814, "Clear Focus II", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Assassination I", new Skill(815, "Assassination I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Dash Attack I", new Skill(816, "Dash Attack I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Dash Attack II", new Skill(817, "Dash Attack II", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Dash Attack III", new Skill(818, "Dash Attack III", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Rune Burst I", new Skill(819, "Rune Burst I", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Whirlwind Slash I", new Skill(820, "Whirlwind Slash I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Whirlwind Slash II", new Skill(821, "Whirlwind Slash II", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Rune Burst II", new Skill(822, "Rune Burst II", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Binding Rune I", new Skill(823, "Binding Rune I", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Binding Rune II", new Skill(824, "Binding Rune II", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Crashing Wind Strike I", new Skill(825, "Crashing Wind Strike I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Crashing Wind Strike II", new Skill(826, "Crashing Wind Strike II", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Rune Burst III", new Skill(827, "Rune Burst III", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Rune Burst IV", new Skill(828, "Rune Burst IV", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Apply Poison I", new Skill(829, "Apply Poison I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Apply Poison II", new Skill(830, "Apply Poison II", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Apply Poison III", new Skill(831, "Apply Poison III", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Rune Slash I", new Skill(832, "Rune Slash I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Pain Rune I", new Skill(833, "Pain Rune I", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Pain Rune II", new Skill(834, "Pain Rune II", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Pain Rune III", new Skill(835, "Pain Rune III", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Oath of Accuracy I", new Skill(836, "Oath of Accuracy I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Beastly Scar I", new Skill(837, "Beastly Scar I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Agonizing Slash I", new Skill(838, "Agonizing Slash I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Killer's Eye I", new Skill(839, "Killer's Eye I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Killer's Eye II", new Skill(840, "Killer's Eye II", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Apply Lethal Venom I", new Skill(841, "Apply Lethal Venom I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Lightning Slash I", new Skill(842, "Lightning Slash I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Fang Strike I", new Skill(843, "Fang Strike I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Fang Strike II", new Skill(844, "Fang Strike II", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Fang Strike III", new Skill(845, "Fang Strike III", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Agony Rune I", new Skill(846, "Agony Rune I", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Beast Kick I", new Skill(847, "Beast Kick I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Beast Kick II", new Skill(848, "Beast Kick II", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Beast Swipe I", new Skill(849, "Beast Swipe I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Eye of Wrath I", new Skill(850, "Eye of Wrath I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Wind Walk I", new Skill(851, "Wind Walk I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Dash and Slash I", new Skill(852, "Dash and Slash I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Binding Rune III", new Skill(853, "Binding Rune III", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Fall III", new Skill(854, "Fall III", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Clear Focus III", new Skill(855, "Clear Focus III", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Whirlwind Slash III", new Skill(856, "Whirlwind Slash III", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Frontal Strike II", new Skill(857, "Frontal Strike II", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Wind Walk II", new Skill(858, "Wind Walk II", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Beast Kick III", new Skill(860, "Beast Kick III", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Dash Attack IV", new Skill(861, "Dash Attack IV", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Apply Poison IV", new Skill(862, "Apply Poison IV", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Blinding Burst II", new Skill(863, "Blinding Burst II", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Poison Slash II", new Skill(864, "Poison Slash II", TYPES.PHYSICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.POISON, 12, 6));
            list.Add("Rune Slash II", new Skill(865, "Rune Slash II", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Beastly Scratch II", new Skill(866, "Beastly Scratch II", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Rune Carve IV", new Skill(867, "Rune Carve IV", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Pain Rune IV", new Skill(868, "Pain Rune IV", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Killer's Eye III", new Skill(869, "Killer's Eye III", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Ambush III", new Skill(870, "Ambush III", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Assassination II", new Skill(871, "Assassination II", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Eye of Wrath II", new Skill(872, "Eye of Wrath II", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Weakening Blow II", new Skill(873, "Weakening Blow II", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Sigil Strike IV", new Skill(874, "Sigil Strike IV", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Fang Strike IV", new Skill(875, "Fang Strike IV", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Transparent Cloak I", new Skill(876, "Transparent Cloak I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Shadow Walk I", new Skill(877, "Shadow Walk I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Flash Bomb I", new Skill(878, "Flash Bomb I", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Pattern Incision I", new Skill(879, "Pattern Incision I", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Desperate Counterattack I", new Skill(880, "Desperate Counterattack I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Contract of Focus I", new Skill(881, "Contract of Focus I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Contract of Protection I", new Skill(882, "Contract of Protection I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Silent Dagger I", new Skill(883, "Silent Dagger I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Pattern Nova I", new Skill(884, "Pattern Nova I", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Shadow Stab I", new Skill(885, "Shadow Stab I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Flight: Wing Dirk I", new Skill(886, "Flight: Wing Dirk I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Flight: Wing Dirk II", new Skill(887, "Flight: Wing Dirk II", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Flight: Wing Dirk III", new Skill(888, "Flight: Wing Dirk III", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Winged Fury", new Skill(889, "Winged Fury", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Winged Fury II", new Skill(890, "Winged Fury II", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Winged Fury III", new Skill(891, "Winged Fury III", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Flight: Vaizel Rune Carve I", new Skill(892, "Flight: Vaizel Rune Carve I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Flight: Vaizel Rune Carve II", new Skill(893, "Flight: Vaizel Rune Carve II", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Flight: Triniel Rune Carve I", new Skill(894, "Flight: Triniel Rune Carve I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Flight: Triniel Rune Carve II", new Skill(895, "Flight: Triniel Rune Carve II", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Winged Death", new Skill(896, "Winged Death", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Winged Death II", new Skill(897, "Winged Death II", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Flight: Wind Cloak I", new Skill(898, "Flight: Wind Cloak I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Strike of Darkness I", new Skill(905, "Strike of Darkness I", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Strike of Darkness II", new Skill(906, "Strike of Darkness II", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Strike of Darkness III", new Skill(907, "Strike of Darkness III", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Divine Strike I", new Skill(908, "Divine Strike I", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Divine Strike II", new Skill(909, "Divine Strike II", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Divine Strike III", new Skill(910, "Divine Strike III", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Blood Rune I", new Skill(911, "Blood Rune I", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Sprinting I", new Skill(912, "Sprinting I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Flurry I", new Skill(913, "Flurry I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Needle Rune I", new Skill(914, "Needle Rune I", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Rune Knife I", new Skill(915, "Rune Knife I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Rune Knife II", new Skill(916, "Rune Knife II", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Searching Eye I", new Skill(917, "Searching Eye I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("All-Seeing Eye I", new Skill(918, "All-Seeing Eye I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Apply Deadly Poison I", new Skill(919, "Apply Deadly Poison I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Aethertwisting I", new Skill(920, "Aethertwisting I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spiral Slash I", new Skill(921, "Spiral Slash I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Evasion Rate Increase IV", new Skill(922, "Evasion Rate Increase IV", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Boost Critical Hit Chance III", new Skill(923, "Boost Critical Hit Chance III", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Advanced Dual-Wielding V", new Skill(924, "Advanced Dual-Wielding V", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Sigil Strike V", new Skill(925, "Sigil Strike V", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spelldodging I", new Skill(926, "Spelldodging I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Shadow Rage I", new Skill(927, "Shadow Rage I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Ambush IV", new Skill(928, "Ambush IV", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Throw Shuriken I", new Skill(929, "Throw Shuriken I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Divine Strike IV", new Skill(930, "Divine Strike IV", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Strike of Darkness IV", new Skill(931, "Strike of Darkness IV", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Rune Slash III", new Skill(932, "Rune Slash III", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Blood Rune II", new Skill(933, "Blood Rune II", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Rune Knife III", new Skill(934, "Rune Knife III", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Throw Dagger I", new Skill(935, "Throw Dagger I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Sigil Strike VI", new Skill(936, "Sigil Strike VI", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Escape I", new Skill(937, "Escape I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Ambush V", new Skill(938, "Ambush V", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Throw Shuriken II", new Skill(939, "Throw Shuriken II", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Radiant Rune I", new Skill(940, "Radiant Rune I", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Darkness Rune I", new Skill(941, "Darkness Rune I", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Vaizel's Dirk I", new Skill(942, "Vaizel's Dirk I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Triniel's Dirk I", new Skill(943, "Triniel's Dirk I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Ancestral Radiant Rune I", new Skill(944, "Ancestral Radiant Rune I", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Ancestral Darkness Rune I", new Skill(945, "Ancestral Darkness Rune I", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Divine Rune I", new Skill(946, "Divine Rune I", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Deadly Abandon I", new Skill(949, "Deadly Abandon I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Blessing of Health I", new Skill(951, "Blessing of Health I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Blessing of Health II", new Skill(952, "Blessing of Health II", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Blessing of Health III", new Skill(953, "Blessing of Health III", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Blessing of Life IV", new Skill(954, "Blessing of Life IV", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Blessing of Rock I", new Skill(955, "Blessing of Rock I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Blessing of Rock II", new Skill(956, "Blessing of Rock II", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Blessing of Rock III", new Skill(957, "Blessing of Rock III", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Light of Renewal I", new Skill(958, "Light of Renewal I", TYPES.MAGICAL, SUB_TYPES.HEAL, EFFECT_TYPES.HEAL, 8, 2));
            list.Add("Light of Renewal II", new Skill(959, "Light of Renewal II", TYPES.MAGICAL, SUB_TYPES.HEAL, EFFECT_TYPES.HEAL, 8, 2));
            list.Add("Light of Renewal III", new Skill(960, "Light of Renewal III", TYPES.MAGICAL, SUB_TYPES.HEAL, EFFECT_TYPES.HEAL, 8, 2));
            list.Add("Light of Renewal IV", new Skill(961, "Light of Renewal IV", TYPES.MAGICAL, SUB_TYPES.HEAL, EFFECT_TYPES.HEAL, 8, 2));
            list.Add("Hallowed Strike I", new Skill(962, "Hallowed Strike I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Hallowed Strike II", new Skill(963, "Hallowed Strike II", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Hallowed Strike III", new Skill(964, "Hallowed Strike III", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Healing Light I", new Skill(965, "Healing Light I", TYPES.MAGICAL, SUB_TYPES.HEAL, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Healing Light II", new Skill(966, "Healing Light II", TYPES.MAGICAL, SUB_TYPES.HEAL, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Healing Light III", new Skill(967, "Healing Light III", TYPES.MAGICAL, SUB_TYPES.HEAL, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Healing Light IV", new Skill(968, "Healing Light IV", TYPES.MAGICAL, SUB_TYPES.HEAL, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Promise of Wind I", new Skill(969, "Promise of Wind I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Promise of Wind II", new Skill(970, "Promise of Wind II", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Promise of Wind III", new Skill(971, "Promise of Wind III", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Light of Resurrection I", new Skill(972, "Light of Resurrection I", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Light of Resurrection II", new Skill(973, "Light of Resurrection II", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Light of Resurrection III", new Skill(974, "Light of Resurrection III", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Smite I", new Skill(975, "Smite I", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Smite II", new Skill(976, "Smite II", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Smite III", new Skill(977, "Smite III", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Smite IV", new Skill(978, "Smite IV", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Heaven's Judgment I", new Skill(979, "Heaven's Judgment I", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Heaven's Judgment II", new Skill(980, "Heaven's Judgment II", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Heaven's Judgment III", new Skill(981, "Heaven's Judgment III", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Heaven's Judgment IV", new Skill(982, "Heaven's Judgment IV", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Celestial Barrier I", new Skill(983, "Celestial Barrier I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Indomitable Recovery I", new Skill(984, "Indomitable Recovery I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.HEAL, 30, 3));
            list.Add("Hallowed Strike IV", new Skill(985, "Hallowed Strike IV", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Blessing of Rock IV", new Skill(986, "Blessing of Rock IV", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Healing Light V", new Skill(987, "Healing Light V", TYPES.MAGICAL, SUB_TYPES.HEAL, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Smite V", new Skill(988, "Smite V", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Promise of Wind IV", new Skill(989, "Promise of Wind IV", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Light of Resurrection IV", new Skill(990, "Light of Resurrection IV", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Blessing of Life V", new Skill(991, "Blessing of Life V", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Light of Renewal V", new Skill(992, "Light of Renewal V", TYPES.MAGICAL, SUB_TYPES.HEAL, EFFECT_TYPES.HEAL, 8, 2));
            list.Add("Heaven's Judgment V", new Skill(993, "Heaven's Judgment V", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Earth's Wrath I", new Skill(1034, "Earth's Wrath I", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.SPELLATK, 9, 3));
            list.Add("Earth's Wrath II", new Skill(1035, "Earth's Wrath II", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.SPELLATK, 9, 3));
            list.Add("Earth's Wrath III", new Skill(1036, "Earth's Wrath III", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.SPELLATK, 9, 3));
            list.Add("Earth's Wrath IV", new Skill(1037, "Earth's Wrath IV", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.SPELLATK, 9, 3));
            list.Add("Splendor of Rebirth I", new Skill(1038, "Splendor of Rebirth I", TYPES.MAGICAL, SUB_TYPES.HEAL, EFFECT_TYPES.HEAL, 21, 3));
            list.Add("Shatter Memory I", new Skill(1039, "Shatter Memory I", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Chain of Suffering I", new Skill(1040, "Chain of Suffering I", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.SPELLATK, 120, 12));
            list.Add("Hand of Reincarnation I", new Skill(1041, "Hand of Reincarnation I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Ripple of Purification I", new Skill(1042, "Ripple of Purification I", TYPES.MAGICAL, SUB_TYPES.HEAL, EFFECT_TYPES.HEAL, 1, 1));
            list.Add("Summon Noble Energy I", new Skill(1043, "Summon Noble Energy I", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Tranquility I", new Skill(1045, "Tranquility I", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Tranquility II", new Skill(1046, "Tranquility II", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Tranquility III", new Skill(1047, "Tranquility III", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Stability I", new Skill(1048, "Stability I", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Yustiel's Splendor I", new Skill(1049, "Yustiel's Splendor I", TYPES.MAGICAL, SUB_TYPES.HEAL, EFFECT_TYPES.HEAL, 10, 2));
            list.Add("Marchutan's Splendor I", new Skill(1050, "Marchutan's Splendor I", TYPES.MAGICAL, SUB_TYPES.HEAL, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Grace of Resurrection I", new Skill(1051, "Grace of Resurrection I", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Blessing of Peace I", new Skill(1052, "Blessing of Peace I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Blessing of Peace II", new Skill(1053, "Blessing of Peace II", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Blessed Shield I", new Skill(1054, "Blessed Shield I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Blessing of Wind I", new Skill(1055, "Blessing of Wind I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Blinding Light I", new Skill(1056, "Blinding Light I", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Resurrection Loci I", new Skill(1057, "Resurrection Loci I", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Circle of Steel I", new Skill(1058, "Circle of Steel I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Circle of Steel II", new Skill(1059, "Circle of Steel II", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Festering Wound I", new Skill(1060, "Festering Wound I", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Festering Wound II", new Skill(1061, "Festering Wound II", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Dispel I", new Skill(1062, "Dispel I", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Cure Mind I", new Skill(1063, "Cure Mind I", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Cure Mind II", new Skill(1064, "Cure Mind II", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Summon Divine Crusader I", new Skill(1065, "Summon Divine Crusader I", TYPES.MAGICAL, SUB_TYPES.SUMMON, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Summon Holy Servant I", new Skill(1066, "Summon Holy Servant I", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Summon Holy Servant II", new Skill(1067, "Summon Holy Servant II", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Summon Holy Servant III", new Skill(1068, "Summon Holy Servant III", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Divine Spark I", new Skill(1069, "Divine Spark I", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Divine Spark II", new Skill(1070, "Divine Spark II", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Divine Touch I", new Skill(1071, "Divine Touch I", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Divine Touch II", new Skill(1072, "Divine Touch II", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Guardian's Shield I", new Skill(1073, "Guardian's Shield I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Guardian's Shield II", new Skill(1074, "Guardian's Shield II", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Guardian's Shield III", new Skill(1075, "Guardian's Shield III", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Light of Recovery I", new Skill(1076, "Light of Recovery I", TYPES.MAGICAL, SUB_TYPES.HEAL, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Stigma of Force I", new Skill(1077, "Stigma of Force I", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Prayer of Focus I", new Skill(1078, "Prayer of Focus I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Radiant Cure I", new Skill(1079, "Radiant Cure I", TYPES.MAGICAL, SUB_TYPES.HEAL, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Radiant Cure II", new Skill(1080, "Radiant Cure II", TYPES.MAGICAL, SUB_TYPES.HEAL, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Judgment of Earth I", new Skill(1081, "Judgment of Earth I", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Thunderbolt I", new Skill(1086, "Thunderbolt I", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Thunderbolt II", new Skill(1087, "Thunderbolt II", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Thunderbolt III", new Skill(1088, "Thunderbolt III", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Splendor of Recovery I", new Skill(1089, "Splendor of Recovery I", TYPES.MAGICAL, SUB_TYPES.HEAL, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Healing Wind I", new Skill(1090, "Healing Wind I", TYPES.MAGICAL, SUB_TYPES.HEAL, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Healing Wind II", new Skill(1091, "Healing Wind II", TYPES.MAGICAL, SUB_TYPES.HEAL, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Healing Wind III", new Skill(1092, "Healing Wind III", TYPES.MAGICAL, SUB_TYPES.HEAL, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Penance I", new Skill(1093, "Penance I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Penance II", new Skill(1094, "Penance II", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Light of Rejuvenation I", new Skill(1095, "Light of Rejuvenation I", TYPES.MAGICAL, SUB_TYPES.HEAL, EFFECT_TYPES.HEAL, 30, 2));
            list.Add("Light of Rejuvenation II", new Skill(1096, "Light of Rejuvenation II", TYPES.MAGICAL, SUB_TYPES.HEAL, EFFECT_TYPES.HEAL, 30, 2));
            list.Add("Light of Rejuvenation III", new Skill(1097, "Light of Rejuvenation III", TYPES.MAGICAL, SUB_TYPES.HEAL, EFFECT_TYPES.HEAL, 30, 2));
            list.Add("Reverse Condition I", new Skill(1098, "Reverse Condition I", TYPES.MAGICAL, SUB_TYPES.HEAL, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Root I", new Skill(1099, "Root I", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Root II", new Skill(1100, "Root II", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Root III", new Skill(1101, "Root III", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Sage's Wisdom I", new Skill(1102, "Sage's Wisdom I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Thorny Skin I", new Skill(1103, "Thorny Skin I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Thorny Skin II", new Skill(1104, "Thorny Skin II", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Summer Circle I", new Skill(1105, "Summer Circle I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Stigma Tremor I", new Skill(1106, "Stigma Tremor I", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Winter Circle I", new Skill(1107, "Winter Circle I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Winter Circle II", new Skill(1108, "Winter Circle II", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Penance III", new Skill(1109, "Penance III", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Cure Mind III", new Skill(1110, "Cure Mind III", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Judgment of Earth II", new Skill(1111, "Judgment of Earth II", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Summer Circle II", new Skill(1112, "Summer Circle II", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Light of Recovery II", new Skill(1113, "Light of Recovery II", TYPES.MAGICAL, SUB_TYPES.HEAL, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Radiant Cure III", new Skill(1114, "Radiant Cure III", TYPES.MAGICAL, SUB_TYPES.HEAL, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Divine Touch III", new Skill(1115, "Divine Touch III", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Root IV", new Skill(1116, "Root IV", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Thunderbolt IV", new Skill(1117, "Thunderbolt IV", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Light of Rejuvenation IV", new Skill(1118, "Light of Rejuvenation IV", TYPES.MAGICAL, SUB_TYPES.HEAL, EFFECT_TYPES.HEAL, 30, 2));
            list.Add("Stigma of Force II", new Skill(1119, "Stigma of Force II", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Blessed Shield II", new Skill(1120, "Blessed Shield II", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Sage's Wisdom II", new Skill(1121, "Sage's Wisdom II", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Circle of Steel III", new Skill(1122, "Circle of Steel III", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Blessing of Peace III", new Skill(1123, "Blessing of Peace III", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Divine Spark III", new Skill(1124, "Divine Spark III", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Prayer of Focus II", new Skill(1125, "Prayer of Focus II", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Tremor II", new Skill(1126, "Tremor II", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Blessing of Wind II", new Skill(1127, "Blessing of Wind II", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Resurrection Loci II", new Skill(1128, "Resurrection Loci II", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Healing Wind IV", new Skill(1129, "Healing Wind IV", TYPES.MAGICAL, SUB_TYPES.HEAL, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Guardian's Shield IV", new Skill(1130, "Guardian's Shield IV", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Summon Holy Servant IV", new Skill(1131, "Summon Holy Servant IV", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Sacrifice I", new Skill(1133, "Sacrifice I", TYPES.MAGICAL, SUB_TYPES.HEAL, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Stigma of Blood I", new Skill(1134, "Stigma of Blood I", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Holy Word I", new Skill(1135, "Holy Word I", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Cursed Touch I", new Skill(1136, "Cursed Touch I", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Karma I", new Skill(1137, "Karma I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Reincarnation I", new Skill(1138, "Reincarnation I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Invincible Barrier I", new Skill(1139, "Invincible Barrier I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Summon Prayer of Darkness I", new Skill(1140, "Summon Prayer of Darkness I", TYPES.MAGICAL, SUB_TYPES.SUMMON, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Immortal Blessing I", new Skill(1141, "Immortal Blessing I", TYPES.MAGICAL, SUB_TYPES.HEAL, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Prayer of Restoration I", new Skill(1142, "Prayer of Restoration I", TYPES.MAGICAL, SUB_TYPES.HEAL, EFFECT_TYPES.HEAL, 15, 3));
            list.Add("Flight: Circle of Steel I", new Skill(1143, "Flight: Circle of Steel I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Flight: Circle of Steel II", new Skill(1144, "Flight: Circle of Steel II", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Flight: Circle of Steel III", new Skill(1145, "Flight: Circle of Steel III", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Winged Recovery", new Skill(1146, "Winged Recovery", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Winged Recovery II", new Skill(1147, "Winged Recovery II", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Winged Recovery III", new Skill(1148, "Winged Recovery III", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Flight: Air Shield I", new Skill(1149, "Flight: Air Shield I", TYPES.PHYSICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Flight: Air Shield II", new Skill(1150, "Flight: Air Shield II", TYPES.PHYSICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Flight: Stigma of Weakness I", new Skill(1151, "Flight: Stigma of Weakness I", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.SPELLATK, 24, 6));
            list.Add("Flight: Stigma of Weakness II", new Skill(1152, "Flight: Stigma of Weakness II", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.SPELLATK, 24, 6));
            list.Add("Winged Blessing", new Skill(1153, "Winged Blessing", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Winged Blessing II", new Skill(1154, "Winged Blessing II", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Flight: Healing Splendor I", new Skill(1155, "Flight: Healing Splendor I", TYPES.MAGICAL, SUB_TYPES.HEAL, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Advanced Staff Training II", new Skill(1157, "Advanced Staff Training II", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Advanced Staff Training III", new Skill(1159, "Advanced Staff Training III", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Flash of Recovery I", new Skill(1160, "Flash of Recovery I", TYPES.MAGICAL, SUB_TYPES.HEAL, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Flash of Recovery II", new Skill(1161, "Flash of Recovery II", TYPES.MAGICAL, SUB_TYPES.HEAL, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Flash of Recovery III", new Skill(1162, "Flash of Recovery III", TYPES.MAGICAL, SUB_TYPES.HEAL, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Grace of Empyrean Lord I", new Skill(1163, "Grace of Empyrean Lord I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Brilliant Protection I", new Skill(1164, "Brilliant Protection I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Acquittal I", new Skill(1165, "Acquittal I", TYPES.MAGICAL, SUB_TYPES.HEAL, EFFECT_TYPES.HEAL, 10, 2));
            list.Add("Salvation I", new Skill(1166, "Salvation I", TYPES.MAGICAL, SUB_TYPES.HEAL, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Healing Splendor I", new Skill(1167, "Healing Splendor I", TYPES.MAGICAL, SUB_TYPES.HEAL, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Healing Splendor II", new Skill(1168, "Healing Splendor II", TYPES.MAGICAL, SUB_TYPES.HEAL, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Rebirth I", new Skill(1169, "Rebirth I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Chastisement I", new Skill(1170, "Chastisement I", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.SPELLATK, 15, 3));
            list.Add("Boost Attack Resistance II", new Skill(1172, "Boost Attack Resistance II", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Reduce Enmity Increase Rate II", new Skill(1173, "Reduce Enmity Increase Rate II", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Boost Healing IV", new Skill(1174, "Boost Healing IV", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Advanced Staff Training IV", new Skill(1175, "Advanced Staff Training IV", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Word of Destruction I", new Skill(1176, "Word of Destruction I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.SPELLATK, 57, 3));
            list.Add("Punishing Wind I", new Skill(1177, "Punishing Wind I", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Slashing Wind I", new Skill(1178, "Slashing Wind I", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Flash of Recovery IV", new Skill(1179, "Flash of Recovery IV", TYPES.MAGICAL, SUB_TYPES.HEAL, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Splendor of Purification I", new Skill(1180, "Splendor of Purification I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Chastisement II", new Skill(1181, "Chastisement II", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.SPELLATK, 15, 3));
            list.Add("Splendor of Recovery II", new Skill(1182, "Splendor of Recovery II", TYPES.MAGICAL, SUB_TYPES.HEAL, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Splendor of Flight I", new Skill(1183, "Splendor of Flight I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Sympathetic Heal I", new Skill(1184, "Sympathetic Heal I", TYPES.MAGICAL, SUB_TYPES.HEAL, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Flash of Recovery V", new Skill(1185, "Flash of Recovery V", TYPES.MAGICAL, SUB_TYPES.HEAL, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Summer Circle III", new Skill(1186, "Summer Circle III", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Winter Circle III", new Skill(1187, "Winter Circle III", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Yustiel's Light I", new Skill(1188, "Yustiel's Light I", TYPES.MAGICAL, SUB_TYPES.HEAL, EFFECT_TYPES.HEAL, 10, 2));
            list.Add("Marchutan's Light I", new Skill(1189, "Marchutan's Light I", TYPES.MAGICAL, SUB_TYPES.HEAL, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Dispel II", new Skill(1190, "Dispel II", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Dispel III", new Skill(1191, "Dispel III", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Ancestral Yustiel's Light I", new Skill(1192, "Ancestral Yustiel's Light I", TYPES.MAGICAL, SUB_TYPES.HEAL, EFFECT_TYPES.HEAL, 10, 2));
            list.Add("Ancestral Marchutan's Light I", new Skill(1193, "Ancestral Marchutan's Light I", TYPES.MAGICAL, SUB_TYPES.HEAL, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Recovery Spell I", new Skill(1196, "Recovery Spell I", TYPES.MAGICAL, SUB_TYPES.HEAL, EFFECT_TYPES.HEAL, 6, 2));
            list.Add("Divine Curtain I", new Skill(1197, "Divine Curtain I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.HEAL, 15, 3));
            list.Add("Curtain of Aether I", new Skill(1198, "Curtain of Aether I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Ancestral Word of Spellstopping I", new Skill(1199, "Ancestral Word of Spellstopping I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.HEAL, 15, 3));
            list.Add("Ancestral Aetheric Field I", new Skill(1200, "Ancestral Aetheric Field I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Protective Ward I", new Skill(1201, "Protective Ward I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Protective Ward II", new Skill(1202, "Protective Ward II", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Protective Ward III", new Skill(1203, "Protective Ward III", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Clement Mind Mantra I", new Skill(1204, "Clement Mind Mantra I", TYPES.MAGICAL, SUB_TYPES.CHANT, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Clement Mind Mantra II", new Skill(1205, "Clement Mind Mantra II", TYPES.MAGICAL, SUB_TYPES.CHANT, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Protective Ward IV", new Skill(1206, "Protective Ward IV", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Victory Mantra I", new Skill(1207, "Victory Mantra I", TYPES.MAGICAL, SUB_TYPES.CHANT, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Victory Mantra II", new Skill(1208, "Victory Mantra II", TYPES.MAGICAL, SUB_TYPES.CHANT, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Victory Mantra III", new Skill(1209, "Victory Mantra III", TYPES.MAGICAL, SUB_TYPES.CHANT, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Protective Ward V", new Skill(1210, "Protective Ward V", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Splash Swing I", new Skill(1211, "Splash Swing I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Splash Swing II", new Skill(1212, "Splash Swing II", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Stamina Restoration I", new Skill(1213, "Stamina Restoration I", TYPES.MAGICAL, SUB_TYPES.HEAL, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Celerity Mantra I", new Skill(1214, "Celerity Mantra I", TYPES.MAGICAL, SUB_TYPES.CHANT, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Celerity Mantra II", new Skill(1215, "Celerity Mantra II", TYPES.MAGICAL, SUB_TYPES.CHANT, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Celerity Mantra III", new Skill(1216, "Celerity Mantra III", TYPES.MAGICAL, SUB_TYPES.CHANT, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Magic Recovery I", new Skill(1218, "Magic Recovery I", TYPES.MAGICAL, SUB_TYPES.HEAL, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Healing Conduit I", new Skill(1219, "Healing Conduit I", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Promise of Earth I", new Skill(1220, "Promise of Earth I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Promise of Earth II", new Skill(1221, "Promise of Earth II", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Promise of Earth III", new Skill(1222, "Promise of Earth III", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Word of Inspiration I", new Skill(1223, "Word of Inspiration I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Word of Protection I", new Skill(1224, "Word of Protection I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Focused Parry I", new Skill(1225, "Focused Parry I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Focused Parry II", new Skill(1226, "Focused Parry II", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Parrying Strike I", new Skill(1227, "Parrying Strike I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Parrying Strike II", new Skill(1228, "Parrying Strike II", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Pentacle Shock I", new Skill(1229, "Pentacle Shock I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Booming Assault I", new Skill(1231, "Booming Assault I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Booming Assault II", new Skill(1232, "Booming Assault II", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Mountain Crash I", new Skill(1233, "Mountain Crash I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Invincibility Mantra I", new Skill(1234, "Invincibility Mantra I", TYPES.MAGICAL, SUB_TYPES.CHANT, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Resonance Haze I", new Skill(1235, "Resonance Haze I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Booming Smash I", new Skill(1236, "Booming Smash I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Booming Smash II", new Skill(1237, "Booming Smash II", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Booming Smash III", new Skill(1238, "Booming Smash III", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Resonance Smash I", new Skill(1239, "Resonance Smash I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Resonance Haze II", new Skill(1241, "Resonance Haze II", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Booming Strike I", new Skill(1242, "Booming Strike I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Booming Strike II", new Skill(1243, "Booming Strike II", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Booming Strike III", new Skill(1244, "Booming Strike III", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Enhancement Spell I", new Skill(1245, "Enhancement Spell I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Incandescent Blow I", new Skill(1246, "Incandescent Blow I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Incandescent Blow II", new Skill(1247, "Incandescent Blow II", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Incandescent Blow III", new Skill(1248, "Incandescent Blow III", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Meteor Strike I", new Skill(1249, "Meteor Strike I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Meteor Strike II", new Skill(1250, "Meteor Strike II", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Meteor Strike III", new Skill(1251, "Meteor Strike III", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Power Spell I", new Skill(1252, "Power Spell I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Power Spell II", new Skill(1253, "Power Spell II", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Life Stream Mantra III", new Skill(1254, "Life Stream Mantra III", TYPES.MAGICAL, SUB_TYPES.CHANT, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Booming Assault III", new Skill(1255, "Booming Assault III", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Enhancement Spell II", new Skill(1256, "Enhancement Spell II", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Pentacle Shock II", new Skill(1257, "Pentacle Shock II", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Adrenaline Mantra II", new Skill(1258, "Adrenaline Mantra II", TYPES.MAGICAL, SUB_TYPES.CHANT, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Victory Mantra IV", new Skill(1259, "Victory Mantra IV", TYPES.MAGICAL, SUB_TYPES.CHANT, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Meteor Strike IV", new Skill(1260, "Meteor Strike IV", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Stamina Recharge III", new Skill(1261, "Stamina Recharge III", TYPES.MAGICAL, SUB_TYPES.HEAL, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Focused Parry III", new Skill(1262, "Focused Parry III", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Charge II", new Skill(1263, "Charge II", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Hit Mantra II", new Skill(1264, "Hit Mantra II", TYPES.MAGICAL, SUB_TYPES.CHANT, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Suffering II", new Skill(1265, "Suffering II", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Booming Smash IV", new Skill(1266, "Booming Smash IV", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Promise of Earth IV", new Skill(1267, "Promise of Earth IV", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Booming Strike IV", new Skill(1268, "Booming Strike IV", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Clement Mind Mantra III", new Skill(1269, "Clement Mind Mantra III", TYPES.MAGICAL, SUB_TYPES.CHANT, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Resonance Haze III", new Skill(1270, "Resonance Haze III", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Parrying Strike III", new Skill(1271, "Parrying Strike III", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Resonance Smash II", new Skill(1272, "Resonance Smash II", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Elemental Defense Mantra II", new Skill(1273, "Elemental Defense Mantra II", TYPES.MAGICAL, SUB_TYPES.CHANT, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Word of Protection II", new Skill(1274, "Word of Protection II", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Celerity Mantra IV", new Skill(1275, "Celerity Mantra IV", TYPES.MAGICAL, SUB_TYPES.CHANT, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Incandescent Blow IV", new Skill(1276, "Incandescent Blow IV", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Stilling Word I", new Skill(1277, "Stilling Word I", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Incantation of Exhaustion I", new Skill(1278, "Incantation of Exhaustion I", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Transformation: Mosbear I", new Skill(1279, "Transformation: Mosbear I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Transformation: Ettin I", new Skill(1280, "Transformation: Ettin I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Healer's Praise I", new Skill(1281, "Healer's Praise I", TYPES.MAGICAL, SUB_TYPES.CHANT, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Inspiring Mantra I", new Skill(1282, "Inspiring Mantra I", TYPES.MAGICAL, SUB_TYPES.CHANT, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Cross Counter I", new Skill(1283, "Cross Counter I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Soul Crush I", new Skill(1284, "Soul Crush I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Yustiel Mantra I", new Skill(1285, "Yustiel Mantra I", TYPES.MAGICAL, SUB_TYPES.CHANT, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Marchutan Mantra I", new Skill(1286, "Marchutan Mantra I", TYPES.MAGICAL, SUB_TYPES.CHANT, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Flight: Shooting Star Wave I", new Skill(1287, "Flight: Shooting Star Wave I", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Flight: Shooting Star Wave II", new Skill(1288, "Flight: Shooting Star Wave II", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Flight: Shooting Star Wave III", new Skill(1289, "Flight: Shooting Star Wave III", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Winged Mantra", new Skill(1290, "Winged Mantra", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Winged Mantra II", new Skill(1291, "Winged Mantra II", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Winged Mantra III", new Skill(1292, "Winged Mantra III", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Flight: Swoon Attack I", new Skill(1293, "Flight: Swoon Attack I", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Flight: Swoon Attack II", new Skill(1294, "Flight: Swoon Attack II", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Flight: Counterattack Lock I", new Skill(1295, "Flight: Counterattack Lock I", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Flight: Counterattack Lock II", new Skill(1296, "Flight: Counterattack Lock II", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Winged Catalyst", new Skill(1297, "Winged Catalyst", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Winged Catalyst II", new Skill(1298, "Winged Catalyst II", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Flight: Mantra of Quickness I", new Skill(1299, "Flight: Mantra of Quickness I", TYPES.MAGICAL, SUB_TYPES.CHANT, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Yustiel's Protection I", new Skill(1304, "Yustiel's Protection I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Marchutan's Protection I", new Skill(1305, "Marchutan's Protection I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Word of Revival I", new Skill(1306, "Word of Revival I", TYPES.MAGICAL, SUB_TYPES.HEAL, EFFECT_TYPES.HEAL, 38, 2));
            list.Add("Word of Revival II", new Skill(1307, "Word of Revival II", TYPES.MAGICAL, SUB_TYPES.HEAL, EFFECT_TYPES.HEAL, 38, 2));
            list.Add("Word of Revival III", new Skill(1308, "Word of Revival III", TYPES.MAGICAL, SUB_TYPES.HEAL, EFFECT_TYPES.HEAL, 38, 2));
            list.Add("Shield Mantra I", new Skill(1309, "Shield Mantra I", TYPES.MAGICAL, SUB_TYPES.CHANT, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Shield Mantra II", new Skill(1310, "Shield Mantra II", TYPES.MAGICAL, SUB_TYPES.CHANT, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Shield Mantra III", new Skill(1311, "Shield Mantra III", TYPES.MAGICAL, SUB_TYPES.CHANT, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Magic Mantra I", new Skill(1312, "Magic Mantra I", TYPES.MAGICAL, SUB_TYPES.CHANT, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Magic Mantra II", new Skill(1313, "Magic Mantra II", TYPES.MAGICAL, SUB_TYPES.CHANT, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Magic Mantra III", new Skill(1314, "Magic Mantra III", TYPES.MAGICAL, SUB_TYPES.CHANT, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Rage Spell I", new Skill(1315, "Rage Spell I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Revival Mantra I", new Skill(1316, "Revival Mantra I", TYPES.MAGICAL, SUB_TYPES.CHANT, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Revival Mantra II", new Skill(1317, "Revival Mantra II", TYPES.MAGICAL, SUB_TYPES.CHANT, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Promise of Aether I", new Skill(1318, "Promise of Aether I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Promise of Aether II", new Skill(1319, "Promise of Aether II", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Word of Protection III", new Skill(1320, "Word of Protection III", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Binding Word I", new Skill(1321, "Binding Word I", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Intensity Mantra I", new Skill(1322, "Intensity Mantra I", TYPES.MAGICAL, SUB_TYPES.CHANT, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Tremor I", new Skill(1323, "Tremor I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Word of Life I", new Skill(1324, "Word of Life I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.HEAL, 10, 2));
            list.Add("Word of Life II", new Skill(1325, "Word of Life II", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.HEAL, 10, 2));
            list.Add("Word of Quickness I", new Skill(1326, "Word of Quickness I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Protection Mantra I", new Skill(1327, "Protection Mantra I", TYPES.MAGICAL, SUB_TYPES.CHANT, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Word of Wind I", new Skill(1328, "Word of Wind I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Healing Conduit II", new Skill(1329, "Healing Conduit II", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Healing Conduit III", new Skill(1330, "Healing Conduit III", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Healing Conduit IV", new Skill(1331, "Healing Conduit IV", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Revival Mantra III", new Skill(1332, "Revival Mantra III", TYPES.MAGICAL, SUB_TYPES.CHANT, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Soul Strike I", new Skill(1335, "Soul Strike I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Healing Conduit V", new Skill(1336, "Healing Conduit V", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Enhancement Mantra I", new Skill(1337, "Enhancement Mantra I", TYPES.MAGICAL, SUB_TYPES.CHANT, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Swiftwing I", new Skill(1338, "Swiftwing I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Word of Revival IV", new Skill(1339, "Word of Revival IV", TYPES.MAGICAL, SUB_TYPES.HEAL, EFFECT_TYPES.HEAL, 38, 2));
            list.Add("Healing Conduit VI", new Skill(1341, "Healing Conduit VI", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Promise of Aether III", new Skill(1342, "Promise of Aether III", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Word of Spellstopping I", new Skill(1344, "Word of Spellstopping I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.HEAL, 15, 3));
            list.Add("Aetheric Field I", new Skill(1345, "Aetheric Field I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Word of Life III", new Skill(1346, "Word of Life III", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.HEAL, 10, 2));
            list.Add("Shield Mantra IV", new Skill(1347, "Shield Mantra IV", TYPES.MAGICAL, SUB_TYPES.CHANT, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Protection Mantra II", new Skill(1348, "Protection Mantra II", TYPES.MAGICAL, SUB_TYPES.CHANT, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Intensity Mantra II", new Skill(1349, "Intensity Mantra II", TYPES.MAGICAL, SUB_TYPES.CHANT, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Flame Bolt I", new Skill(1351, "Flame Bolt I", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Flame Bolt II", new Skill(1352, "Flame Bolt II", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Flame Bolt III", new Skill(1353, "Flame Bolt III", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Flame Bolt IV", new Skill(1354, "Flame Bolt IV", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Frozen Shock I", new Skill(1355, "Frozen Shock I", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Frozen Shock II", new Skill(1356, "Frozen Shock II", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Frozen Shock III", new Skill(1357, "Frozen Shock III", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Erosion I", new Skill(1358, "Erosion I", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.SPELLATK, 15, 3));
            list.Add("Erosion II", new Skill(1359, "Erosion II", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.SPELLATK, 15, 3));
            list.Add("Erosion III", new Skill(1360, "Erosion III", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.SPELLATK, 15, 3));
            list.Add("Erosion IV", new Skill(1361, "Erosion IV", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.SPELLATK, 15, 3));
            list.Add("Ice Chain I", new Skill(1362, "Ice Chain I", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Ice Chain II", new Skill(1363, "Ice Chain II", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Ice Chain III", new Skill(1364, "Ice Chain III", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Ice Chain IV", new Skill(1365, "Ice Chain IV", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Blaze I", new Skill(1366, "Blaze I", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Blaze II", new Skill(1367, "Blaze II", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Blaze III", new Skill(1368, "Blaze III", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Blaze IV", new Skill(1369, "Blaze IV", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Absorb Energy I", new Skill(1370, "Absorb Energy I", TYPES.MAGICAL, SUB_TYPES.HEAL, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Absorb Energy II", new Skill(1371, "Absorb Energy II", TYPES.MAGICAL, SUB_TYPES.HEAL, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Absorb Energy III", new Skill(1372, "Absorb Energy III", TYPES.MAGICAL, SUB_TYPES.HEAL, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Stone Skin I", new Skill(1377, "Stone Skin I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Stone Skin II", new Skill(1378, "Stone Skin II", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Stone Skin III", new Skill(1379, "Stone Skin III", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Stone Skin IV", new Skill(1380, "Stone Skin IV", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Aetheric Spell I", new Skill(1381, "Aetheric Spell I", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Pandaemonium Focus I", new Skill(1382, "Pandaemonium Focus I", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Frozen Shock IV", new Skill(1383, "Frozen Shock IV", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Flame Bolt V", new Skill(1384, "Flame Bolt V", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Absorb Energy IV", new Skill(1385, "Absorb Energy IV", TYPES.MAGICAL, SUB_TYPES.HEAL, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Blaze V", new Skill(1386, "Blaze V", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Root V", new Skill(1387, "Root V", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Ice Chain V", new Skill(1388, "Ice Chain V", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Erosion V", new Skill(1389, "Erosion V", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.SPELLATK, 15, 3));
            list.Add("Stone Skin V", new Skill(1390, "Stone Skin V", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Aetheric Spell II", new Skill(1391, "Aetheric Spell II", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Aetheric Spell III", new Skill(1392, "Aetheric Spell III", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Pandaemonium Focus II", new Skill(1393, "Pandaemonium Focus II", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Pandaemonium Focus III", new Skill(1394, "Pandaemonium Focus III", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Wind Cut Down I", new Skill(1435, "Wind Cut Down I", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.BLEED, 6, 3));
            list.Add("Wind Cut Down II", new Skill(1436, "Wind Cut Down II", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.BLEED, 6, 3));
            list.Add("Wind Cut Down III", new Skill(1437, "Wind Cut Down III", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.BLEED, 6, 3));
            list.Add("Wind Cut Down IV", new Skill(1438, "Wind Cut Down IV", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.BLEED, 6, 3));
            list.Add("Illusion Storm I", new Skill(1439, "Illusion Storm I", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Illusion I", new Skill(1440, "Illusion I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Summon Rock I", new Skill(1441, "Summon Rock I", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Supplication of Focus I", new Skill(1442, "Supplication of Focus I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Sleeping Storm I", new Skill(1443, "Sleeping Storm I", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Flame Spray I", new Skill(1444, "Flame Spray I", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Boon of Iron-Clad I", new Skill(1445, "Boon of Iron-Clad I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Ice Harpoon I", new Skill(1446, "Ice Harpoon I", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Big Magma Eruption I", new Skill(1447, "Big Magma Eruption I", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Lava Tempest I", new Skill(1448, "Lava Tempest I", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Ancestral Magma Eruption I", new Skill(1449, "Ancestral Magma Eruption I", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Ancestral Lava Tsunami I", new Skill(1450, "Ancestral Lava Tsunami I", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Soul Absorption II", new Skill(1451, "Soul Absorption II", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Kaisinel's Wrath I", new Skill(1452, "Kaisinel's Wrath I", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Lumiel's Wrath I", new Skill(1453, "Lumiel's Wrath I", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Curse of Roots I", new Skill(1454, "Curse of Roots I", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Magma Eruption I", new Skill(1455, "Magma Eruption I", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Lava Tsunami I", new Skill(1456, "Lava Tsunami I", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Ice Sheet I", new Skill(1457, "Ice Sheet I", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Illusion Gate I", new Skill(1458, "Illusion Gate I", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Delayed Blast I", new Skill(1459, "Delayed Blast I", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Delayed Blast II", new Skill(1460, "Delayed Blast II", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Delayed Smash I", new Skill(1461, "Delayed Smash I", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Delayed Smash II", new Skill(1462, "Delayed Smash II", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Blind Leap I", new Skill(1463, "Blind Leap I", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Aether Flame I", new Skill(1464, "Aether Flame I", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Flame Cage I", new Skill(1465, "Flame Cage I", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.SPELLATK, 15, 3));
            list.Add("Flame Cage II", new Skill(1466, "Flame Cage II", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.SPELLATK, 15, 3));
            list.Add("Flame Cage III", new Skill(1467, "Flame Cage III", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.SPELLATK, 15, 3));
            list.Add("Boon of Concentration I", new Skill(1468, "Boon of Concentration I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Winter Binding I", new Skill(1469, "Winter Binding I", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Winter Binding II", new Skill(1470, "Winter Binding II", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Winter Binding III", new Skill(1471, "Winter Binding III", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Gain Mana I", new Skill(1472, "Gain Mana I", TYPES.MAGICAL, SUB_TYPES.HEAL, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Tsunami I", new Skill(1473, "Tsunami I", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Tsunami II", new Skill(1474, "Tsunami II", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Tsunami III", new Skill(1475, "Tsunami III", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Hydro Eruption I", new Skill(1476, "Hydro Eruption I", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Hydro Eruption II", new Skill(1477, "Hydro Eruption II", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Hydro Eruption III", new Skill(1478, "Hydro Eruption III", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Stigma Fire Storm I", new Skill(1479, "Stigma Fire Storm I", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Stigma Fire Storm II", new Skill(1480, "Stigma Fire Storm II", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Magic Fist I", new Skill(1483, "Magic Fist I", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Fire Burst I", new Skill(1484, "Fire Burst I", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Fire Burst II", new Skill(1485, "Fire Burst II", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Fire Burst III", new Skill(1486, "Fire Burst III", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Shooting Star Storm I", new Skill(1487, "Shooting Star Storm I", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Boon of Insight I", new Skill(1488, "Boon of Insight I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Boon of Insight II", new Skill(1489, "Boon of Insight II", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Mystic Shell I", new Skill(1490, "Mystic Shell I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Mystic Shell II", new Skill(1491, "Mystic Shell II", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Stigma Boon of Activeness I", new Skill(1492, "Stigma Boon of Activeness I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Fire Column I", new Skill(1494, "Fire Column I", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Sleep I", new Skill(1495, "Sleep I", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Sleep II", new Skill(1496, "Sleep II", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Tranquilizing Cloud I", new Skill(1497, "Tranquilizing Cloud I", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Soul Freeze I", new Skill(1498, "Soul Freeze I", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Stigma Stunning Hand I", new Skill(1499, "Stigma Stunning Hand I", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Stunning Hand II", new Skill(1500, "Stunning Hand II", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Stunning Hand III", new Skill(1501, "Stunning Hand III", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Earth Explosion I", new Skill(1502, "Earth Explosion I", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Aether's Hold I", new Skill(1503, "Aether's Hold I", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Aether's Hold II", new Skill(1504, "Aether's Hold II", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Flame Blaze III", new Skill(1505, "Flame Blaze III", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Aether's Hold III", new Skill(1506, "Aether's Hold III", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Magma Eruption II", new Skill(1507, "Magma Eruption II", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Aether Flame II", new Skill(1508, "Aether Flame II", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Gain Mana II", new Skill(1509, "Gain Mana II", TYPES.MAGICAL, SUB_TYPES.HEAL, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Curse of Roots II", new Skill(1510, "Curse of Roots II", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Sleep III", new Skill(1511, "Sleep III", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Delayed Blast III", new Skill(1512, "Delayed Blast III", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Hydro Eruption IV", new Skill(1513, "Hydro Eruption IV", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Fire Burst IV", new Skill(1514, "Fire Burst IV", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Fire Column II", new Skill(1515, "Fire Column II", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Ice Sheet II", new Skill(1516, "Ice Sheet II", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Barrier of Chastisement II", new Skill(1518, "Barrier of Chastisement II", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Earth Explosion II", new Skill(1519, "Earth Explosion II", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Winter Binding IV", new Skill(1520, "Winter Binding IV", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Stunning Hand IV", new Skill(1521, "Stunning Hand IV", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Mystic Shell III", new Skill(1522, "Mystic Shell III", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Magic Fist II", new Skill(1523, "Magic Fist II", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Soul Freeze II", new Skill(1524, "Soul Freeze II", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Boon of Activeness II", new Skill(1525, "Boon of Activeness II", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Tsunami IV", new Skill(1526, "Tsunami IV", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Flame Cage IV", new Skill(1527, "Flame Cage IV", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.SPELLATK, 8, 2));
            list.Add("Flood I", new Skill(1528, "Flood I", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Blazing Magma I", new Skill(1529, "Blazing Magma I", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Gap of Light I", new Skill(1530, "Gap of Light I", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Rift of Darkness I", new Skill(1531, "Rift of Darkness I", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Ice Wave I", new Skill(1532, "Ice Wave I", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.SPELLATK, 30, 6));
            list.Add("Lava Wave I", new Skill(1533, "Lava Wave I", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.SPELLATK, 30, 6));
            list.Add("Boon of Quickness I", new Skill(1534, "Boon of Quickness I", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Boon of Fierce Attack I", new Skill(1535, "Boon of Fierce Attack I", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Ice Cyclone I", new Skill(1536, "Ice Cyclone I", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Flight: Ice Spear I", new Skill(1538, "Flight: Ice Spear I", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Flight: Ice Spear II", new Skill(1539, "Flight: Ice Spear II", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Flight: Ice Spear III", new Skill(1540, "Flight: Ice Spear III", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Winged Magic", new Skill(1541, "Winged Magic", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Winged Magic II", new Skill(1542, "Winged Magic II", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Winged Magic III", new Skill(1543, "Winged Magic III", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Flight: Teleport I", new Skill(1544, "Flight: Teleport I", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Flight: Teleport II", new Skill(1545, "Flight: Teleport II", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Flight: Desperate Sprint I", new Skill(1546, "Flight: Desperate Sprint I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Flight: Desperate Sprint II", new Skill(1547, "Flight: Desperate Sprint II", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Winged Sage", new Skill(1548, "Winged Sage", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Winged Sage II", new Skill(1549, "Winged Sage II", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Flight: Sulfur Mist I", new Skill(1550, "Flight: Sulfur Mist I", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Advanced Spellbook Training II", new Skill(1551, "Advanced Spellbook Training II", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Advanced Spellbook Training III", new Skill(1552, "Advanced Spellbook Training III", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Boon of Peace I", new Skill(1553, "Boon of Peace I", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Vaizel's Wisdom I", new Skill(1554, "Vaizel's Wisdom I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Zikel's Wisdom I", new Skill(1555, "Zikel's Wisdom I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Lumiel's Wisdom I", new Skill(1556, "Lumiel's Wisdom I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Flame Harpoon I", new Skill(1557, "Flame Harpoon I", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Flame Harpoon II", new Skill(1558, "Flame Harpoon II", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Flame Harpoon III", new Skill(1559, "Flame Harpoon III", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Curse of Weakness I", new Skill(1560, "Curse of Weakness I", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Curse of Weakness II", new Skill(1561, "Curse of Weakness II", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Flame Spear I", new Skill(1562, "Flame Spear I", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Flame Spear II", new Skill(1563, "Flame Spear II", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Robe of Flame I", new Skill(1564, "Robe of Flame I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Robe of Flame II", new Skill(1565, "Robe of Flame II", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Robe of Cold I", new Skill(1566, "Robe of Cold I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Inferno I", new Skill(1567, "Inferno I", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Freezing Wind I", new Skill(1568, "Freezing Wind I", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Freezing Wind II", new Skill(1569, "Freezing Wind II", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Flame Fusion I", new Skill(1570, "Flame Fusion I", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Boon of Clairvoyance I", new Skill(1571, "Boon of Clairvoyance I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Soul Absorption I", new Skill(1572, "Soul Absorption I", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Flaming Meteor I", new Skill(1573, "Flaming Meteor I", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Robe of Earth I", new Skill(1574, "Robe of Earth I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Robe of Earth II", new Skill(1575, "Robe of Earth II", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Robe of Earth III", new Skill(1576, "Robe of Earth III", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Boost Magical Attack II", new Skill(1578, "Boost Magical Attack II", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Boost Maximum MP II", new Skill(1579, "Boost Maximum MP II", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Advanced Spellbook Training IV", new Skill(1580, "Advanced Spellbook Training IV", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Lightburst I", new Skill(1581, "Lightburst I", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Shadowburst I", new Skill(1582, "Shadowburst I", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Inferno II", new Skill(1583, "Inferno II", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Frost I", new Skill(1584, "Frost I", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Frostbite I", new Skill(1585, "Frostbite I", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Robe of Cold II", new Skill(1586, "Robe of Cold II", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Boon of Strength I", new Skill(1587, "Boon of Strength I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Flame Spear III", new Skill(1589, "Flame Spear III", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Robe of Flame III", new Skill(1590, "Robe of Flame III", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Aetheric Spell IV", new Skill(1591, "Aetheric Spell IV", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Pandaemonium Focus IV", new Skill(1592, "Pandaemonium Focus IV", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Flame Fusion II", new Skill(1593, "Flame Fusion II", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Cometfall I", new Skill(1594, "Cometfall I", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Flame Harpoon IV", new Skill(1595, "Flame Harpoon IV", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Robe of Earth IV", new Skill(1596, "Robe of Earth IV", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Barrier of Severance I", new Skill(1597, "Barrier of Severance I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Freezing Wind III", new Skill(1598, "Freezing Wind III", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Ice Sheet III", new Skill(1599, "Ice Sheet III", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Ancestral Spirit Elemental Flow I", new Skill(1601, "Ancestral Spirit Elemental Flow I", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Ancestral Spirit Self Destruct I", new Skill(1602, "Ancestral Spirit Self Destruct I", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Cyclone of Wrath I", new Skill(1603, "Cyclone of Wrath I", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.SPELLATK, 8, 2));
            list.Add("Spirit Burn-to-Ashes I", new Skill(1604, "Spirit Burn-to-Ashes I", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Explosion I", new Skill(1605, "Spirit Explosion I", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Summon Group Member I", new Skill(1606, "Summon Group Member I", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Cloaking Word I", new Skill(1607, "Cloaking Word I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Blessing of Fire I", new Skill(1608, "Blessing of Fire I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Summon Stone Energy I", new Skill(1609, "Summon Stone Energy I", TYPES.MAGICAL, SUB_TYPES.SUMMONHOMING, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Summon Stone Energy II", new Skill(1610, "Summon Stone Energy II", TYPES.MAGICAL, SUB_TYPES.SUMMONHOMING, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Summon Wind Servant I", new Skill(1611, "Summon Wind Servant I", TYPES.MAGICAL, SUB_TYPES.SUMMONHOMING, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Summon Earth Spirit I", new Skill(1614, "Summon Earth Spirit I", TYPES.MAGICAL, SUB_TYPES.SUMMON, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Summon Earth Spirit II", new Skill(1615, "Summon Earth Spirit II", TYPES.MAGICAL, SUB_TYPES.SUMMON, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Summon Earth Spirit III", new Skill(1616, "Summon Earth Spirit III", TYPES.MAGICAL, SUB_TYPES.SUMMON, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Summon Fire Spirit I", new Skill(1617, "Summon Fire Spirit I", TYPES.MAGICAL, SUB_TYPES.SUMMON, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Summon Fire Spirit II", new Skill(1618, "Summon Fire Spirit II", TYPES.MAGICAL, SUB_TYPES.SUMMON, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Summon Fire Spirit III", new Skill(1619, "Summon Fire Spirit III", TYPES.MAGICAL, SUB_TYPES.SUMMON, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Summon Water Spirit I", new Skill(1620, "Summon Water Spirit I", TYPES.MAGICAL, SUB_TYPES.SUMMON, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Summon Water Spirit II", new Skill(1621, "Summon Water Spirit II", TYPES.MAGICAL, SUB_TYPES.SUMMON, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Summon Wind Spirit I", new Skill(1622, "Summon Wind Spirit I", TYPES.MAGICAL, SUB_TYPES.SUMMON, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Summon Wind Spirit II", new Skill(1623, "Summon Wind Spirit II", TYPES.MAGICAL, SUB_TYPES.SUMMON, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Summon Wind Spirit III", new Skill(1624, "Summon Wind Spirit III", TYPES.MAGICAL, SUB_TYPES.SUMMON, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Weaken Spirit I", new Skill(1625, "Weaken Spirit I", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Weaken Spirit II", new Skill(1626, "Weaken Spirit II", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Disenchant I", new Skill(1627, "Disenchant I", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Dispel Magic I", new Skill(1628, "Dispel Magic I", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Dispel Magic II", new Skill(1629, "Dispel Magic II", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Dispel Magic III", new Skill(1630, "Dispel Magic III", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Chain of Earth I", new Skill(1631, "Chain of Earth I", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.SPELLATK, 15, 3));
            list.Add("Chain of Earth II", new Skill(1632, "Chain of Earth II", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.SPELLATK, 15, 3));
            list.Add("Chain of Earth III", new Skill(1633, "Chain of Earth III", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.SPELLATK, 15, 3));
            list.Add("Ignite Aether I", new Skill(1634, "Ignite Aether I", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Ignite Aether II", new Skill(1635, "Ignite Aether II", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Fear I", new Skill(1636, "Fear I", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Fear II", new Skill(1637, "Fear II", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Blessing of Fire II", new Skill(1638, "Blessing of Fire II", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Blessing of Fire III", new Skill(1639, "Blessing of Fire III", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Blessing of Fire IV", new Skill(1640, "Blessing of Fire IV", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Summon Energy of Cyclone I", new Skill(1641, "Summon Energy of Cyclone I", TYPES.MAGICAL, SUB_TYPES.SUMMONHOMING, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Detonation Claw I", new Skill(1659, "Spirit Detonation Claw I", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Detonation Claw II", new Skill(1660, "Spirit Detonation Claw II", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Wall of Protection I", new Skill(1661, "Spirit Wall of Protection I", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Armor Spirit I", new Skill(1662, "Armor Spirit I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Shackle of Vulnerability I", new Skill(1663, "Shackle of Vulnerability I", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Magic Implosion I", new Skill(1664, "Magic Implosion I", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.SPELLATK, 30, 6));
            list.Add("Spirit Ruinous Offensive I", new Skill(1665, "Spirit Ruinous Offensive I", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Infernal Pain I", new Skill(1666, "Infernal Pain I", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.SPELLATK, 12, 3));
            list.Add("Spirit Defense Position III", new Skill(1667, "Spirit Defense Position III", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Thunderbolt Claw I", new Skill(1668, "Spirit Thunderbolt Claw I", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Thunderbolt Claw II", new Skill(1669, "Spirit Thunderbolt Claw II", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Thunderbolt Claw III", new Skill(1670, "Spirit Thunderbolt Claw III", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Threat I", new Skill(1671, "Spirit Threat I", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Threat II", new Skill(1672, "Spirit Threat II", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Threat III", new Skill(1673, "Spirit Threat III", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Wrath Position I", new Skill(1674, "Spirit Wrath Position I", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Wrath Position II", new Skill(1675, "Spirit Wrath Position II", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Replenish Element I", new Skill(1676, "Replenish Element I", TYPES.MAGICAL, SUB_TYPES.HEAL, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Replenish Element II", new Skill(1677, "Replenish Element II", TYPES.MAGICAL, SUB_TYPES.HEAL, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Replenish Element III", new Skill(1678, "Replenish Element III", TYPES.MAGICAL, SUB_TYPES.HEAL, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Strengthening Spirit: Spirit Shield I", new Skill(1679, "Strengthening Spirit: Spirit Shield I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Strengthening Spirit: Spirit Shield II", new Skill(1680, "Strengthening Spirit: Spirit Shield II", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Stone Shock I", new Skill(1681, "Stone Shock I", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Stone Shock II", new Skill(1682, "Stone Shock II", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Enmity Swap I", new Skill(1683, "Enmity Swap I", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Enmity Swap II", new Skill(1684, "Enmity Swap II", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Fear Shriek I", new Skill(1685, "Fear Shriek I", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Wrath Position III", new Skill(1686, "Spirit Wrath Position III", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Stone Shock III", new Skill(1687, "Stone Shock III", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Summon Water Spirit III", new Skill(1688, "Summon Water Spirit III", TYPES.MAGICAL, SUB_TYPES.SUMMON, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Strengthening Spirit: Absorb Vitality II", new Skill(1690, "Strengthening Spirit: Absorb Vitality II", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Wall of Protection II", new Skill(1691, "Spirit Wall of Protection II", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Strengthening Spirit: Spirit Shield III", new Skill(1692, "Strengthening Spirit: Spirit Shield III", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Weaken Spirit III", new Skill(1693, "Weaken Spirit III", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Enmity Swap III", new Skill(1694, "Enmity Swap III", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Summon Fire Spirit IV", new Skill(1695, "Summon Fire Spirit IV", TYPES.MAGICAL, SUB_TYPES.SUMMON, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Threat IV", new Skill(1697, "Spirit Threat IV", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Thunderbolt Claw IV", new Skill(1698, "Spirit Thunderbolt Claw IV", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Curse of Water II", new Skill(1699, "Curse of Water II", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Summon Earth Energy II", new Skill(1700, "Summon Earth Energy II", TYPES.MAGICAL, SUB_TYPES.SUMMONHOMING, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Summon Wind Spirit IV", new Skill(1702, "Summon Wind Spirit IV", TYPES.MAGICAL, SUB_TYPES.SUMMON, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Dispel Magic IV", new Skill(1704, "Dispel Magic IV", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Replenish Element IV", new Skill(1705, "Replenish Element IV", TYPES.MAGICAL, SUB_TYPES.HEAL, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Summon Wind Servant IV", new Skill(1706, "Summon Wind Servant IV", TYPES.MAGICAL, SUB_TYPES.SUMMONHOMING, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Fear III", new Skill(1708, "Fear III", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Strike III", new Skill(1709, "Spirit Strike III", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Summon Guardian Spirit II", new Skill(1710, "Summon Guardian Spirit II", TYPES.MAGICAL, SUB_TYPES.SUMMONTRAP, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Disenchant II", new Skill(1712, "Disenchant II", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Summon Earth Spirit IV", new Skill(1713, "Summon Earth Spirit IV", TYPES.MAGICAL, SUB_TYPES.SUMMON, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Defense Position IV", new Skill(1715, "Spirit Defense Position IV", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Chain of Earth IV", new Skill(1716, "Chain of Earth IV", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.SPELLATK, 15, 3));
            list.Add("Summon Gust Servant IV", new Skill(1717, "Summon Gust Servant IV", TYPES.MAGICAL, SUB_TYPES.SUMMONHOMING, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Curse of Magma I", new Skill(1719, "Curse of Magma I", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Curse: Ice Spirit I", new Skill(1720, "Curse: Ice Spirit I", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Strengthening Spirit: Encouragement I", new Skill(1721, "Strengthening Spirit: Encouragement I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Body Control I", new Skill(1722, "Body Control I", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Mudra of Sympathy I", new Skill(1723, "Mudra of Sympathy I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Summoning Alacrity I", new Skill(1724, "Summoning Alacrity I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Elemental Flow I", new Skill(1725, "Spirit Elemental Flow I", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Self Destruct I", new Skill(1726, "Spirit Self Destruct I", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Summon Tempest Spirit I", new Skill(1727, "Summon Tempest Spirit I", TYPES.MAGICAL, SUB_TYPES.SUMMON, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Summon Magma Spirit I", new Skill(1728, "Summon Magma Spirit I", TYPES.MAGICAL, SUB_TYPES.SUMMON, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Flight: Wind Blade I", new Skill(1729, "Flight: Wind Blade I", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.BLEED, 30, 6));
            list.Add("Flight: Wind Blade II", new Skill(1730, "Flight: Wind Blade II", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.BLEED, 30, 6));
            list.Add("Flight: Wind Blade III", new Skill(1731, "Flight: Wind Blade III", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.BLEED, 30, 6));
            list.Add("Winged Devotion", new Skill(1732, "Winged Devotion", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Winged Devotion II", new Skill(1733, "Winged Devotion II", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Winged Devotion III", new Skill(1734, "Winged Devotion III", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Flight: Wind Bind I", new Skill(1735, "Flight: Wind Bind I", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.SPELLATK, 24, 6));
            list.Add("Flight: Wind Bind II", new Skill(1736, "Flight: Wind Bind II", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.SPELLATK, 24, 6));
            list.Add("Flight: Enervating Bind I", new Skill(1737, "Flight: Enervating Bind I", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Flight: Enervating Bind II", new Skill(1738, "Flight: Enervating Bind II", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Winged Spirit", new Skill(1739, "Winged Spirit", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Winged Spirit II", new Skill(1740, "Winged Spirit II", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Flight: Bataras I", new Skill(1741, "Flight: Bataras I", TYPES.MAGICAL, SUB_TYPES.SUMMONTRAP, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Advanced Orb Training II", new Skill(1743, "Advanced Orb Training II", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Advanced Orb Training III", new Skill(1745, "Advanced Orb Training III", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Body Root I", new Skill(1746, "Body Root I", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Summon Fire Energy I", new Skill(1747, "Summon Fire Energy I", TYPES.MAGICAL, SUB_TYPES.SUMMONHOMING, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Summon Fire Energy II", new Skill(1748, "Summon Fire Energy II", TYPES.MAGICAL, SUB_TYPES.SUMMONHOMING, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Summon Fire Energy III", new Skill(1749, "Summon Fire Energy III", TYPES.MAGICAL, SUB_TYPES.SUMMONHOMING, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Summon Water Energy I", new Skill(1753, "Summon Water Energy I", TYPES.MAGICAL, SUB_TYPES.SUMMONHOMING, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Absorb Vitality II", new Skill(1756, "Absorb Vitality II", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Absorb Vitality III", new Skill(1757, "Absorb Vitality III", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Absorb Vitality IV", new Skill(1758, "Absorb Vitality IV", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Ignite Aether III", new Skill(1759, "Ignite Aether III", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Armor of Light I", new Skill(1760, "Spirit Armor of Light I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.HEAL, 600, 6));
            list.Add("Spirit Armor of Light II", new Skill(1761, "Spirit Armor of Light II", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.HEAL, 600, 6));
            list.Add("Spirit Armor of Light III", new Skill(1762, "Spirit Armor of Light III", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.HEAL, 600, 6));
            list.Add("Blade of Earth I", new Skill(1763, "Blade of Earth I", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Erosion I", new Skill(1764, "Spirit Erosion I", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Disturbance I", new Skill(1765, "Spirit Disturbance I", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Armor of Darkness I", new Skill(1766, "Spirit Armor of Darkness I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.HEAL, 600, 6));
            list.Add("Spirit Armor of Darkness II", new Skill(1767, "Spirit Armor of Darkness II", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.HEAL, 600, 6));
            list.Add("Spirit Armor of Darkness III", new Skill(1768, "Spirit Armor of Darkness III", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.HEAL, 600, 6));
            list.Add("Sigil of Silence I", new Skill(1769, "Sigil of Silence I", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Root of Enervation I", new Skill(1770, "Root of Enervation I", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Absorption I", new Skill(1771, "Spirit Absorption I", TYPES.MAGICAL, SUB_TYPES.HEAL, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Sandblaster I", new Skill(1772, "Sandblaster I", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.SPELLATK, 30, 3));
            list.Add("Sandblaster II", new Skill(1773, "Sandblaster II", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.SPELLATK, 30, 3));
            list.Add("Cursecloud I", new Skill(1774, "Cursecloud I", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.SPELLATK, 54, 6));
            list.Add("Concentration III", new Skill(1775, "Concentration III", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Enhance Weakening Magic III", new Skill(1776, "Enhance Weakening Magic III", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Advanced Orb Training IV", new Skill(1777, "Advanced Orb Training IV", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Absorb Vitality V", new Skill(1779, "Absorb Vitality V", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Ignite Aether IV", new Skill(1780, "Ignite Aether IV", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Curse of Fire I", new Skill(1781, "Curse of Fire I", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Curse of Water I", new Skill(1782, "Curse of Water I", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Summon Water Energy II", new Skill(1783, "Summon Water Energy II", TYPES.MAGICAL, SUB_TYPES.SUMMONHOMING, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Recovery I", new Skill(1785, "Spirit Recovery I", TYPES.MAGICAL, SUB_TYPES.HEAL, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Armor of Light IV", new Skill(1786, "Spirit Armor of Light IV", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.HEAL, 600, 6));
            list.Add("Spirit Armor of Darkness IV", new Skill(1787, "Spirit Armor of Darkness IV", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.HEAL, 600, 6));
            list.Add("Spirit Absorption II", new Skill(1788, "Spirit Absorption II", TYPES.MAGICAL, SUB_TYPES.HEAL, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Wing Root I", new Skill(1789, "Wing Root I", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Absorb Vitality VI", new Skill(1790, "Absorb Vitality VI", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Summon Fire Energy IV", new Skill(1791, "Summon Fire Energy IV", TYPES.MAGICAL, SUB_TYPES.SUMMONHOMING, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Ignite Aether V", new Skill(1793, "Ignite Aether V", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Substitution I", new Skill(1794, "Spirit Substitution I", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Sandblaster III", new Skill(1795, "Sandblaster III", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.SPELLATK, 30, 3));
            list.Add("Summon Stone Energy III", new Skill(1796, "Summon Stone Energy III", TYPES.MAGICAL, SUB_TYPES.SUMMONHOMING, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Return", new Skill(1801, "Return", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Return to Landing", new Skill(1802, "Return to Landing", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Bandage Heal", new Skill(1803, "Bandage Heal", TYPES.PHYSICAL, SUB_TYPES.HEAL, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Herb Treatment I", new Skill(1804, "Herb Treatment I", TYPES.PHYSICAL, SUB_TYPES.HEAL, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Herb Treatment II", new Skill(1805, "Herb Treatment II", TYPES.PHYSICAL, SUB_TYPES.HEAL, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Heaven and Stone Shock I", new Skill(1806, "Heaven and Stone Shock I", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Splendor of God I", new Skill(1807, "Splendor of God I", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Vaizel's Arrow I", new Skill(1808, "Vaizel's Arrow I", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Dirk Storm", new Skill(1809, "Dirk Storm", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Divine Punishment I", new Skill(1810, "Divine Punishment I", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Voice of God I", new Skill(1811, "Voice of God I", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Meteorite Falling I", new Skill(1812, "Meteorite Falling I", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Authority of Heaven I", new Skill(1813, "Authority of Heaven I", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Wrath of Hell I", new Skill(1814, "Wrath of Hell I", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Glory of Darkness I", new Skill(1815, "Glory of Darkness I", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Triniel's Arrow I", new Skill(1816, "Triniel's Arrow I", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Dance of Blades", new Skill(1817, "Dance of Blades", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Wrath of Earth I", new Skill(1820, "Wrath of Earth I", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Authority of Hell I", new Skill(1821, "Authority of Hell I", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("DP Transfer", new Skill(1822, "DP Transfer", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Mana Treatment I", new Skill(1823, "Mana Treatment I", TYPES.PHYSICAL, SUB_TYPES.HEAL, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Mana Treatment II", new Skill(1824, "Mana Treatment II", TYPES.PHYSICAL, SUB_TYPES.HEAL, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Herb Treatment III", new Skill(1825, "Herb Treatment III", TYPES.PHYSICAL, SUB_TYPES.HEAL, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Mana Treatment III", new Skill(1826, "Mana Treatment III", TYPES.PHYSICAL, SUB_TYPES.HEAL, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Herb Treatment IV", new Skill(1827, "Herb Treatment IV", TYPES.PHYSICAL, SUB_TYPES.HEAL, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Mana Treatment IV", new Skill(1828, "Mana Treatment IV", TYPES.PHYSICAL, SUB_TYPES.HEAL, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Okaru Log Poison", new Skill(1851, "Okaru Log Poison", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.POISON, 600, 6));
            list.Add("Rage of Gunghelm", new Skill(1852, "Rage of Gunghelm", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Shield of Hagen", new Skill(1853, "Shield of Hagen", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Remove Okaru Log Poison", new Skill(1854, "Remove Okaru Log Poison", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Object Skill_HPRegen", new Skill(1855, "Object Skill_HPRegen", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Wings of Aether", new Skill(1856, "Wings of Aether", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Aether Explosion", new Skill(1857, "Aether Explosion", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Object Skill_TypeA Remove Poison", new Skill(1858, "Object Skill_TypeA Remove Poison", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Object Skill_TypeB Remove Poison", new Skill(1859, "Object Skill_TypeB Remove Poison", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Trajanus's Blessing", new Skill(1860, "Trajanus's Blessing", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Fire Burst", new Skill(1862, "Fire Burst", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Lepharist Disguise", new Skill(1863, "Lepharist Disguise", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Skeleton Transformation", new Skill(1864, "Skeleton Transformation", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Flame Outburst", new Skill(1866, "Flame Outburst", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Aether Great Explosion", new Skill(1867, "Aether Great Explosion", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Mau Transformation", new Skill(1868, "Mau Transformation", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Blessing of Protector", new Skill(1869, "Blessing of Protector", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Shadow Guard", new Skill(1870, "Shadow Guard", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.HEAL, 1800, 1800));
            list.Add("Lustrous Feather Effect", new Skill(1871, "Lustrous Feather Effect", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Shield of Compassion", new Skill(1872, "Shield of Compassion", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spin", new Skill(1901, "Spin", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Stagger", new Skill(1902, "Stagger", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Stumble", new Skill(1903, "Stumble", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Wrath of Developer", new Skill(1904, "Wrath of Developer", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Inescapable Judgment Range Test", new Skill(1905, "Inescapable Judgment Range Test", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Hide Dispel Test", new Skill(1906, "Hide Dispel Test", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Ettin Pretor Transformation", new Skill(1907, "Ettin Pretor Transformation", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Draconute Pretor Transformation", new Skill(1908, "Draconute Pretor Transformation", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Worg Pretor Transformation", new Skill(1909, "Worg Pretor Transformation", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Belpartan's Blessing", new Skill(1910, "Belpartan's Blessing", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("test_DropRateUp", new Skill(1911, "test_DropRateUp", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Kill Spirit for My Sake", new Skill(1912, "Kill Spirit for My Sake", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Test_Buff_Magical_Resist_1", new Skill(1914, "Test_Buff_Magical_Resist_1", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Test_Buff_Magical_Resist_2", new Skill(1915, "Test_Buff_Magical_Resist_2", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Test_2m_500Cast", new Skill(1916, "Test_2m_500Cast", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Test_2m_700Cast", new Skill(1917, "Test_2m_700Cast", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Test_2m_1000Cast", new Skill(1918, "Test_2m_1000Cast", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Test_2m_1300Cast", new Skill(1919, "Test_2m_1300Cast", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Test_2m_1500Cast", new Skill(1920, "Test_2m_1500Cast", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Test_2m_1800Cast", new Skill(1921, "Test_2m_1800Cast", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Test_2m_2000Cast", new Skill(1922, "Test_2m_2000Cast", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Test_15m_500Cast", new Skill(1923, "Test_15m_500Cast", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Test_15m_700Cast", new Skill(1924, "Test_15m_700Cast", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Test_15m_1000Cast", new Skill(1925, "Test_15m_1000Cast", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Test_15m_1300Cast", new Skill(1926, "Test_15m_1300Cast", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Test_15m_1500Cast", new Skill(1927, "Test_15m_1500Cast", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Test_15m_1800Cast", new Skill(1928, "Test_15m_1800Cast", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Test_15m_2000Cast", new Skill(1929, "Test_15m_2000Cast", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Test_25m_500Cast", new Skill(1930, "Test_25m_500Cast", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Test_25m_700Cast", new Skill(1931, "Test_25m_700Cast", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Test_25m_1000Cast", new Skill(1932, "Test_25m_1000Cast", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Test_25m_1300Cast", new Skill(1933, "Test_25m_1300Cast", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Test_25m_1500Cast", new Skill(1934, "Test_25m_1500Cast", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Test_25m_1800Cast", new Skill(1935, "Test_25m_1800Cast", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Test_25m_2000Cast", new Skill(1936, "Test_25m_2000Cast", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Test_Debuff_Elemental_Defend_Earth_2", new Skill(1937, "Test_Debuff_Elemental_Defend_Earth_2", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Test_Buff_Elemental_Defend_Fire_1", new Skill(1938, "Test_Buff_Elemental_Defend_Fire_1", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Test_Buff_Elemental_Defend_Fire_2", new Skill(1939, "Test_Buff_Elemental_Defend_Fire_2", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Test_Debuff_Elemental_Defend_Fire_1", new Skill(1940, "Test_Debuff_Elemental_Defend_Fire_1", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Test_Debuff_Elemental_Defend_Fire_2", new Skill(1941, "Test_Debuff_Elemental_Defend_Fire_2", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Test_ACC_Mod_Magical", new Skill(1942, "Test_ACC_Mod_Magical", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Test_ACC_Mod_Physical", new Skill(1943, "Test_ACC_Mod_Physical", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Test_Execptioin_ED_Poison", new Skill(1944, "Test_Execptioin_ED_Poison", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.POISON, 30, 3));
            list.Add("Test_Execptioin_ED_Bleed", new Skill(1945, "Test_Execptioin_ED_Bleed", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.BLEED, 30, 3));
            list.Add("Test_Execptioin_ED_SpellATK", new Skill(1946, "Test_Execptioin_ED_SpellATK", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.SPELLATK, 30, 3));
            list.Add("Forced Crash", new Skill(1947, "Forced Crash", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("TestNoFly", new Skill(1948, "TestNoFly", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("TestDispelName", new Skill(1949, "TestDispelName", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Test_Stat", new Skill(1950, "Test_Stat", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Test_BackDash", new Skill(1951, "Test_BackDash", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Test_Cannon", new Skill(1952, "Test_Cannon", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Test_SummonGroupGate", new Skill(1953, "Test_SummonGroupGate", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Test_SummonHoming", new Skill(1954, "Test_SummonHoming", TYPES.MAGICAL, SUB_TYPES.SUMMONHOMING, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Test_SummonServant", new Skill(1955, "Test_SummonServant", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Test_SummonSkillArea", new Skill(1956, "Test_SummonSkillArea", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Test_SummonTrap", new Skill(1957, "Test_SummonTrap", TYPES.MAGICAL, SUB_TYPES.SUMMONTRAP, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Test_PvPCancelBonus500", new Skill(1958, "Test_PvPCancelBonus500", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Test_PvPCancelBonus10000", new Skill(1959, "Test_PvPCancelBonus10000", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Test_PvPRemainTimeRatio50", new Skill(1960, "Test_PvPRemainTimeRatio50", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Test_PvPRemainTimeRatio200", new Skill(1961, "Test_PvPRemainTimeRatio200", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Test_PvPDamageRatioPhy50", new Skill(1962, "Test_PvPDamageRatioPhy50", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Test_PvPDamageRatioDOT50", new Skill(1964, "Test_PvPDamageRatioDOT50", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.SPELLATK, 30, 3));
            list.Add("Test_PvPDamageRatio200", new Skill(1965, "Test_PvPDamageRatio200", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Tool Tip Test", new Skill(1966, "Tool Tip Test", TYPES.MAGICAL, SUB_TYPES.HEAL, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Summon Charmed Monster", new Skill(8194, "Summon Charmed Monster", TYPES.MAGICAL, SUB_TYPES.SUMMON, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Krall Transformation", new Skill(8195, "Krall Transformation", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Dancing Sword", new Skill(8196, "Dancing Sword", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Transforming Plumis", new Skill(8197, "Transforming Plumis", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Move", new Skill(8198, "Move", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Stunned", new Skill(8217, "Stunned", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Fungen", new Skill(8220, "Fungen", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Aether's Hold", new Skill(8224, "Aether's Hold", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Holy Offense – Taunting Effect", new Skill(8225, "Holy Offense – Taunting Effect", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Protection Formation II Effect", new Skill(8226, "Protection Formation II Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Holy Wraith Effect", new Skill(8227, "Holy Wraith Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Holy Offense Effect", new Skill(8228, "Holy Offense Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spell Drain Effect", new Skill(8229, "Spell Drain Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Boost Ranged Attack: Accuracy, Aura Effect", new Skill(8230, "Boost Ranged Attack: Accuracy, Aura Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Boost Ranged Defense: Evasion Rate, Aura Effect", new Skill(8231, "Boost Ranged Defense: Evasion Rate, Aura Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Celerity Mantra I Effect", new Skill(8232, "Celerity Mantra I Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Boost Ranged Stat: Healing, Aura Effect", new Skill(8233, "Boost Ranged Stat: Healing, Aura Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Victory Mantra I Effect", new Skill(8234, "Victory Mantra I Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Boost Ranged Elemental Resistance, Aura Effect", new Skill(8235, "Boost Ranged Elemental Resistance, Aura Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Boost Ranged Defense: Physical Defense, Aura Effect", new Skill(8236, "Boost Ranged Defense: Physical Defense, Aura Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Boost Ranged Attack: Critical Hit Chance, Aura Effect", new Skill(8237, "Boost Ranged Attack: Critical Hit Chance, Aura Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Boost Ranged Magical Attack, Aura Effect", new Skill(8238, "Boost Ranged Magical Attack, Aura Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Boost Ranged Stat: Attack Speed, Aura Effect", new Skill(8239, "Boost Ranged Stat: Attack Speed, Aura Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Boost Ranged Defense: Magical Defense, Aura Effect", new Skill(8240, "Boost Ranged Defense: Magical Defense, Aura Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Clement Mind Mantra I Effect", new Skill(8241, "Clement Mind Mantra I Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Aura: Gliding I", new Skill(8242, "Aura: Gliding I", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Victory Mantra II Effect", new Skill(8243, "Victory Mantra II Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Celerity Mantra II Effect", new Skill(8244, "Celerity Mantra II Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Protection Formation I Effect", new Skill(8245, "Protection Formation I Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Physical Defense Effect", new Skill(8249, "Physical Defense Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Intensify Effect", new Skill(8250, "Intensify Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Taunt Effect", new Skill(8251, "Taunt Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Apply Poison I Effect", new Skill(8252, "Apply Poison I Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.POISON, 9, 3));
            list.Add("Paralyze Effect", new Skill(8253, "Paralyze Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.POISON, 16, 3));
            list.Add("Weakness", new Skill(8254, "Weakness", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.SPELLATK, 7200, 10));
            list.Add("Stun", new Skill(8255, "Stun", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Paralysis", new Skill(8256, "Paralysis", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Immobilization", new Skill(8257, "Immobilization", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Silence", new Skill(8258, "Silence", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Blindness", new Skill(8259, "Blindness", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Movement Speed Reduction", new Skill(8260, "Movement Speed Reduction", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Attack Speed Reduction", new Skill(8261, "Attack Speed Reduction", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Poison Slash", new Skill(8262, "Poison Slash", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.POISON, 10, 3));
            list.Add("Bleeding", new Skill(8263, "Bleeding", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.BLEED, 10, 3));
            list.Add("Magical Fire Damage Effect", new Skill(8264, "Magical Fire Damage Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Magical Water Damage Effect", new Skill(8265, "Magical Water Damage Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Magical Wind Damage Effect", new Skill(8266, "Magical Wind Damage Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Magical Earth Damage Effect", new Skill(8267, "Magical Earth Damage Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Devil King Curse", new Skill(8268, "Devil King Curse", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Lava Damage", new Skill(8269, "Lava Damage", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Promise of Wind I Effect", new Skill(8270, "Promise of Wind I Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Wind Servant I Effect", new Skill(8271, "Wind Servant I Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Mana Touch Mantra I Effect", new Skill(8272, "Mana Touch Mantra I Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Aura: Anti Magic I Effect", new Skill(8273, "Aura: Anti Magic I Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Protection Formation III Effect", new Skill(8274, "Protection Formation III Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Aura: Holy Shield II Effect", new Skill(8275, "Aura: Holy Shield II Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Aura: Repel Arrow I Effect", new Skill(8276, "Aura: Repel Arrow I Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Clement Mind Mantra II Effect", new Skill(8277, "Clement Mind Mantra II Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Elemental Defense Mantra I Effect", new Skill(8278, "Elemental Defense Mantra I Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Intensity Mantra I Effect", new Skill(8279, "Intensity Mantra I Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Victory Mantra III Effect", new Skill(8280, "Victory Mantra III Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Hit Mantra I Effect", new Skill(8281, "Hit Mantra I Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Concentration Mantra I Effect", new Skill(8282, "Concentration Mantra I Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Adrenaline Mantra II Effect", new Skill(8283, "Adrenaline Mantra II Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Celerity Mantra III Effect", new Skill(8284, "Celerity Mantra III Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Gliding Mantra II Effect", new Skill(8285, "Gliding Mantra II Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Life Stream Mantra I Effect", new Skill(8286, "Life Stream Mantra I Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.HEAL, 6, 3));
            list.Add("Life Stream Mantra II Effect", new Skill(8287, "Life Stream Mantra II Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.HEAL, 6, 3));
            list.Add("Healing Mantra I Effect", new Skill(8288, "Healing Mantra I Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Healing Mantra II Effect", new Skill(8289, "Healing Mantra II Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Healing Mantra III Effect", new Skill(8290, "Healing Mantra III Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.HEAL, 1, 1));
            list.Add("Soul Sickness", new Skill(8291, "Soul Sickness", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Light of Resurrection III Effect", new Skill(8301, "Light of Resurrection III Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Flame Strike", new Skill(8302, "Flame Strike", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Rune Carve V", new Skill(8307, "Rune Carve V", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Pain Rune Paralyze Addition Effect", new Skill(8308, "Pain Rune Paralyze Addition Effect", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Frozen Cannon", new Skill(8309, "Frozen Cannon", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Flame Quake_G1", new Skill(8310, "Flame Quake_G1", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Flame Quake_G2", new Skill(8311, "Flame Quake_G2", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Warrior Breath", new Skill(8312, "Warrior Breath", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Aurora Heal", new Skill(8313, "Aurora Heal", TYPES.MAGICAL, SUB_TYPES.HEAL, EFFECT_TYPES.HEAL, 61, 5));
            list.Add("Abyss Defense Skill", new Skill(8314, "Abyss Defense Skill", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Determination I Effect", new Skill(8315, "Determination I Effect", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("greatswordsman's Wrath I Effect", new Skill(8317, "greatswordsman's Wrath I Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Promise of Earth I Effect", new Skill(8318, "Promise of Earth I Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Stigma Life Stream Mantra I Effect", new Skill(8319, "Stigma Life Stream Mantra I Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Promise of Earth II Effect", new Skill(8320, "Promise of Earth II Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Strengthening Spirit: Combust I Effect", new Skill(8321, "Strengthening Spirit: Combust I Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Apply Poison II Effect", new Skill(8322, "Apply Poison II Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.POISON, 9, 3));
            list.Add("Apply Poison III Effect", new Skill(8323, "Apply Poison III Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.POISON, 9, 3));
            list.Add("Suffering II Effect", new Skill(8324, "Suffering II Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Suffering III Effect", new Skill(8326, "Suffering III Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Promise of Wind II Effect", new Skill(8327, "Promise of Wind II Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Indomitable Spirit I Effect", new Skill(8329, "Indomitable Spirit I Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Indomitable Spirit II Effect", new Skill(8330, "Indomitable Spirit II Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Indomitable Spirit III Effect", new Skill(8331, "Indomitable Spirit III Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Wind Servant II Effect", new Skill(8332, "Wind Servant II Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Thunderbolt Claw I Effect", new Skill(8333, "Thunderbolt Claw I Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Thunderbolt Claw II Effect", new Skill(8334, "Thunderbolt Claw II Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Venomous Claw I Effect", new Skill(8335, "Venomous Claw I Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.POISON, 22, 3));
            list.Add("Gale Claw I Effect", new Skill(8336, "Gale Claw I Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.BLEED, 28, 3));
            list.Add("Vine Claw I Effect", new Skill(8337, "Vine Claw I Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Venomous Claw II Effect", new Skill(8338, "Venomous Claw II Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.POISON, 34, 3));
            list.Add("Threatening Stance I Effect", new Skill(8339, "Threatening Stance I Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Threatening Position II Effect", new Skill(8340, "Threatening Position II Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Abyss1_DefenseSkill_2", new Skill(8341, "Abyss1_DefenseSkill_2", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Abyss1_DefenseSkill_3", new Skill(8342, "Abyss1_DefenseSkill_3", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Ribbit Transformation", new Skill(8343, "Ribbit Transformation", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Gunghelm's Scolding", new Skill(8345, "Gunghelm's Scolding", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Crisis Management: Boost Intensify Effect", new Skill(8353, "Crisis Management: Boost Intensify Effect", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Stigma Crisis Management: Boost Defense Effect", new Skill(8354, "Stigma Crisis Management: Boost Defense Effect", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Will of Retaliation I Effect", new Skill(8356, "Will of Retaliation I Effect", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Will of Retaliation II Effect", new Skill(8357, "Will of Retaliation II Effect", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Tactical Retreat II Effect", new Skill(8358, "Tactical Retreat II Effect", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Tactical Retreat III Effect", new Skill(8359, "Tactical Retreat III Effect", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Tactical Retreat IV Effect", new Skill(8360, "Tactical Retreat IV Effect", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Arrow Flurry I Effect", new Skill(8361, "Arrow Flurry I Effect", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Dimension Image I Effect", new Skill(8362, "Dimension Image I Effect", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Stigma Signet Silence I Effect", new Skill(8363, "Stigma Signet Silence I Effect", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Signet Silence II Effect", new Skill(8364, "Signet Silence II Effect", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Promise of Wind III Effect", new Skill(8366, "Promise of Wind III Effect", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Blessing of Wind I Effect", new Skill(8367, "Blessing of Wind I Effect", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Stigma Suffering II Effect", new Skill(8368, "Stigma Suffering II Effect", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Promise of Earth III Effect", new Skill(8370, "Promise of Earth III Effect", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Threat III Effect", new Skill(8371, "Spirit Threat III Effect", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Strike I Fire Effect", new Skill(8372, "Spirit Strike I Fire Effect", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.SPELLATK, 24, 6));
            list.Add("Spirit Strike I Water Effect", new Skill(8373, "Spirit Strike I Water Effect", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.SPELLATK, 24, 6));
            list.Add("Spirit Strike I Wind Effect", new Skill(8374, "Spirit Strike I Wind Effect", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.SPELLATK, 24, 6));
            list.Add("Spirit Strike I Earth Effect", new Skill(8375, "Spirit Strike I Earth Effect", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.SPELLATK, 24, 6));
            list.Add("Spirit Strike II Fire Effect", new Skill(8376, "Spirit Strike II Fire Effect", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.SPELLATK, 24, 6));
            list.Add("Spirit Strike II Water Effect", new Skill(8377, "Spirit Strike II Water Effect", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.SPELLATK, 24, 6));
            list.Add("Spirit Strike II Wind Effect", new Skill(8378, "Spirit Strike II Wind Effect", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.SPELLATK, 24, 6));
            list.Add("Spirit Strike II Earth Effect", new Skill(8379, "Spirit Strike II Earth Effect", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.SPELLATK, 24, 6));
            list.Add("Stone Energy", new Skill(8380, "Stone Energy", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("SkillLauncher Test(41~50) Additional Effect", new Skill(8382, "SkillLauncher Test(41~50) Additional Effect", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Stun Effect", new Skill(8383, "Stun Effect", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Divine Shield", new Skill(8384, "Divine Shield", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Blessing of Blood", new Skill(8385, "Blessing of Blood", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Hand of Root", new Skill(8386, "Hand of Root", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Daevic Efflux", new Skill(8387, "Daevic Efflux", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Indomitable Spirit IV Effect", new Skill(8388, "Indomitable Spirit IV Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("greatswordsman's Wrath II Effect", new Skill(8389, "greatswordsman's Wrath II Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("greatswordsman's Wrath III Effect", new Skill(8390, "greatswordsman's Wrath III Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Greatswordsman's Wrath IV Effect", new Skill(8391, "Greatswordsman's Wrath IV Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Promise of Wind IV Effect", new Skill(8392, "Promise of Wind IV Effect", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Blessing of Wind II Effect", new Skill(8393, "Blessing of Wind II Effect", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Life Stream Mantra III Effect", new Skill(8394, "Life Stream Mantra III Effect", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Boost Ranged Stat: Attack Speed, Aura II Effect", new Skill(8395, "Boost Ranged Stat: Attack Speed, Aura II Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Victory Mantra IV Effect", new Skill(8396, "Victory Mantra IV Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Hit Mantra II Effect", new Skill(8397, "Hit Mantra II Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Clement Mind Mantra III Effect", new Skill(8398, "Clement Mind Mantra III Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Elemental Defense Mantra II Effect", new Skill(8399, "Elemental Defense Mantra II Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Celerity Mantra IV Effect", new Skill(8400, "Celerity Mantra IV Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Promise of Earth IV Effect", new Skill(8402, "Promise of Earth IV Effect", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Threat IV Effect", new Skill(8403, "Spirit Threat IV Effect", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Apply Poison IV Effect", new Skill(8404, "Apply Poison IV Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.POISON, 9, 3));
            list.Add("Healer's Praise I Effect", new Skill(8405, "Healer's Praise I Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Inspiring Mantra I Effect", new Skill(8406, "Inspiring Mantra I Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Yustiel Mantra I Effect", new Skill(8407, "Yustiel Mantra I Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Marchutan Mantra I Effect", new Skill(8408, "Marchutan Mantra I Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Absorb Vitality I Effect", new Skill(8409, "Absorb Vitality I Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Will to Recovery I Effect", new Skill(8410, "Will to Recovery I Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Will of Revenge I Effect", new Skill(8411, "Will of Revenge I Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Rune Carve I Effect", new Skill(8412, "Rune Carve I Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.SPELLATK, 60, 6));
            list.Add("Pain Rune I Effect", new Skill(8413, "Pain Rune I Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Fire Spirit Strike III Effect", new Skill(8414, "Spirit Fire Spirit Strike III Effect", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.SPELLATK, 24, 6));
            list.Add("Spirit Water Spirit Strike III Effect", new Skill(8415, "Spirit Water Spirit Strike III Effect", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.SPELLATK, 24, 6));
            list.Add("Spirit Wind Spirit Strike III Effect", new Skill(8416, "Spirit Wind Spirit Strike III Effect", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.SPELLATK, 24, 6));
            list.Add("Spirit Earth Spirit Strike III Effect", new Skill(8417, "Spirit Earth Spirit Strike III Effect", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.SPELLATK, 24, 6));
            list.Add("Spirit Fire Spirit Strike IV Effect", new Skill(8418, "Spirit Fire Spirit Strike IV Effect", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.SPELLATK, 24, 6));
            list.Add("Spirit Water Spirit Strike IV Effect", new Skill(8419, "Spirit Water Spirit Strike IV Effect", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.SPELLATK, 24, 6));
            list.Add("Spirit Wind Spirit Strike IV Effect", new Skill(8420, "Spirit Wind Spirit Strike IV Effect", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.SPELLATK, 24, 6));
            list.Add("Spirit Earth Spirit Strike IV Effect", new Skill(8421, "Spirit Earth Spirit Strike IV Effect", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.SPELLATK, 24, 6));
            list.Add("Spirit Tempest Strike IV Effect", new Skill(8422, "Spirit Tempest Strike IV Effect", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.SPELLATK, 24, 6));
            list.Add("Spirit Strike IV Lava Effect", new Skill(8423, "Spirit Strike IV Lava Effect", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.SPELLATK, 24, 6));
            list.Add("Flame Resolve I Effect", new Skill(8424, "Flame Resolve I Effect", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Flame Resolve II Effect", new Skill(8425, "Flame Resolve II Effect", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Flame Resolve III Effect", new Skill(8426, "Flame Resolve III Effect", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Flame Resolve IV Effect", new Skill(8427, "Flame Resolve IV Effect", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Immortal Blessing I Penalty", new Skill(8434, "Immortal Blessing I Penalty", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Prayer of Restoration I Penalty", new Skill(8435, "Prayer of Restoration I Penalty", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Flight: Will of Divine Slash I Effect", new Skill(8437, "Flight: Will of Divine Slash I Effect", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Flight: Will of Punishment II Effect", new Skill(8438, "Flight: Will of Punishment II Effect", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Flight: Will of Takeoff I Effect", new Skill(8439, "Flight: Will of Takeoff I Effect", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Flight: Will of Takeoff II Effect", new Skill(8440, "Flight: Will of Takeoff II Effect", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Capture", new Skill(8441, "Capture", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Flight: Mantra of Quickness I Effect", new Skill(8442, "Flight: Mantra of Quickness I Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Iron Skin I Effect", new Skill(8443, "Iron Skin I Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Stigma Promise of Earth I Effect", new Skill(8444, "Stigma Promise of Earth I Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Stigma Promise of Wind II Effect", new Skill(8445, "Stigma Promise of Wind II Effect", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Stigma Indomitable Spirit I Effect", new Skill(8446, "Stigma Indomitable Spirit I Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Magma Spirit: Normal Skill 1 Effect", new Skill(8447, "Magma Spirit: Normal Skill 1 Effect", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Dragon Rune Carve I", new Skill(8454, "Dragon Rune Carve I", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Dragon Rune Carve II", new Skill(8455, "Dragon Rune Carve II", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Dragon Rune Carve III", new Skill(8456, "Dragon Rune Carve III", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Dragon Rune Carve IV", new Skill(8457, "Dragon Rune Carve IV", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Dragon Rune Carve V", new Skill(8458, "Dragon Rune Carve V", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Explosion of Rage I Effect", new Skill(8459, "Explosion of Rage I Effect", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Explosion of Rage II Effect", new Skill(8460, "Explosion of Rage II Effect", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Explosion of Rage III Effect", new Skill(8461, "Explosion of Rage III Effect", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Divine Chastisement I Effect", new Skill(8465, "Divine Chastisement I Effect", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Chastisement of Darkness I Effect", new Skill(8468, "Chastisement of Darkness I Effect", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Chastisement of Darkness II Effect", new Skill(8469, "Chastisement of Darkness II Effect", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Robe of Cold I Effect", new Skill(8471, "Robe of Cold I Effect", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("test_DropRateUp_AddEffect", new Skill(8472, "test_DropRateUp_AddEffect", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Armor of Light I Effect", new Skill(8473, "Spirit Armor of Light I Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Armor of Light II Effect", new Skill(8474, "Spirit Armor of Light II Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Armor of Light III Effect", new Skill(8475, "Spirit Armor of Light III Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Armor of Darkness I Effect", new Skill(8476, "Spirit Armor of Darkness I Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Armor of Darkness II Effect", new Skill(8477, "Spirit Armor of Darkness II Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Armor of Darkness III Effect", new Skill(8478, "Spirit Armor of Darkness III Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Divine Strike I Penalty", new Skill(8479, "Divine Strike I Penalty", TYPES.MAGICAL, SUB_TYPES.HEAL, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Divine Strike II Penalty", new Skill(8480, "Divine Strike II Penalty", TYPES.MAGICAL, SUB_TYPES.HEAL, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Divine Strike III Penalty", new Skill(8481, "Divine Strike III Penalty", TYPES.MAGICAL, SUB_TYPES.HEAL, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Blood Rune I Additional Effect", new Skill(8482, "Blood Rune I Additional Effect", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Apply Deadly Poison I Effect", new Skill(8483, "Apply Deadly Poison I Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Shield Mantra I Effect", new Skill(8484, "Shield Mantra I Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Shield Mantra II Effect", new Skill(8485, "Shield Mantra II Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Shield Mantra III Effect", new Skill(8486, "Shield Mantra III Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Magic Mantra I Effect", new Skill(8487, "Magic Mantra I Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Magic Mantra II Effect", new Skill(8488, "Magic Mantra II Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Magic Mantra III Effect", new Skill(8489, "Magic Mantra III Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Revival Mantra I Effect", new Skill(8490, "Revival Mantra I Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.HEAL, 6, 3));
            list.Add("Revival Mantra II Effect", new Skill(8491, "Revival Mantra II Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.HEAL, 6, 3));
            list.Add("Promise of Aether I Effect", new Skill(8492, "Promise of Aether I Effect", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Promise of Aether II Effect", new Skill(8493, "Promise of Aether II Effect", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Word of Protection I Effect", new Skill(8494, "Word of Protection I Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Word of Protection II Effect", new Skill(8495, "Word of Protection II Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Word of Protection III Effect", new Skill(8496, "Word of Protection III Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Life Mantra I Effect", new Skill(8498, "Life Mantra I Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.HEAL, 6, 3));
            list.Add("Life Mantra II Effect", new Skill(8499, "Life Mantra II Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.HEAL, 6, 3));
            list.Add("Protection Mantra I Effect", new Skill(8500, "Protection Mantra I Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Word of Inspiration I Effect", new Skill(8501, "Word of Inspiration I Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Tactical Retreat I Effect", new Skill(8502, "Tactical Retreat I Effect", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Break Power I Effect", new Skill(8503, "Break Power I Effect", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Break Power II Effect", new Skill(8504, "Break Power II Effect", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Restorative Grasp Effect", new Skill(8505, "Restorative Grasp Effect", TYPES.MAGICAL, SUB_TYPES.HEAL, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Absorption I Effect", new Skill(8506, "Spirit Absorption I Effect", TYPES.MAGICAL, SUB_TYPES.HEAL, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Tear Flesh I", new Skill(8507, "Tear Flesh I", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Tear Flesh II", new Skill(8508, "Tear Flesh II", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Tear Flesh III", new Skill(8509, "Tear Flesh III", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Tear Flesh IV", new Skill(8510, "Tear Flesh IV", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Tear Flesh V", new Skill(8511, "Tear Flesh V", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Revival Mantra III Effect", new Skill(8517, "Revival Mantra III Effect", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.HEAL, 6, 3));
            list.Add("Enhancement Mantra I Effect", new Skill(8519, "Enhancement Mantra I Effect", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Adrenaline Mantra I Effect", new Skill(8520, "Adrenaline Mantra I Effect", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Absorption II Effect", new Skill(8522, "Spirit Absorption II Effect", TYPES.MAGICAL, SUB_TYPES.HEAL, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Blood Rune II Additional Effect", new Skill(8523, "Blood Rune II Additional Effect", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Robe of Cold II Effect", new Skill(8526, "Robe of Cold II Effect", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Radiant Rune I Additional Effect", new Skill(8527, "Radiant Rune I Additional Effect", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Darkness Rune I Additional Effect", new Skill(8528, "Darkness Rune I Additional Effect", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Sympathetic Heal I Effect", new Skill(8529, "Sympathetic Heal I Effect", TYPES.MAGICAL, SUB_TYPES.HEAL, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Holy Precept I Effect", new Skill(8530, "Holy Precept I Effect", TYPES.MAGICAL, SUB_TYPES.HEAL, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Secret Precept I Effect", new Skill(8531, "Secret Precept I Effect", TYPES.MAGICAL, SUB_TYPES.HEAL, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Shield Mantra IV Effect", new Skill(8532, "Shield Mantra IV Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Protection Mantra II Effect", new Skill(8533, "Protection Mantra II Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Intensity Mantra II Effect", new Skill(8534, "Intensity Mantra II Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Transformation: Guardian Deity General I", new Skill(8552, "Transformation: Guardian Deity General I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Transformation: Guardian Deity General II", new Skill(8553, "Transformation: Guardian Deity General II", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Transformation: Guardian Deity General III", new Skill(8554, "Transformation: Guardian Deity General III", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Transformation: Guardian Deity General IV", new Skill(8555, "Transformation: Guardian Deity General IV", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Transformation: Guardian Deity General V", new Skill(8556, "Transformation: Guardian Deity General V", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Tidal Wave of Abyss I Effect", new Skill(8570, "Tidal Wave of Abyss I Effect", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Test_Cannon_Effect", new Skill(8571, "Test_Cannon_Effect", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Divine Rune I Additional Effect", new Skill(8572, "Divine Rune I Additional Effect", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Hell Pain Rune I Additional Effect", new Skill(8573, "Hell Pain Rune I Additional Effect", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Tremor Effect", new Skill(8576, "Tremor Effect", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Indun No Glide Skill Low", new Skill(8577, "Indun No Glide Skill Low", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Indun No Glide Skill Middle", new Skill(8578, "Indun No Glide Skill Middle", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Indun No Glide Skill High", new Skill(8579, "Indun No Glide Skill High", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.SPELLATK, 30, 3));
            list.Add("Promise to Recover Your MP", new Skill(8580, "Promise to Recover Your MP", TYPES.MAGICAL, SUB_TYPES.HEAL, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Stomachache", new Skill(8581, "Stomachache", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Apply Lethal Venom I Effect", new Skill(8582, "Apply Lethal Venom I Effect", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Blessing of Fire I Effect", new Skill(8584, "Blessing of Fire I Effect", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Blessing of Fire II Effect", new Skill(8585, "Blessing of Fire II Effect", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Blessing of Fire III Effect", new Skill(8586, "Blessing of Fire III Effect", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Blessing of Fire IV Effect", new Skill(8587, "Blessing of Fire IV Effect", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Invincibility Mantra I Effect", new Skill(8588, "Invincibility Mantra I Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Aura of Curse", new Skill(8600, "Aura of Curse", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Sign of Heaven's Judgment", new Skill(8601, "Sign of Heaven's Judgment", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Power of Revenge", new Skill(8610, "Power of Revenge", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Power of Elimination", new Skill(8611, "Power of Elimination", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Rune I", new Skill(8624, "Rune I", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Rune II", new Skill(8625, "Rune II", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Rune III", new Skill(8626, "Rune III", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Rune IV", new Skill(8627, "Rune IV", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Rune V", new Skill(8628, "Rune V", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Befuddled", new Skill(8630, "Befuddled", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Full Stomach", new Skill(8631, "Full Stomach", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Fredor Bread", new Skill(8706, "Fredor Bread", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.HEAL, 300, 6));
            list.Add("Roast Frillneck Leg", new Skill(8707, "Roast Frillneck Leg", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.HEAL, 300, 6));
            list.Add("Shellizard Tears", new Skill(8708, "Shellizard Tears", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Hippolizard Talai Drink", new Skill(8709, "Hippolizard Talai Drink", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Drakie Steak", new Skill(8710, "Drakie Steak", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Smoked Hellhound", new Skill(8711, "Smoked Hellhound", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Achos Ervio Cookie", new Skill(8712, "Achos Ervio Cookie", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Dried Sylphen", new Skill(8713, "Dried Sylphen", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Gaphyrk Fish", new Skill(8714, "Gaphyrk Fish", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Cooked Starturtle Egg", new Skill(8715, "Cooked Starturtle Egg", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Red Mushroom", new Skill(8716, "Red Mushroom", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Green Mushroom", new Skill(8717, "Green Mushroom", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Ancient Mushroom", new Skill(8718, "Ancient Mushroom", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Earth Crystal", new Skill(8719, "Earth Crystal", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Water Crystal", new Skill(8720, "Water Crystal", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Fire Crystal", new Skill(8721, "Fire Crystal", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Wind Crystal", new Skill(8722, "Wind Crystal", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Light Crystal", new Skill(8723, "Light Crystal", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Darkness Crystal", new Skill(8724, "Darkness Crystal", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Bull's Eye Scroll", new Skill(8725, "Bull's Eye Scroll", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Hunter's Eye Scroll", new Skill(8726, "Hunter's Eye Scroll", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Critical Attack Scroll", new Skill(8727, "Critical Attack Scroll", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Quick Scroll", new Skill(8728, "Quick Scroll", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Wind Gust Scroll", new Skill(8729, "Wind Gust Scroll", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Worm Liver", new Skill(8730, "Worm Liver", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Majong Ore", new Skill(8731, "Majong Ore", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Regular Health Potion", new Skill(8732, "Regular Health Potion", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Mana Treatment Potion", new Skill(8733, "Mana Treatment Potion", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Greater Health Potion", new Skill(8734, "Greater Health Potion", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Greater Mana Treatment Potion", new Skill(8735, "Greater Mana Treatment Potion", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Aria Flower", new Skill(8736, "Aria Flower", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Targena Grass", new Skill(8737, "Targena Grass", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Ginseng Root", new Skill(8738, "Ginseng Root", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Maximum Flight Time Increase Test Scroll 1", new Skill(8739, "Maximum Flight Time Increase Test Scroll 1", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Maximum Flight Time Increase Test Scroll 2", new Skill(8740, "Maximum Flight Time Increase Test Scroll 2", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Flying Gauge Recharge Potion 1", new Skill(8741, "Flying Gauge Recharge Potion 1", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Flying Gauge Recharge Potion 2", new Skill(8742, "Flying Gauge Recharge Potion 2", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Flying Cooldown Reduction Potion 1", new Skill(8743, "Flying Cooldown Reduction Potion 1", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Flying Cooldown Reduction Potion 2", new Skill(8744, "Flying Cooldown Reduction Potion 2", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Immediate Resurrection Test Scroll", new Skill(8745, "Immediate Resurrection Test Scroll", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Assured Resurrection Test Scroll", new Skill(8746, "Assured Resurrection Test Scroll", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Self Resurrection Test Scroll", new Skill(8747, "Self Resurrection Test Scroll", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("STR Boost Effect", new Skill(8748, "STR Boost Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Healing Increase", new Skill(8750, "Healing Increase", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Mana Treatment Increase", new Skill(8751, "Mana Treatment Increase", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Power Increase", new Skill(8752, "Power Increase", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Health Increase", new Skill(8753, "Health Increase", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Accuracy Increase", new Skill(8754, "Accuracy Increase", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Agility Increase", new Skill(8755, "Agility Increase", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Int Increase", new Skill(8756, "Int Increase", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Will Increase", new Skill(8757, "Will Increase", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Power and Health Boost", new Skill(8758, "Power and Health Boost", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Accuracy and Agility Boost", new Skill(8759, "Accuracy and Agility Boost", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Int and Will Increase", new Skill(8760, "Int and Will Increase", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Recovery and Power Boost", new Skill(8761, "Recovery and Power Boost", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Mana Treatment and Int Increase", new Skill(8762, "Mana Treatment and Int Increase", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Recovery Serum", new Skill(8763, "Recovery Serum", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Healing", new Skill(8765, "Healing", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.HEAL, 20, 2));
            list.Add("Mana Treatment", new Skill(8775, "Mana Treatment", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Physical Altered State Healing", new Skill(8794, "Physical Altered State Healing", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Mental Altered State Healing", new Skill(8795, "Mental Altered State Healing", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Flight Time Increase", new Skill(8796, "Flight Time Increase", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Resurrection", new Skill(8797, "Resurrection", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Fire Damage", new Skill(8799, "Fire Damage", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Water Damage", new Skill(8800, "Water Damage", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Wind Damage", new Skill(8801, "Wind Damage", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Earth Damage", new Skill(8802, "Earth Damage", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Fireproof Increase", new Skill(8803, "Fireproof Increase", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Waterproof Increase", new Skill(8804, "Waterproof Increase", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Earthproof Increase", new Skill(8805, "Earthproof Increase", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Windproof Increase", new Skill(8806, "Windproof Increase", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Physical Attack Increase", new Skill(8807, "Physical Attack Increase", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Magical Attack Increase", new Skill(8808, "Magical Attack Increase", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Physical Defense Increase", new Skill(8809, "Physical Defense Increase", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Increase Resist Magic", new Skill(8810, "Increase Resist Magic", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Evasion Increase", new Skill(8812, "Evasion Increase", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Dispel Magic", new Skill(8813, "Dispel Magic", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Increase Movement Speed", new Skill(8814, "Increase Movement Speed", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Boost Physical Defense I", new Skill(8815, "Boost Physical Defense I", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Boost Elemental Defense", new Skill(8817, "Boost Elemental Defense", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Dispel All Magic", new Skill(8818, "Dispel All Magic", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Worg Transformation Level 1 Effect", new Skill(8820, "Worg Transformation Level 1 Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Worg Transformation Level 2 Effect", new Skill(8821, "Worg Transformation Level 2 Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Worg Transformation Level 3 Effect", new Skill(8822, "Worg Transformation Level 3 Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Vanar's Lamp", new Skill(8824, "Vanar's Lamp", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Cursed Black Opal Effect", new Skill(8825, "Cursed Black Opal Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Recovery and Mana Boost", new Skill(8826, "Recovery and Mana Boost", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Soporific Mushroom", new Skill(8827, "Soporific Mushroom", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Movement Speed Increase", new Skill(8828, "Movement Speed Increase", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Frightcorn Transformation Effect", new Skill(8829, "Frightcorn Transformation Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Drake Transformation Effect", new Skill(8830, "Drake Transformation Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Scolopen's poisoned stinger Effect", new Skill(8831, "Scolopen's poisoned stinger Effect", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.POISON, 30, 3));
            list.Add("Karnif Transformation Level 1 Effect", new Skill(8832, "Karnif Transformation Level 1 Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Karnif Transformation Level 2 Effect", new Skill(8833, "Karnif Transformation Level 2 Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Karnif Transformation Level 3 Effect", new Skill(8834, "Karnif Transformation Level 3 Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Cure-All Serum", new Skill(8837, "Cure-All Serum", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("All Damage Absorption", new Skill(8838, "All Damage Absorption", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Physical Critical Hit", new Skill(8842, "Physical Critical Hit", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Magical Critical Hit Increase", new Skill(8843, "Magical Critical Hit Increase", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Attack Speed Increase", new Skill(8844, "Attack Speed Increase", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Increase Flight Speed", new Skill(8846, "Increase Flight Speed", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Boost Attack Power", new Skill(8877, "Boost Attack Power", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Increase Magic Boosting Rate", new Skill(8881, "Increase Magic Boosting Rate", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Boost Maximum MP", new Skill(8882, "Boost Maximum MP", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Boost Attack Power and Maximum HP", new Skill(8883, "Boost Attack Power and Maximum HP", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Boost Magic Boosting Rate and Maximum MP", new Skill(8884, "Boost Magic Boosting Rate and Maximum MP", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Boost Attack Power and Accuracy", new Skill(8885, "Boost Attack Power and Accuracy", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Boost Maximum HP and Evasion", new Skill(8886, "Boost Maximum HP and Evasion", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Increase Maximum HP and Maximum MP", new Skill(8887, "Increase Maximum HP and Maximum MP", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Acheron Drake Form ", new Skill(8917, "Acheron Drake Form ", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Gain Additional EXP", new Skill(8918, "Gain Additional EXP", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Increase Natural Healing", new Skill(8919, "Increase Natural Healing", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Increase Natural Mana Treatment", new Skill(8920, "Increase Natural Mana Treatment", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Increase Magic Boost", new Skill(8925, "Increase Magic Boost", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Increase Magical Accuracy", new Skill(8927, "Increase Magical Accuracy", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Increase Natural Recovery Serum", new Skill(8929, "Increase Natural Recovery Serum", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Increase Evasion and Magical Resistance", new Skill(8930, "Increase Evasion and Magical Resistance", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Increase Physical Attack and Accuracy", new Skill(8931, "Increase Physical Attack and Accuracy", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Increase Magic Boost and Magical Accuracy", new Skill(8932, "Increase Magic Boost and Magical Accuracy", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Increase Physical Attack and Maximum HP", new Skill(8933, "Increase Physical Attack and Maximum HP", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Increase Magic Boost and Maximum MP", new Skill(8934, "Increase Magic Boost and Maximum MP", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Increase Physical Attack and Magic Boost", new Skill(8936, "Increase Physical Attack and Magic Boost", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Increase Evasion, Magical Resistance and Maximum Flight Time", new Skill(8955, "Increase Evasion, Magical Resistance and Maximum Flight Time", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Increase Physical Attack, Accuracy and Maximum Flight Time", new Skill(8956, "Increase Physical Attack, Accuracy and Maximum Flight Time", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Increase Magic Boost, Magical Accuracy and Maximum Flight Time", new Skill(8957, "Increase Magic Boost, Magical Accuracy and Maximum Flight Time", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Increase Physical Attack, Maximum HP and Maximum Flight Time", new Skill(8958, "Increase Physical Attack, Maximum HP and Maximum Flight Time", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Increase Magic Boost, Maximum MP and Maximum Flight Time", new Skill(8959, "Increase Magic Boost, Maximum MP and Maximum Flight Time", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Increase Maximum HP, Maximum MP and Maximum Flight Time", new Skill(8960, "Increase Maximum HP, Maximum MP and Maximum Flight Time", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Increase Physical Attack, Magic Boost and Maximum Flight Time", new Skill(8961, "Increase Physical Attack, Magic Boost and Maximum Flight Time", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Increase Physical Attack and All Elemental Defenses", new Skill(9001, "Increase Physical Attack and All Elemental Defenses", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Increase Maximum HP and All Elemental Defenses", new Skill(9002, "Increase Maximum HP and All Elemental Defenses", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Increase Accuracy and All Elemental Defenses", new Skill(9003, "Increase Accuracy and All Elemental Defenses", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Increase Evasion and All Elemental Defenses", new Skill(9004, "Increase Evasion and All Elemental Defenses", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Increase Magic Boost and All Elemental Defenses", new Skill(9005, "Increase Magic Boost and All Elemental Defenses", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Increase Maximum MP and All Elemental Defenses", new Skill(9006, "Increase Maximum MP and All Elemental Defenses", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Increase Magical Accuracy and All Elemental Defenses", new Skill(9007, "Increase Magical Accuracy and All Elemental Defenses", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Increase Magical Resistance and All Elemental Defenses", new Skill(9008, "Increase Magical Resistance and All Elemental Defenses", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Increase Physical Attack, All Elemental Defenses and Maximum Flight Time", new Skill(9009, "Increase Physical Attack, All Elemental Defenses and Maximum Flight Time", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Increase Maximum HP, All Elemental Defenses and Maximum Flight Time", new Skill(9010, "Increase Maximum HP, All Elemental Defenses and Maximum Flight Time", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Increase Accuracy, All Elemental Defenses and Maximum Flight Time", new Skill(9011, "Increase Accuracy, All Elemental Defenses and Maximum Flight Time", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Increase Evasion, All Elemental Defenses and Maximum Flight Time", new Skill(9012, "Increase Evasion, All Elemental Defenses and Maximum Flight Time", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Increase Magic Boost, All Elemental Defenses and Maximum Flight Time", new Skill(9013, "Increase Magic Boost, All Elemental Defenses and Maximum Flight Time", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Increase Maximum MP, All Elemental Defenses and Maximum Flight Time", new Skill(9014, "Increase Maximum MP, All Elemental Defenses and Maximum Flight Time", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Increase Magical Accuracy, All Elemental Defenses and Maximum Flight Time", new Skill(9015, "Increase Magical Accuracy, All Elemental Defenses and Maximum Flight Time", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Increase Magical Resistance, All Elemental Defenses and Maximum Flight Time", new Skill(9016, "Increase Magical Resistance, All Elemental Defenses and Maximum Flight Time", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("DP Recovery", new Skill(9049, "DP Recovery", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Increase Maximum Flight Time", new Skill(9050, "Increase Maximum Flight Time", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Sparkie Candy", new Skill(9056, "Sparkie Candy", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Oculazen Candy", new Skill(9057, "Oculazen Candy", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Wasteland Drakie Candy", new Skill(9058, "Wasteland Drakie Candy", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Griffo Candy", new Skill(9059, "Griffo Candy", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Agrint Candy", new Skill(9060, "Agrint Candy", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Pluma Candy", new Skill(9061, "Pluma Candy", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Fungie Candy", new Skill(9062, "Fungie Candy", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Malek Drakie Candy", new Skill(9064, "Malek Drakie Candy", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Frozen Agrint Candy", new Skill(9065, "Frozen Agrint Candy", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Minor Recovery Potion", new Skill(9066, "Minor Recovery Potion", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.HEAL, 20, 2));
            list.Add("Lesser Recovery Potion", new Skill(9067, "Lesser Recovery Potion", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.HEAL, 20, 2));
            list.Add("Recovery Potion", new Skill(9068, "Recovery Potion", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.HEAL, 20, 2));
            list.Add("Greater Recovery Potion", new Skill(9069, "Greater Recovery Potion", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.HEAL, 20, 2));
            list.Add("Major Recovery Potion", new Skill(9070, "Major Recovery Potion", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.HEAL, 20, 2));
            list.Add("Minor Recovery Serum Vial", new Skill(9071, "Minor Recovery Serum Vial", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Lesser Recovery Serum Vial", new Skill(9072, "Lesser Recovery Serum Vial", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Recovery Serum Vial", new Skill(9073, "Recovery Serum Vial", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Greater Recovery Serum Vial", new Skill(9074, "Greater Recovery Serum Vial", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Major Recovery Serum Vial", new Skill(9075, "Major Recovery Serum Vial", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Abyssal Secret Life Serum", new Skill(9076, "Abyssal Secret Life Serum", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Abyssal Secret Mana Serum", new Skill(9081, "Abyssal Secret Mana Serum", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Recover Abyss Flight Time", new Skill(9086, "Recover Abyss Flight Time", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Red Nose Granker Transformation", new Skill(9097, "Red Nose Granker Transformation", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Rurudolph Transformation", new Skill(9098, "Rurudolph Transformation", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Kobold Transformation", new Skill(9099, "Kobold Transformation", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Graveknight Transformation", new Skill(9100, "Graveknight Transformation", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Test Subject Transformation", new Skill(9103, "Test Subject Transformation", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Boost Critical Hits and Accuracy", new Skill(9109, "Boost Critical Hits and Accuracy", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Increase Natural Recovery", new Skill(9111, "Increase Natural Recovery", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Trap: Hide Detection Effect", new Skill(9113, "Trap: Hide Detection Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Flight Serum", new Skill(9114, "Flight Serum", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Cellatu Sap Effect", new Skill(9118, "Cellatu Sap Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.HEAL, 20, 2));
            list.Add("Cellatu Bile Effect", new Skill(9119, "Cellatu Bile Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Snowbear Transformation", new Skill(9121, "Snowbear Transformation", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Steel Rake Swabbie Transformation", new Skill(9124, "Steel Rake Swabbie Transformation", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Steel Rake Scout Transformation", new Skill(9125, "Steel Rake Scout Transformation", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Magic Boosting Power Increase", new Skill(9127, "Magic Boosting Power Increase", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("MAX HP Increase", new Skill(9128, "MAX HP Increase", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Magic Resistance Increase", new Skill(9133, "Magic Resistance Increase", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Stigma Block: Knock Back", new Skill(9218, "Stigma Block: Knock Back", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Stigma Normal: Ranged", new Skill(9219, "Stigma Normal: Ranged", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Stigma Delayed Burst", new Skill(9220, "Stigma Delayed Burst", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Stigma Dodge: Stun", new Skill(9221, "Stigma Dodge: Stun", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Wear Stigma Mail", new Skill(9222, "Wear Stigma Mail", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Stigma Dagger Training", new Skill(9223, "Stigma Dagger Training", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Stigma Off Hand Weapon Training", new Skill(9224, "Stigma Off Hand Weapon Training", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Wear Stigma Leather Armor", new Skill(9225, "Wear Stigma Leather Armor", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Stigma Mace Training", new Skill(9226, "Stigma Mace Training", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Stigma: Cloth Armor Proficiency", new Skill(9227, "Stigma: Cloth Armor Proficiency", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Stigma Shield Training", new Skill(9228, "Stigma Shield Training", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Stigma Staff Training", new Skill(9229, "Stigma Staff Training", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Stigma Sword Training", new Skill(9230, "Stigma Sword Training", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Stigma Spellbook Training", new Skill(9231, "Stigma Spellbook Training", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Stigma Healing Light", new Skill(9237, "Stigma Healing Light", TYPES.MAGICAL, SUB_TYPES.HEAL, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Stigma Burning Shield", new Skill(9238, "Stigma Burning Shield", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Stigma Normal: Small", new Skill(9239, "Stigma Normal: Small", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Stigma DOT", new Skill(9240, "Stigma DOT", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.SPELLATK, 7, 2));
            list.Add("Boost Stigma Active Attack: Evasion", new Skill(9241, "Boost Stigma Active Attack: Evasion", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Stigma: Ferocious Strike I", new Skill(9242, "Stigma: Ferocious Strike I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Stigma: Smite I", new Skill(9243, "Stigma: Smite I", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Basic Polearm Training", new Skill(9245, "Basic Polearm Training", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Basic Greatsword Training", new Skill(9246, "Basic Greatsword Training", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Basic Archery Training", new Skill(9247, "Basic Archery Training", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Wear Plate Armor", new Skill(9248, "Wear Plate Armor", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Stigma: Robust Blow I", new Skill(9249, "Stigma: Robust Blow I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.SPELLATK, 7, 3));
            list.Add("Stigma: Counterattack", new Skill(9250, "Stigma: Counterattack", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Stigma: Flame Bolt", new Skill(9252, "Stigma: Flame Bolt", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Stigma Healing Light II", new Skill(9253, "Stigma Healing Light II", TYPES.MAGICAL, SUB_TYPES.HEAL, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Stigma Flame Cage I", new Skill(9254, "Stigma Flame Cage I", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.SPELLATK, 24, 6));
            list.Add("Stigma: Ferocious Strike III", new Skill(9255, "Stigma: Ferocious Strike III", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Stigma Hydro Eruption II", new Skill(9256, "Stigma Hydro Eruption II", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Stigma: Counterattack I", new Skill(9258, "Stigma: Counterattack I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Stigma: Flame Bolt I", new Skill(9259, "Stigma: Flame Bolt I", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Stigma Healing Light I", new Skill(9260, "Stigma Healing Light I", TYPES.MAGICAL, SUB_TYPES.HEAL, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Stigma Dispel Magic I", new Skill(9262, "Stigma Dispel Magic I", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Stigma Blinding Light I", new Skill(9263, "Stigma Blinding Light I", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Stigma Promise of Earth I", new Skill(9264, "Stigma Promise of Earth I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Stigma Entangling Shot I", new Skill(9265, "Stigma Entangling Shot I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Stigma Dash Attack I", new Skill(9266, "Stigma Dash Attack I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Stigma Cleave Armor I", new Skill(9267, "Stigma Cleave Armor I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Stigma Shield Counter I", new Skill(9268, "Stigma Shield Counter I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Stigma Seismic Wave II", new Skill(9269, "Stigma Seismic Wave II", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Stigma Mystic Shell I", new Skill(9270, "Stigma Mystic Shell I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Stigma Ambush I", new Skill(9271, "Stigma Ambush I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Stigma Erosion III", new Skill(9272, "Stigma Erosion III", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.SPELLATK, 31, 3));
            list.Add("Stigma Promise of Wind II", new Skill(9273, "Stigma Promise of Wind II", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Stigma Healing Light III", new Skill(9274, "Stigma Healing Light III", TYPES.MAGICAL, SUB_TYPES.HEAL, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Stigma Indomitable Spirit I", new Skill(9275, "Stigma Indomitable Spirit I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Stigma Focused Parry I", new Skill(9276, "Stigma Focused Parry I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Stigma: Flame Bolt III", new Skill(9277, "Stigma: Flame Bolt III", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Stigma Retreating Slash I", new Skill(9278, "Stigma Retreating Slash I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Stigma: Robust Blow II", new Skill(9279, "Stigma: Robust Blow II", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.SPELLATK, 6, 3));
            list.Add("Stigma: Counterattack II", new Skill(9280, "Stigma: Counterattack II", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Stigma Improved Stamina I", new Skill(9289, "Stigma Improved Stamina I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Stigma Crippling Cut I", new Skill(9290, "Stigma Crippling Cut I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Stigma Howl I", new Skill(9291, "Stigma Howl I", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Stigma Daevic Fury I", new Skill(9293, "Stigma Daevic Fury I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Stigma Unwavering Devotion I", new Skill(9294, "Stigma Unwavering Devotion I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Stigma Advanced Dual-Wielding I", new Skill(9295, "Stigma Advanced Dual-Wielding I", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Stigma Crisis Management: Boost Defense", new Skill(9296, "Stigma Crisis Management: Boost Defense", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Stigma Advanced Dual-Wielding II", new Skill(9297, "Stigma Advanced Dual-Wielding II", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Stigma Holy Shield I", new Skill(9298, "Stigma Holy Shield I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Stigma Holy Power I", new Skill(9299, "Stigma Holy Power I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Stigma Earth Shackle I", new Skill(9300, "Stigma Earth Shackle I", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Stigma Hand of Healing I", new Skill(9301, "Stigma Hand of Healing I", TYPES.MAGICAL, SUB_TYPES.HEAL, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Stigma Divine Slash I", new Skill(9302, "Stigma Divine Slash I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Stigma Provoking Roar I", new Skill(9303, "Stigma Provoking Roar I", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Stigma Break Power I", new Skill(9304, "Stigma Break Power I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Stigma Steadiness I", new Skill(9305, "Stigma Steadiness I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Stigma Wind Servant I", new Skill(9307, "Stigma Wind Servant I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Stigma Rupture Arrow I", new Skill(9308, "Stigma Rupture Arrow I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Stigma Arrow Deluge I", new Skill(9309, "Stigma Arrow Deluge I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.BLEED, 31, 6));
            list.Add("Stigma Swift Shot Position I", new Skill(9312, "Stigma Swift Shot Position I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Stigma Bull's Eye I", new Skill(9313, "Stigma Bull's Eye I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Stigma Arrow Flurry I", new Skill(9314, "Stigma Arrow Flurry I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Stigma Sigil Strike I", new Skill(9315, "Stigma Sigil Strike I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Stigma Clear Focus I", new Skill(9316, "Stigma Clear Focus I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Stigma Killer's Eye I", new Skill(9317, "Stigma Killer's Eye I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Stigma Signet Silence I", new Skill(9319, "Stigma Signet Silence I", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Stigma Wind Walk I", new Skill(9320, "Stigma Wind Walk I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Stigma Blinding Burst I", new Skill(9321, "Stigma Blinding Burst I", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Stigma Signet Knockdown I", new Skill(9322, "Stigma Signet Knockdown I", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Stigma Penance I", new Skill(9324, "Stigma Penance I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Stigma Festering Wound I", new Skill(9325, "Stigma Festering Wound I", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.SPELLATK, 12, 6));
            list.Add("Stigma Radiant Cure I", new Skill(9327, "Stigma Radiant Cure I", TYPES.MAGICAL, SUB_TYPES.HEAL, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Stigma Blessed Shield I", new Skill(9328, "Stigma Blessed Shield I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Stigma Prayer of Focus I", new Skill(9329, "Stigma Prayer of Focus I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Stigma Celerity Mantra I", new Skill(9331, "Stigma Celerity Mantra I", TYPES.MAGICAL, SUB_TYPES.CHANT, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Stigma Life Stream Mantra I", new Skill(9332, "Stigma Life Stream Mantra I", TYPES.MAGICAL, SUB_TYPES.CHANT, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Stigma Healing Mantra I", new Skill(9333, "Stigma Healing Mantra I", TYPES.MAGICAL, SUB_TYPES.CHANT, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Stigma Clement Mind Mantra I", new Skill(9334, "Stigma Clement Mind Mantra I", TYPES.MAGICAL, SUB_TYPES.CHANT, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Stigma Pentacle Shock I", new Skill(9335, "Stigma Pentacle Shock I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Stigma Healing Conduit I", new Skill(9336, "Stigma Healing Conduit I", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Stigma Adrenaline Mantra I", new Skill(9337, "Stigma Adrenaline Mantra I", TYPES.MAGICAL, SUB_TYPES.CHANT, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Stigma Suffering II", new Skill(9338, "Stigma Suffering II", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Stigma Illusion Gate I", new Skill(9340, "Stigma Illusion Gate I", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Stigma Blind Leap I", new Skill(9344, "Stigma Blind Leap I", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Stigma Gain Mana I", new Skill(9345, "Stigma Gain Mana I", TYPES.MAGICAL, SUB_TYPES.HEAL, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Stigma Curse of Roots I", new Skill(9346, "Stigma Curse of Roots I", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Stigma Soul Freeze I", new Skill(9347, "Stigma Soul Freeze I", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Stigma Spirit Vine Claw I", new Skill(9352, "Stigma Spirit Vine Claw I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Stigma Enmity Swap I", new Skill(9353, "Stigma Enmity Swap I", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Stigma Ignite Aether I", new Skill(9354, "Stigma Ignite Aether I", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Stigma Fear I", new Skill(9355, "Stigma Fear I", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Stigma Disenchant I", new Skill(9356, "Stigma Disenchant I", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Stigma Spirit Detonation Claw I", new Skill(9357, "Stigma Spirit Detonation Claw I", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Stigma Fear Shriek I", new Skill(9358, "Stigma Fear Shriek I", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Abyss Rank Rewarding Test Passive Skill I", new Skill(9731, "Abyss Rank Rewarding Test Passive Skill I", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Abyss Rank Rewarding Test Passive Skill 2", new Skill(9732, "Abyss Rank Rewarding Test Passive Skill 2", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Abyss Rank Rewarding Test Passive Skill 3", new Skill(9733, "Abyss Rank Rewarding Test Passive Skill 3", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Abyss Rank Rewarding Test Active Skill I", new Skill(9734, "Abyss Rank Rewarding Test Active Skill I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Abyss Rank Rewarding Test Active Skill 2", new Skill(9735, "Abyss Rank Rewarding Test Active Skill 2", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Abyss Rank Rewarding Test Active Skill 3", new Skill(9736, "Abyss Rank Rewarding Test Active Skill 3", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Abyss Storm I", new Skill(9747, "Abyss Storm I", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Abyss Storm II", new Skill(9748, "Abyss Storm II", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Abyss Storm III", new Skill(9749, "Abyss Storm III", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Abyss Storm IV", new Skill(9750, "Abyss Storm IV", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Summon Abyssal Energy I", new Skill(9751, "Summon Abyssal Energy I", TYPES.MAGICAL, SUB_TYPES.SUMMON, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Summon Abyssal Energy II", new Skill(9752, "Summon Abyssal Energy II", TYPES.MAGICAL, SUB_TYPES.SUMMON, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Reflective Abyssal Aegis I", new Skill(9755, "Reflective Abyssal Aegis I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Abyssal Wave I", new Skill(9756, "Abyssal Wave I", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Abyssal Tidal Wave I", new Skill(9757, "Abyssal Tidal Wave I", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Abyssal Verdict I", new Skill(9758, "Abyssal Verdict I", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Fortress Aetheric Field", new Skill(9881, "Fortress Aetheric Field", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Elyos Siege Spirit", new Skill(9892, "Elyos Siege Spirit", TYPES.MAGICAL, SUB_TYPES.SUMMON, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Asmodian Siege Spirit", new Skill(9893, "Asmodian Siege Spirit", TYPES.MAGICAL, SUB_TYPES.SUMMON, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Abyssal Aegis", new Skill(9894, "Abyssal Aegis", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Abyssal Aura", new Skill(9895, "Abyssal Aura", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.SPELLATK, 12, 4));
            list.Add("Restorative Grasp", new Skill(9896, "Restorative Grasp", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Tenebrous Cloak", new Skill(9897, "Tenebrous Cloak", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Abyssal Fury", new Skill(9898, "Abyssal Fury", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.SPELLATK, 60, 2));
            list.Add("Daevic Innervation", new Skill(9899, "Daevic Innervation", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Anacros Malady", new Skill(9900, "Anacros Malady", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.SPELLATK, 600, 5));
            list.Add("Fiery Staccato", new Skill(9901, "Fiery Staccato", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Flame Gate", new Skill(9906, "Flame Gate", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Aion's Rebuke", new Skill(9908, "Aion's Rebuke", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Kerubic Metamorphosis", new Skill(9909, "Kerubic Metamorphosis", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Verdandi's Prank", new Skill(9910, "Verdandi's Prank", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Flame Hell", new Skill(9911, "Flame Hell", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Aetheric Renewal", new Skill(9912, "Aetheric Renewal", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.HEAL, 300, 10));
            list.Add("Lesser Fortress Aetheric Field", new Skill(9913, "Lesser Fortress Aetheric Field", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Greater Fortress Aetheric Field", new Skill(9915, "Greater Fortress Aetheric Field", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Asmodian Cannon", new Skill(9916, "Asmodian Cannon", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Elyos Cannon", new Skill(9917, "Elyos Cannon", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Asmodian Summoned Cannon", new Skill(9918, "Asmodian Summoned Cannon", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Elyos Summoned Cannon", new Skill(9919, "Elyos Summoned Cannon", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Siel's Piercing Wrath", new Skill(9922, "Siel's Piercing Wrath", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Siel's Aetheric Mastery", new Skill(9923, "Siel's Aetheric Mastery", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Healing Aura", new Skill(9924, "Healing Aura", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Aerial Fortification", new Skill(9925, "Aerial Fortification", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Asteria's Soothing Gaze", new Skill(9926, "Asteria's Soothing Gaze", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Krotan's Onslaught", new Skill(9927, "Krotan's Onslaught", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Kysis's Renewal", new Skill(9928, "Kysis's Renewal", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Miren's Gentle Breeze", new Skill(9929, "Miren's Gentle Breeze", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Aura of Repose", new Skill(9930, "Aura of Repose", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Reverse Effect", new Skill(16385, "Reverse Effect", TYPES.MAGICAL, SUB_TYPES.HEAL, EFFECT_TYPES.HEAL, 5, 4));
            list.Add("Fire Sparkle", new Skill(16386, "Fire Sparkle", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.SPELLATK, 18, 6));
            list.Add("Anger", new Skill(16387, "Anger", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Flight Sense Degeneration", new Skill(16388, "Flight Sense Degeneration", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.SPELLATK, 3, 1));
            list.Add("Show Weakness", new Skill(16389, "Show Weakness", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Dispel Blessing", new Skill(16391, "Dispel Blessing", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Reflect", new Skill(16392, "Reflect", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Blessing of Rock", new Skill(16393, "Blessing of Rock", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Burst of Anger", new Skill(16397, "Burst of Anger", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Seabreeze Shield", new Skill(16398, "Seabreeze Shield", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Power Mustering", new Skill(16399, "Power Mustering", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Lowered Stamina", new Skill(16400, "Lowered Stamina", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Self-recovery", new Skill(16401, "Self-recovery", TYPES.MAGICAL, SUB_TYPES.HEAL, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Lowered Energy", new Skill(16402, "Lowered Energy", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Dementia", new Skill(16403, "Dementia", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Strong Protection", new Skill(16404, "Strong Protection", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Strengthen Armor", new Skill(16405, "Strengthen Armor", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Enhance Fighting Spirit", new Skill(16406, "Enhance Fighting Spirit", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Mirror", new Skill(16407, "Mirror", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Magical Blessing", new Skill(16408, "Magical Blessing", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Protective Shield", new Skill(16409, "Protective Shield", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Recovery", new Skill(16410, "Recovery", TYPES.MAGICAL, SUB_TYPES.HEAL, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Careful Hide", new Skill(16411, "Careful Hide", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Confident", new Skill(16412, "Confident", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Full Confidence", new Skill(16413, "Full Confidence", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Pierce", new Skill(16416, "Pierce", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Scratch", new Skill(16417, "Scratch", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Pincers Smash", new Skill(16418, "Pincers Smash", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Brandish", new Skill(16419, "Brandish", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Bash Chain Skill", new Skill(16420, "Bash Chain Skill", TYPES.PHYSICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Rapid Bash Chain Skill", new Skill(16421, "Rapid Bash Chain Skill", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Thrust", new Skill(16422, "Thrust", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Crouch", new Skill(16423, "Crouch", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Shout", new Skill(16424, "Shout", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Magic Flame Bullet", new Skill(16426, "Magic Flame Bullet", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Flame Bullet Chain Skill", new Skill(16427, "Flame Bullet Chain Skill", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Fast Flame Bullet Chain Skill", new Skill(16428, "Fast Flame Bullet Chain Skill", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Explosion", new Skill(16429, "Explosion", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Strike Back", new Skill(16430, "Strike Back", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.SPELLATK, 1, 1));
            list.Add("Bite", new Skill(16431, "Bite", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Scream", new Skill(16432, "Scream", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Powerful Knockback", new Skill(16433, "Powerful Knockback", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Punishment of the Goddess", new Skill(16434, "Punishment of the Goddess", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Fear", new Skill(16435, "Fear", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Death Curse", new Skill(16436, "Death Curse", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Shockwave", new Skill(16437, "Shockwave", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Death Strike", new Skill(16438, "Death Strike", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Quiet Shout", new Skill(16439, "Quiet Shout", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Summon Gargoyle", new Skill(16440, "Summon Gargoyle", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Severe Blow", new Skill(16441, "Severe Blow", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Endurance", new Skill(16443, "Endurance", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Severe Blow Chain Skill", new Skill(16444, "Severe Blow Chain Skill", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Rapid Severe Blow Chain Skill", new Skill(16445, "Rapid Severe Blow Chain Skill", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Healing Grace", new Skill(16446, "Healing Grace", TYPES.MAGICAL, SUB_TYPES.HEAL, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spout Sticky Protection Fluid", new Skill(16447, "Spout Sticky Protection Fluid", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Wrath of Master", new Skill(16448, "Wrath of Master", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Summon Artifact Test Skill", new Skill(16449, "Summon Artifact Test Skill", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Eye of Enervation", new Skill(16451, "Eye of Enervation", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Hide", new Skill(16452, "Hide", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Charge", new Skill(16453, "Spirit Charge", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Counterattack", new Skill(16454, "Spirit Counterattack", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Cure of Nature", new Skill(16455, "Cure of Nature", TYPES.MAGICAL, SUB_TYPES.HEAL, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Beg", new Skill(16456, "Beg", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Play Dead", new Skill(16458, "Play Dead", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Wrathful Crush", new Skill(16459, "Wrathful Crush", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Strike Chain Skill", new Skill(16460, "Strike Chain Skill", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Rapid Strike Chain Skill", new Skill(16461, "Rapid Strike Chain Skill", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Strong Bite", new Skill(16462, "Strong Bite", TYPES.PHYSICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Protection", new Skill(16463, "Protection", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Strong Brandish", new Skill(16465, "Strong Brandish", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Force Out", new Skill(16466, "Force Out", TYPES.PHYSICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Fierce Blow Chain Skill", new Skill(16467, "Fierce Blow Chain Skill", TYPES.PHYSICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Cure of Life", new Skill(16468, "Cure of Life", TYPES.MAGICAL, SUB_TYPES.HEAL, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Mau Shaman Normal: Chain Skill1", new Skill(16469, "Mau Shaman Normal: Chain Skill1", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Mau Shaman Chain Skill1: Normal", new Skill(16470, "Mau Shaman Chain Skill1: Normal", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Protective Shield of Reverse Force", new Skill(16471, "Protective Shield of Reverse Force", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Strike", new Skill(16472, "Strike", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Strike of Loyalty", new Skill(16473, "Strike of Loyalty", TYPES.PHYSICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Execute Order", new Skill(16474, "Execute Order", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Fire Burst of Loyalty", new Skill(16475, "Fire Burst of Loyalty", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Gunghelm's Magic", new Skill(16476, "Gunghelm's Magic", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Determined Slash", new Skill(16477, "Determined Slash", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Determined Thrust", new Skill(16478, "Determined Thrust", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Clear Focus", new Skill(16480, "Clear Focus", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Determination", new Skill(16481, "Determination", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Cut Wings", new Skill(16482, "Cut Wings", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Countershield", new Skill(16483, "Countershield", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Knockback", new Skill(16484, "Knockback", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Flame Attack", new Skill(16485, "Flame Attack", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Dragon's Protection", new Skill(16486, "Dragon's Protection", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Snap Wings", new Skill(16489, "Snap Wings", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Morale Boost", new Skill(16490, "Morale Boost", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Enervation", new Skill(16491, "Enervation", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Petrification", new Skill(16492, "Petrification", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Pep-up", new Skill(16494, "Pep-up", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Burn Wings", new Skill(16496, "Burn Wings", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Darkness Shield", new Skill(16497, "Darkness Shield", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Nerve Destruction", new Skill(16498, "Nerve Destruction", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Darkness Wound", new Skill(16499, "Darkness Wound", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Dark Crash", new Skill(16500, "Dark Crash", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Darkness Summon", new Skill(16501, "Darkness Summon", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Endless Power", new Skill(16502, "Endless Power", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Execute Dark Order", new Skill(16503, "Execute Dark Order", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Sever Wings", new Skill(16504, "Sever Wings", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Blessed Vision", new Skill(16505, "Blessed Vision", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Dream Steal", new Skill(16506, "Dream Steal", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Tranquil Dream", new Skill(16507, "Tranquil Dream", TYPES.MAGICAL, SUB_TYPES.HEAL, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Force Dream", new Skill(16508, "Force Dream", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Larger Tranquil Dream", new Skill(16510, "Larger Tranquil Dream", TYPES.MAGICAL, SUB_TYPES.HEAL, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Attack", new Skill(16511, "Attack", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spit Mucus", new Skill(16512, "Spit Mucus", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Stomp", new Skill(16513, "Stomp", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Test_CancelRate_900_50", new Skill(16515, "Test_CancelRate_900_50", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Boost Fighting Spirit", new Skill(16517, "Boost Fighting Spirit", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Temporarily Iron-Clad", new Skill(16518, "Temporarily Iron-Clad", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Power Attack", new Skill(16519, "Power Attack", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Enervating Feeling", new Skill(16523, "Enervating Feeling", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Crippling Wave", new Skill(16524, "Crippling Wave", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Wide Crippling Wave", new Skill(16525, "Wide Crippling Wave", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Powerful Knockdown", new Skill(16526, "Powerful Knockdown", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Aggressor", new Skill(16527, "Aggressor", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Defender", new Skill(16528, "Defender", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Crippling Cut", new Skill(16529, "Crippling Cut", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Piercing Strike", new Skill(16530, "Piercing Strike", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Smash", new Skill(16531, "Smash", TYPES.PHYSICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Sweeping", new Skill(16532, "Sweeping", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Wide Ranged Knockback", new Skill(16533, "Wide Ranged Knockback", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Fearful Presence", new Skill(16534, "Fearful Presence", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Bind", new Skill(16535, "Bind", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Deprivation of Attack Will", new Skill(16537, "Deprivation of Attack Will", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Instant Recovery", new Skill(16539, "Instant Recovery", TYPES.MAGICAL, SUB_TYPES.HEAL, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Nimble Movement", new Skill(16541, "Nimble Movement", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Fire", new Skill(16543, "Fire", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Long Range Snare", new Skill(16545, "Long Range Snare", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Command", new Skill(16546, "Command", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Shock", new Skill(16547, "Shock", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Wound", new Skill(16549, "Wound", TYPES.PHYSICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.BLEED, 12, 3));
            list.Add("Poison", new Skill(16550, "Poison", TYPES.PHYSICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.POISON, 15, 5));
            list.Add("Poison Fluid", new Skill(16551, "Poison Fluid", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.POISON, 15, 5));
            list.Add("Poison Gas", new Skill(16552, "Poison Gas", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.POISON, 15, 5));
            list.Add("Poison Thorn Attack", new Skill(16553, "Poison Thorn Attack", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.POISON, 15, 5));
            list.Add("Redirect Attack", new Skill(16554, "Redirect Attack", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Aggravate Mortal Wound", new Skill(16555, "Aggravate Mortal Wound", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Blindside Attack", new Skill(16556, "Blindside Attack", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Disease", new Skill(16557, "Disease", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Fatal Disease", new Skill(16558, "Fatal Disease", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.SPELLATK, 8, 2));
            list.Add("Wide Pierce", new Skill(16560, "Wide Pierce", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.BLEED, 6, 3));
            list.Add("Magical Blow", new Skill(16561, "Magical Blow", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Divine Orb", new Skill(16562, "Divine Orb", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Healing Energy", new Skill(16565, "Healing Energy", TYPES.MAGICAL, SUB_TYPES.HEAL, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Cure", new Skill(16566, "Cure", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Stun Wave", new Skill(16568, "Stun Wave", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Bellicosity", new Skill(16569, "Bellicosity", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Magic Missile", new Skill(16570, "Magic Missile", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Ice Harpoon", new Skill(16571, "Ice Harpoon", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Earth Spear", new Skill(16572, "Earth Spear", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Mud Throw", new Skill(16573, "Mud Throw", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.SPELLATK, 8, 2));
            list.Add("Flame", new Skill(16574, "Flame", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.SPELLATK, 8, 2));
            list.Add("Glacier", new Skill(16575, "Glacier", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.SPELLATK, 4, 2));
            list.Add("Water Cyclone", new Skill(16577, "Water Cyclone", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Earth Upheaval", new Skill(16578, "Earth Upheaval", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Freeze", new Skill(16580, "Freeze", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.SPELLATK, 4, 2));
            list.Add("Flame Wind", new Skill(16583, "Flame Wind", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.BLEED, 6, 3));
            list.Add("Curse", new Skill(16585, "Curse", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Protect Spirit", new Skill(16586, "Protect Spirit", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Support Spirit", new Skill(16587, "Support Spirit", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Recovery", new Skill(16588, "Spirit Recovery", TYPES.MAGICAL, SUB_TYPES.HEAL, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Fire Strike", new Skill(16589, "Fire Strike", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.SPELLATK, 8, 2));
            list.Add("Water Strike", new Skill(16590, "Water Strike", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Wind Strike", new Skill(16591, "Wind Strike", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.BLEED, 6, 3));
            list.Add("Sleep Attack", new Skill(16593, "Sleep Attack", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Wind Blood Strike", new Skill(16594, "Wind Blood Strike", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.BLEED, 6, 3));
            list.Add("Earth Axis Strike", new Skill(16595, "Earth Axis Strike", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Cursed Blood-sucking", new Skill(16596, "Cursed Blood-sucking", TYPES.PHYSICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Consume Flesh", new Skill(16598, "Consume Flesh", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Antidote", new Skill(16600, "Antidote", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Escape", new Skill(16601, "Escape", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Boost Active Defense", new Skill(16617, "Boost Active Defense", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Leg Root", new Skill(16630, "Leg Root", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Cyclone", new Skill(16642, "Cyclone", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Push Off", new Skill(16646, "Push Off", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Transformation", new Skill(16648, "Transformation", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Throw", new Skill(16653, "Throw", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Loud Shout", new Skill(16659, "Loud Shout", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Powerful Shot", new Skill(16660, "Powerful Shot", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Ranged Long-distance Power Attack", new Skill(16661, "Ranged Long-distance Power Attack", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Sword Force", new Skill(16662, "Sword Force", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Fire Blast", new Skill(16663, "Fire Blast", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.SPELLATK, 8, 2));
            list.Add("Wind Blast", new Skill(16664, "Wind Blast", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.BLEED, 6, 3));
            list.Add("Aerial Snare", new Skill(16665, "Aerial Snare", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Wide Smash", new Skill(16666, "Wide Smash", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Sacrifice", new Skill(16667, "Sacrifice", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Weaken Defense", new Skill(16668, "Weaken Defense", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Attack Devotion", new Skill(16669, "Attack Devotion", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Health Supplement", new Skill(16670, "Health Supplement", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Wide Thrust", new Skill(16671, "Wide Thrust", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Sword Power", new Skill(16672, "Sword Power", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Wide Power Attack", new Skill(16673, "Wide Power Attack", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Area Cause Wound", new Skill(16674, "Area Cause Wound", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.BLEED, 12, 3));
            list.Add("Strong Contrary Wind", new Skill(16675, "Strong Contrary Wind", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Air Pollution", new Skill(16676, "Air Pollution", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.POISON, 15, 5));
            list.Add("Hide Shape", new Skill(16677, "Hide Shape", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Virulence", new Skill(16678, "Virulence", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Fire Hidden Missile", new Skill(16679, "Fire Hidden Missile", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.POISON, 15, 5));
            list.Add("Applying Poison at the Back", new Skill(16680, "Applying Poison at the Back", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.POISON, 15, 5));
            list.Add("Ranged Allergy", new Skill(16681, "Ranged Allergy", TYPES.PHYSICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Blessing of Recovery", new Skill(16682, "Blessing of Recovery", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.HEAL, 16, 4));
            list.Add("Ranged Cold Barrier", new Skill(16683, "Ranged Cold Barrier", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Quick Recovery", new Skill(16685, "Quick Recovery", TYPES.MAGICAL, SUB_TYPES.HEAL, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Repeated Strike", new Skill(16687, "Repeated Strike", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Stun Attack", new Skill(16688, "Stun Attack", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Strong Body", new Skill(16690, "Strong Body", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Mystic Shell", new Skill(16692, "Mystic Shell", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Aftershock", new Skill(16693, "Aftershock", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.SPELLATK, 8, 2));
            list.Add("Frostbite", new Skill(16696, "Frostbite", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.SPELLATK, 8, 2));
            list.Add("Paralysis Wave", new Skill(16697, "Paralysis Wave", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Soul Freeze", new Skill(16698, "Soul Freeze", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Lullaby", new Skill(16701, "Lullaby", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Curse of Blessing", new Skill(16702, "Curse of Blessing", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Soul Delete", new Skill(16703, "Soul Delete", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Fear Casting", new Skill(16704, "Fear Casting", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Sprain", new Skill(16706, "Sprain", TYPES.PHYSICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Powerful Shout", new Skill(16709, "Powerful Shout", TYPES.PHYSICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Inferno Blast", new Skill(16710, "Inferno Blast", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.SPELLATK, 8, 2));
            list.Add("Improved Stamina", new Skill(16713, "Improved Stamina", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Horrifying Scream", new Skill(16714, "Horrifying Scream", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Absorb Fluid", new Skill(16715, "Absorb Fluid", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Manduri Curse", new Skill(16716, "Manduri Curse", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Web", new Skill(16717, "Web", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Mind Division", new Skill(16718, "Mind Division", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Stanch", new Skill(16719, "Stanch", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Regenerate Body", new Skill(16720, "Regenerate Body", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Tease", new Skill(16721, "Tease", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Temptation", new Skill(16722, "Temptation", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Strike Heat", new Skill(16723, "Strike Heat", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Water Spear Shot", new Skill(16724, "Water Spear Shot", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Strike Wind", new Skill(16725, "Strike Wind", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Earth Blow", new Skill(16726, "Earth Blow", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Rabies", new Skill(16727, "Rabies", TYPES.PHYSICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.BLEED, 6, 3));
            list.Add("Serum Variant", new Skill(16729, "Serum Variant", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.POISON, 15, 5));
            list.Add("Depression", new Skill(16730, "Depression", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Shout of Defense", new Skill(16731, "Shout of Defense", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Pointed Strike", new Skill(16732, "Pointed Strike", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Pull", new Skill(16735, "Pull", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Strike at Weakness", new Skill(16736, "Strike at Weakness", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Self-enhancement", new Skill(16743, "Self-enhancement", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Deep Strike", new Skill(16746, "Deep Strike", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.BLEED, 12, 3));
            list.Add("Power Shot", new Skill(16747, "Power Shot", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Wild Shot", new Skill(16748, "Wild Shot", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Symbol Physical Defense", new Skill(16750, "Symbol Physical Defense", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Symbol Magical Defense", new Skill(16751, "Symbol Magical Defense", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Symbol Elementary Resistance", new Skill(16752, "Symbol Elementary Resistance", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Symbol Heal", new Skill(16753, "Symbol Heal", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.HEAL, 20, 5));
            list.Add("Ranged – Continuous Explosion Skill", new Skill(16754, "Ranged – Continuous Explosion Skill", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Ranged - Continuous Knockdown Skill", new Skill(16755, "Ranged - Continuous Knockdown Skill", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Symbol: Protect", new Skill(16756, "Symbol: Protect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Low-level Hide", new Skill(16757, "Low-level Hide", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Symbol: Shield Block", new Skill(16758, "Symbol: Shield Block", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Successive Strike", new Skill(16760, "Successive Strike", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.BLEED, 12, 3));
            list.Add("Repetitive Strike", new Skill(16761, "Repetitive Strike", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.BLEED, 42, 3));
            list.Add("Finish Blow", new Skill(16764, "Finish Blow", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.BLEED, 42, 3));
            list.Add("Internal Injury", new Skill(16765, "Internal Injury", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.SPELLATK, 8, 2));
            list.Add("Wide Stun", new Skill(16766, "Wide Stun", TYPES.PHYSICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Aggravate Wound", new Skill(16768, "Aggravate Wound", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Mortal Blow", new Skill(16770, "Mortal Blow", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Body-Mind Exchange", new Skill(16771, "Body-Mind Exchange", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Boomerang Effect", new Skill(16774, "Boomerang Effect", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Large Magic Missile", new Skill(16775, "Large Magic Missile", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Anesthesia", new Skill(16776, "Anesthesia", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Unstable Pose", new Skill(16777, "Unstable Pose", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Poison Sword", new Skill(16782, "Poison Sword", TYPES.PHYSICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.POISON, 15, 5));
            list.Add("Dog Footsteps", new Skill(16784, "Dog Footsteps", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Summon Fusion Form", new Skill(16786, "Summon Fusion Form", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Pretor Transformation", new Skill(16788, "Pretor Transformation", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Infection", new Skill(16789, "Infection", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Successive Smash", new Skill(16792, "Successive Smash", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Powerful Smash", new Skill(16798, "Powerful Smash", TYPES.PHYSICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Test_SkillMotionSpeed_30", new Skill(16799, "Test_SkillMotionSpeed_30", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Surprise", new Skill(16800, "Surprise", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Test_NormalFire", new Skill(16801, "Test_NormalFire", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Test_PowerAttack", new Skill(16802, "Test_PowerAttack", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Test_MultiAttack", new Skill(16803, "Test_MultiAttack", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Test_PointFire", new Skill(16804, "Test_PointFire", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Test_ChainAttack1", new Skill(16805, "Test_ChainAttack1", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Test_ChainAttack2", new Skill(16806, "Test_ChainAttack2", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Lower-body Paralysis", new Skill(16807, "Lower-body Paralysis", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Powerful Lower Body Paralysis", new Skill(16808, "Powerful Lower Body Paralysis", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Powerful Shock Paralysis", new Skill(16810, "Powerful Shock Paralysis", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Stupefy", new Skill(16811, "Stupefy", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Arrow Strike", new Skill(16812, "Arrow Strike", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Repeated Arrow Strike", new Skill(16813, "Repeated Arrow Strike", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Throw Big Object", new Skill(16814, "Throw Big Object", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Impact Strikes", new Skill(16815, "Impact Strikes", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Repeat Impact Strikes", new Skill(16816, "Repeat Impact Strikes", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Quick Stride Decrease", new Skill(16817, "Quick Stride Decrease", TYPES.PHYSICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Epidemic", new Skill(16818, "Epidemic", TYPES.PHYSICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.POISON, 15, 5));
            list.Add("Snake Venom", new Skill(16820, "Snake Venom", TYPES.PHYSICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.POISON, 10, 5));
            list.Add("Snake Venom Backstab", new Skill(16821, "Snake Venom Backstab", TYPES.PHYSICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.POISON, 10, 5));
            list.Add("Digestion", new Skill(16823, "Digestion", TYPES.MAGICAL, SUB_TYPES.HEAL, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Iron-Clad", new Skill(16824, "Iron-Clad", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Jab", new Skill(16825, "Jab", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Instant Shock", new Skill(16827, "Instant Shock", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Precise Rage", new Skill(16828, "Precise Rage", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Nerve Impact", new Skill(16829, "Nerve Impact", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Infected Mutation", new Skill(16831, "Infected Mutation", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Slash", new Skill(16833, "Slash", TYPES.PHYSICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.BLEED, 12, 3));
            list.Add("Thorn Pierce", new Skill(16834, "Thorn Pierce", TYPES.PHYSICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.BLEED, 12, 3));
            list.Add("Back Disease Spray", new Skill(16835, "Back Disease Spray", TYPES.PHYSICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spontaneous Healing", new Skill(16836, "Spontaneous Healing", TYPES.MAGICAL, SUB_TYPES.HEAL, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Surprise Attack", new Skill(16841, "Surprise Attack", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Stun from Behind", new Skill(16842, "Stun from Behind", TYPES.PHYSICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Gas Poison", new Skill(16845, "Gas Poison", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.POISON, 15, 5));
            list.Add("Insanity Eruption", new Skill(16848, "Insanity Eruption", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Lunacy", new Skill(16852, "Lunacy", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Deadly Chain", new Skill(16853, "Deadly Chain", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Flame Chain", new Skill(16854, "Flame Chain", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.SPELLATK, 8, 2));
            list.Add("Powerful Attack", new Skill(16858, "Powerful Attack", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Pulverizing Assault", new Skill(16860, "Pulverizing Assault", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Wrath Explosion", new Skill(16861, "Wrath Explosion", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Shivering Echo", new Skill(16862, "Shivering Echo", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Gouge Flesh", new Skill(16864, "Gouge Flesh", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Eat", new Skill(16865, "Eat", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Mortal Fire", new Skill(16867, "Mortal Fire", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.SPELLATK, 8, 2));
            list.Add("Soul Block", new Skill(16868, "Soul Block", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spider Poison", new Skill(16872, "Spider Poison", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.POISON, 15, 5));
            list.Add("Time to eat, children", new Skill(16874, "Time to eat, children", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Looks delicious.", new Skill(16876, "Looks delicious.", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Something is hatching…", new Skill(16877, "Something is hatching…", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Absorb Vitality", new Skill(16878, "Absorb Vitality", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Self-Protection", new Skill(16879, "Self-Protection", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Storm", new Skill(16880, "Storm", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Poison Dart", new Skill(16885, "Poison Dart", TYPES.PHYSICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.POISON, 15, 5));
            list.Add("Crash", new Skill(16886, "Crash", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Artifact Trap Explosion", new Skill(16892, "Artifact Trap Explosion", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Artifact Trap Range: Heal", new Skill(16894, "Artifact Trap Range: Heal", TYPES.MAGICAL, SUB_TYPES.HEAL, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Taunt I", new Skill(16897, "Taunt I", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Taunt II", new Skill(16898, "Taunt II", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Shock of Wind I", new Skill(16899, "Shock of Wind I", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Shock of Wind II", new Skill(16900, "Shock of Wind II", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Long-Range Thorn Attack", new Skill(16901, "Long-Range Thorn Attack", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Strong Magical Blow", new Skill(16907, "Strong Magical Blow", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Powerful Damage Reflection", new Skill(16911, "Powerful Damage Reflection", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Foaming at the Mouth", new Skill(16912, "Foaming at the Mouth", TYPES.MAGICAL, SUB_TYPES.HEAL, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Face Smash", new Skill(16913, "Face Smash", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Peck Face", new Skill(16914, "Peck Face", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Shock Wave", new Skill(16915, "Shock Wave", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Ranged Successive Smash", new Skill(16916, "Ranged Successive Smash", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Flame Spurt", new Skill(16918, "Flame Spurt", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.SPELLATK, 8, 2));
            list.Add("Fireball", new Skill(16919, "Fireball", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.SPELLATK, 8, 2));
            list.Add("Sharp Scream", new Skill(16920, "Sharp Scream", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Cold Attack", new Skill(16923, "Cold Attack", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.SPELLATK, 8, 2));
            list.Add("Earth Spirit: Special Attack I", new Skill(16924, "Earth Spirit: Special Attack I", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Wind Spirit: Special Attack I", new Skill(16925, "Wind Spirit: Special Attack I", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.BLEED, 34, 3));
            list.Add("Earth Spirit: Special Attack II", new Skill(16926, "Earth Spirit: Special Attack II", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Wind Spirit: Special Attack II", new Skill(16927, "Wind Spirit: Special Attack II", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.BLEED, 34, 3));
            list.Add("Stunning Poison Sting", new Skill(16928, "Stunning Poison Sting", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.POISON, 10, 5));
            list.Add("Glacial Freeze", new Skill(16929, "Glacial Freeze", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Hide in Hard Shell", new Skill(16930, "Hide in Hard Shell", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Freeze Leg", new Skill(16932, "Freeze Leg", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.SPELLATK, 3, 2));
            list.Add("Hardening Lava", new Skill(16933, "Hardening Lava", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.SPELLATK, 3, 2));
            list.Add("Possession", new Skill(16935, "Possession", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Mushroom Spawn Infection", new Skill(16936, "Mushroom Spawn Infection", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Allergy", new Skill(16938, "Allergy", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.SPELLATK, 8, 2));
            list.Add("Herbal Acupuncture Needle", new Skill(16939, "Herbal Acupuncture Needle", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.HEAL, 16, 4));
            list.Add("Shock Arms and Legs", new Skill(16943, "Shock Arms and Legs", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Hide Self", new Skill(16944, "Hide Self", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Strong Thrust", new Skill(16946, "Strong Thrust", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Very Strong Thrust", new Skill(16947, "Very Strong Thrust", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Flame Wave", new Skill(16948, "Flame Wave", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.SPELLATK, 8, 2));
            list.Add("Change into Balaur", new Skill(16949, "Change into Balaur", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Molt", new Skill(16950, "Molt", TYPES.PHYSICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.SPELLATK, 8, 2));
            list.Add("Test_Flying_DelayDD", new Skill(16953, "Test_Flying_DelayDD", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Test_Flying_NoFly", new Skill(16954, "Test_Flying_NoFly", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Test_Flying_AntiFlying", new Skill(16955, "Test_Flying_AntiFlying", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Powerful Left Stomp", new Skill(16956, "Powerful Left Stomp", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Powerful Right Stomp", new Skill(16957, "Powerful Right Stomp", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Hand Force Propagation", new Skill(16958, "Hand Force Propagation", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.SPELLATK, 6, 2));
            list.Add("Gigantic Motion", new Skill(16959, "Gigantic Motion", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Right Hand Force Wave", new Skill(16960, "Right Hand Force Wave", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Left Hand Force Wave", new Skill(16961, "Left Hand Force Wave", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Right Hand Strike Down", new Skill(16962, "Right Hand Strike Down", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Taunt III", new Skill(16963, "Taunt III", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Shock of Wind III", new Skill(16964, "Shock of Wind III", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Earth Spirit: Special Attack III", new Skill(16965, "Earth Spirit: Special Attack III", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Wind Spirit: Special Attack III", new Skill(16966, "Wind Spirit: Special Attack III", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Trap Explosion Skill", new Skill(16968, "Trap Explosion Skill", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Trap Blind Skill", new Skill(16969, "Trap Blind Skill", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Thorny Vine Effect", new Skill(16971, "Thorny Vine Effect", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.BLEED, 9, 4));
            list.Add("Snare Trap", new Skill(16972, "Snare Trap", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Left Hand Strike Down", new Skill(16973, "Left Hand Strike Down", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Small Head Beam", new Skill(16974, "Small Head Beam", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Ground Force Transfer", new Skill(16976, "Ground Force Transfer", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Head Beam", new Skill(16977, "Head Beam", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Aether Big Bang", new Skill(16978, "Aether Big Bang", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Ice Claw Blessing", new Skill(16979, "Ice Claw Blessing", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Mist Shade Blessing", new Skill(16980, "Mist Shade Blessing", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Snare", new Skill(16981, "Snare", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Cold Wind", new Skill(16988, "Cold Wind", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Skill Decrease", new Skill(16990, "Skill Decrease", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Honey, save me.", new Skill(16994, "Honey, save me.", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("I feel energy inside me.", new Skill(16995, "I feel energy inside me.", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Nerve Freeze", new Skill(16996, "Nerve Freeze", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.SPELLATK, 8, 2));
            list.Add("Worker's Sincerity", new Skill(16998, "Worker's Sincerity", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Engineer's Pride", new Skill(16999, "Engineer's Pride", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Boost Deadly Virulency", new Skill(17005, "Boost Deadly Virulency", TYPES.PHYSICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Pretor M-Type1", new Skill(17007, "Pretor M-Type1", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Blinding Energy", new Skill(17008, "Blinding Energy", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("FPATK_Instant Test", new Skill(17009, "FPATK_Instant Test", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Power Shard Destruction", new Skill(17010, "Power Shard Destruction", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.SPELLATK, 8, 2));
            list.Add("Mist Shaping", new Skill(17011, "Mist Shaping", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Big Bang", new Skill(17014, "Big Bang", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.SPELLATK, 8, 2));
            list.Add("Thorn Root", new Skill(17015, "Thorn Root", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.SPELLATK, 30, 2));
            list.Add("Rage", new Skill(17016, "Rage", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Exploding Anger", new Skill(17019, "Exploding Anger", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.SPELLATK, 8, 2));
            list.Add("Chained Emission", new Skill(17020, "Chained Emission", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Powerful Chained Emission", new Skill(17021, "Powerful Chained Emission", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Blessing of Mist Mane", new Skill(17022, "Blessing of Mist Mane", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Ground Electric Wave", new Skill(17028, "Ground Electric Wave", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.SPELLATK, 30, 2));
            list.Add("Rapid Wild Shot", new Skill(17031, "Rapid Wild Shot", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Rapid Repeating Wild Shot", new Skill(17032, "Rapid Repeating Wild Shot", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Swell Wound", new Skill(17034, "Swell Wound", TYPES.PHYSICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.SPELLATK, 8, 2));
            list.Add("Pierce Chain Skill", new Skill(17035, "Pierce Chain Skill", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Rapid Pierce Chain Skill", new Skill(17036, "Rapid Pierce Chain Skill", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Deadly Poison", new Skill(17037, "Deadly Poison", TYPES.PHYSICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.POISON, 10, 5));
            list.Add("Contrary Wind", new Skill(17039, "Contrary Wind", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Aerial Invasion", new Skill(17040, "Aerial Invasion", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Smoldering Vengeance", new Skill(17041, "Smoldering Vengeance", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Strong Strike Up", new Skill(17043, "Strong Strike Up", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Petrification Field", new Skill(17044, "Petrification Field", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.SPELLATK, 3, 2));
            list.Add("Break Stone Statue", new Skill(17045, "Break Stone Statue", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Wide Swift Attack", new Skill(17046, "Wide Swift Attack", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Strong Cry", new Skill(17047, "Strong Cry", TYPES.PHYSICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Wide Successive Strike", new Skill(17048, "Wide Successive Strike", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Ranged Triple Strikes", new Skill(17049, "Ranged Triple Strikes", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Area Aggravate Wound", new Skill(17050, "Area Aggravate Wound", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Powerful Will", new Skill(17051, "Powerful Will", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Protect Body", new Skill(17053, "Protect Body", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Last Struggle", new Skill(17054, "Last Struggle", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Nightmare", new Skill(17055, "Nightmare", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Miserable Struggle", new Skill(17056, "Miserable Struggle", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Downward Stab", new Skill(17057, "Downward Stab", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Cleave", new Skill(17058, "Cleave", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Force Cleave", new Skill(17060, "Force Cleave", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Wide Area Aerial Lockdown", new Skill(17066, "Wide Area Aerial Lockdown", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Crashing Blow", new Skill(17067, "Crashing Blow", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Commander's Wrath 1", new Skill(17068, "Commander's Wrath 1", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Commander's Wrath 2", new Skill(17069, "Commander's Wrath 2", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Commander's Wrath 3", new Skill(17070, "Commander's Wrath 3", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Commander's Wrath 4", new Skill(17071, "Commander's Wrath 4", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Ferocious Strike", new Skill(17072, "Ferocious Strike", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Cleave Armor", new Skill(17073, "Cleave Armor", TYPES.PHYSICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Wide Area Thrust", new Skill(17074, "Wide Area Thrust", TYPES.PHYSICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Wide Area Cleave Armor", new Skill(17075, "Wide Area Cleave Armor", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Wide Area Ferocious Strike", new Skill(17078, "Wide Area Ferocious Strike", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Decrease Attack", new Skill(17080, "Decrease Attack", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Wide Area Wrathful Strike", new Skill(17081, "Wide Area Wrathful Strike", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Anti-Air Blindness", new Skill(17085, "Anti-Air Blindness", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Anti-Air Ice Spear", new Skill(17087, "Anti-Air Ice Spear", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Wing Petrification", new Skill(17088, "Wing Petrification", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Aerial Draw", new Skill(17089, "Aerial Draw", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Anti-Air Sound Wave", new Skill(17090, "Anti-Air Sound Wave", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Powerful Wind", new Skill(17091, "Powerful Wind", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Flight Swift Shot", new Skill(17092, "Flight Swift Shot", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Wing Paralysis Poison", new Skill(17093, "Wing Paralysis Poison", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.POISON, 16, 4));
            list.Add("Strong Push Off", new Skill(17095, "Strong Push Off", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Flying Object Petrification", new Skill(17097, "Flying Object Petrification", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.SPELLATK, 3, 2));
            list.Add("Bull's Eye", new Skill(17098, "Bull's Eye", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Entangling Shot", new Skill(17100, "Entangling Shot", TYPES.PHYSICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Arrow Deluge", new Skill(17102, "Arrow Deluge", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Arrow Storm", new Skill(17103, "Arrow Storm", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Wedge Arrow", new Skill(17104, "Wedge Arrow", TYPES.PHYSICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.BLEED, 6, 3));
            list.Add("Stunning Shot", new Skill(17105, "Stunning Shot", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Throw Trap", new Skill(17106, "Throw Trap", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Flame Bolt", new Skill(17107, "Flame Bolt", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Winter Binding", new Skill(17108, "Winter Binding", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Erosion", new Skill(17109, "Erosion", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.SPELLATK, 6, 2));
            list.Add("Root", new Skill(17110, "Root", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.SPELLATK, 8, 2));
            list.Add("Wide Area Curse of Roots", new Skill(17112, "Wide Area Curse of Roots", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Hydro Eruption", new Skill(17113, "Hydro Eruption", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Curse of Roots", new Skill(17114, "Curse of Roots", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Ice Sheet", new Skill(17116, "Ice Sheet", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Stunning Hand", new Skill(17117, "Stunning Hand", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Wide Area Stun", new Skill(17118, "Wide Area Stun", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Shooting Star Storm", new Skill(17119, "Shooting Star Storm", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Tranquilizing Cloud", new Skill(17120, "Tranquilizing Cloud", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Hallowed Strike", new Skill(17121, "Hallowed Strike", TYPES.PHYSICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Blinding Light", new Skill(17123, "Blinding Light", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Wide Area Blinding Light", new Skill(17124, "Wide Area Blinding Light", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Healing Light", new Skill(17125, "Healing Light", TYPES.MAGICAL, SUB_TYPES.HEAL, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Light of Recovery", new Skill(17127, "Light of Recovery", TYPES.MAGICAL, SUB_TYPES.HEAL, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Divine Touch", new Skill(17132, "Divine Touch", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Wide Area Divine Touch", new Skill(17134, "Wide Area Divine Touch", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Incandescent Blow", new Skill(17135, "Incandescent Blow", TYPES.PHYSICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Pentacle Shock", new Skill(17136, "Pentacle Shock", TYPES.PHYSICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Summon Holy Servant", new Skill(17137, "Summon Holy Servant", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Wide Area Explosion", new Skill(17138, "Wide Area Explosion", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Thunderbolt", new Skill(17139, "Thunderbolt", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Clip Wings", new Skill(17147, "Clip Wings", TYPES.PHYSICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Increase Wing Weight", new Skill(17157, "Increase Wing Weight", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Peck Flesh", new Skill(17162, "Peck Flesh", TYPES.PHYSICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.BLEED, 12, 3));
            list.Add("Virago", new Skill(17163, "Virago", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Fury Eruption", new Skill(17164, "Fury Eruption", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Swift Edge", new Skill(17166, "Swift Edge", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Wide Area Poison Slash", new Skill(17168, "Wide Area Poison Slash", TYPES.PHYSICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.POISON, 15, 5));
            list.Add("Great Wrath", new Skill(17169, "Great Wrath", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Aether Bleeding", new Skill(17170, "Aether Bleeding", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.BLEED, 6, 3));
            list.Add("Throw Sulfur", new Skill(17171, "Throw Sulfur", TYPES.PHYSICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.POISON, 10, 5));
            list.Add("Wing Flapping", new Skill(17172, "Wing Flapping", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Blinding Burst", new Skill(17173, "Blinding Burst", TYPES.PHYSICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Assassination", new Skill(17176, "Assassination", TYPES.PHYSICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Frontal Strike", new Skill(17177, "Frontal Strike", TYPES.PHYSICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Aion's Judgment", new Skill(17179, "Aion's Judgment", TYPES.PHYSICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Fall", new Skill(17181, "Fall", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Beast Kick", new Skill(17183, "Beast Kick", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Beastly Bite", new Skill(17184, "Beastly Bite", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Beastly Scratch", new Skill(17185, "Beastly Scratch", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Ambush", new Skill(17186, "Ambush", TYPES.PHYSICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Wide Area Ferocious Strike II", new Skill(17187, "Wide Area Ferocious Strike II", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Stun Test", new Skill(17188, "Stun Test", TYPES.PHYSICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Knock Down Test", new Skill(17189, "Knock Down Test", TYPES.PHYSICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Aerial Snare Test", new Skill(17190, "Aerial Snare Test", TYPES.PHYSICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Soul Slash", new Skill(17191, "Soul Slash", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Beastly Swipe", new Skill(17192, "Beastly Swipe", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Self Destruct", new Skill(17194, "Self Destruct", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Wide Area Pull I", new Skill(17195, "Wide Area Pull I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Wide Area Pull II", new Skill(17196, "Wide Area Pull II", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Wide Area Pull III", new Skill(17197, "Wide Area Pull III", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Illusion Gate", new Skill(17198, "Illusion Gate", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Ice Wave", new Skill(17201, "Ice Wave", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Disenchant", new Skill(17203, "Disenchant", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Wide Area Soul Freeze", new Skill(17204, "Wide Area Soul Freeze", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Booming Smash", new Skill(17205, "Booming Smash", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Meteor Strike", new Skill(17206, "Meteor Strike", TYPES.PHYSICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Resonance Haze", new Skill(17209, "Resonance Haze", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Fear Shriek", new Skill(17210, "Fear Shriek", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Cure Mind", new Skill(17217, "Cure Mind", TYPES.MAGICAL, SUB_TYPES.HEAL, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Dispel", new Skill(17218, "Dispel", TYPES.MAGICAL, SUB_TYPES.HEAL, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Treatment", new Skill(17219, "Treatment", TYPES.MAGICAL, SUB_TYPES.HEAL, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Powerful Brandish", new Skill(17220, "Powerful Brandish", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Burst", new Skill(17222, "Burst", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Fully Armored", new Skill(17223, "Fully Armored", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Faithful Servant", new Skill(17227, "Faithful Servant", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.SPELLATK, 8, 2));
            list.Add("Soul Burn", new Skill(17229, "Soul Burn", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.SPELLATK, 8, 2));
            list.Add("Charge", new Skill(17231, "Charge", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Swift Attack Devotion", new Skill(17232, "Swift Attack Devotion", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Swift Attack Invasion", new Skill(17233, "Swift Attack Invasion", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Sharp Wind Spear", new Skill(17234, "Sharp Wind Spear", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Air Turbulence", new Skill(17235, "Air Turbulence", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Test_StuckAttack", new Skill(17236, "Test_StuckAttack", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Test_AreaAttack", new Skill(17237, "Test_AreaAttack", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Test_AreaFire", new Skill(17238, "Test_AreaFire", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Test_PHBuff", new Skill(17239, "Test_PHBuff", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Test_PHBurst", new Skill(17240, "Test_PHBurst", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Mushroom Infection", new Skill(17241, "Mushroom Infection", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Throw Deadly Poison", new Skill(17244, "Throw Deadly Poison", TYPES.PHYSICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.POISON, 15, 5));
            list.Add("Single Strike", new Skill(17245, "Single Strike", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Wing Paralysis", new Skill(17246, "Wing Paralysis", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Remove HP", new Skill(17247, "Remove HP", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Powerful Cold Wind", new Skill(17248, "Powerful Cold Wind", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.SPELLATK, 8, 2));
            list.Add("Cold Air Emission", new Skill(17250, "Cold Air Emission", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.SPELLATK, 8, 2));
            list.Add("Tsunami", new Skill(17251, "Tsunami", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Wing Soaking", new Skill(17252, "Wing Soaking", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Brain Smash Wave", new Skill(17253, "Brain Smash Wave", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Crouch Hard", new Skill(17254, "Crouch Hard", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Restless Mind", new Skill(17255, "Restless Mind", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Tendon Destruction Poison", new Skill(17256, "Tendon Destruction Poison", TYPES.PHYSICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.POISON, 15, 5));
            list.Add("Soul Emission", new Skill(17257, "Soul Emission", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Tendon Strike", new Skill(17258, "Tendon Strike", TYPES.PHYSICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Whirring with Energy", new Skill(17259, "Whirring with Energy", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Mental Absorption", new Skill(17260, "Mental Absorption", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Lightning Shock", new Skill(17261, "Lightning Shock", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Flame Slash", new Skill(17262, "Flame Slash", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Water Spirit: Special Attack I", new Skill(17264, "Water Spirit: Special Attack I", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Water Spirit: Special Attack II", new Skill(17265, "Water Spirit: Special Attack II", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Fire Spirit: Special Attack I", new Skill(17266, "Fire Spirit: Special Attack I", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Fire Spirit: Special Attack II", new Skill(17267, "Fire Spirit: Special Attack II", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Abnormal Circuit", new Skill(17269, "Abnormal Circuit", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Aether Ray", new Skill(17270, "Aether Ray", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Boost Elemental Weakening", new Skill(17272, "Boost Elemental Weakening", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Steal Frozen Soul", new Skill(17273, "Steal Frozen Soul", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Decrease MP", new Skill(17274, "Decrease MP", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("High-speed Freeze", new Skill(17275, "High-speed Freeze", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Pathogen Transfer", new Skill(17277, "Pathogen Transfer", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.POISON, 15, 5));
            list.Add("Gale Counter", new Skill(17279, "Gale Counter", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Blobble Mutation", new Skill(17280, "Blobble Mutation", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Howl of Wrath I", new Skill(17281, "Howl of Wrath I", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Howl of Wrath II", new Skill(17282, "Howl of Wrath II", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Howl of Wrath III", new Skill(17283, "Howl of Wrath III", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Summon Clone", new Skill(17284, "Summon Clone", TYPES.PHYSICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Wide Area Rage", new Skill(17290, "Wide Area Rage", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Wide Area Force Cleave", new Skill(17293, "Wide Area Force Cleave", TYPES.PHYSICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Wide Area Ferocious Strike I", new Skill(17297, "Wide Area Ferocious Strike I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Wide Area Ferocious Strike III", new Skill(17299, "Wide Area Ferocious Strike III", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Wide Area Pull", new Skill(17303, "Wide Area Pull", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Wrathful Strike", new Skill(17304, "Wrathful Strike", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Wide Area Crippling Cut", new Skill(17307, "Wide Area Crippling Cut", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Shield Strike", new Skill(17311, "Shield Strike", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Wide Area Shield Strike", new Skill(17312, "Wide Area Shield Strike", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Wide Area Aerial Snare", new Skill(17325, "Wide Area Aerial Snare", TYPES.PHYSICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Wide Area Fall", new Skill(17327, "Wide Area Fall", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Wide Area Dragon Rune Carve I", new Skill(17328, "Wide Area Dragon Rune Carve I", TYPES.PHYSICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Wide Area Dragon Rune Carve II", new Skill(17329, "Wide Area Dragon Rune Carve II", TYPES.PHYSICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Wide Area Dragon Rune Carve III", new Skill(17330, "Wide Area Dragon Rune Carve III", TYPES.PHYSICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Pain Rune", new Skill(17331, "Pain Rune", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Wide Area Swift Edge", new Skill(17333, "Wide Area Swift Edge", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Strike", new Skill(17347, "Spirit Strike", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Afterblast", new Skill(17348, "Afterblast", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Mana Plunder", new Skill(17349, "Mana Plunder", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Wide Area Fire", new Skill(17351, "Wide Area Fire", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Summon Spirit", new Skill(17352, "Summon Spirit", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Wide Area Blindness", new Skill(17357, "Wide Area Blindness", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Circle of Steel", new Skill(17358, "Circle of Steel", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Wide Area Hallowed Strike", new Skill(17360, "Wide Area Hallowed Strike", TYPES.PHYSICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Long Range Snare Attack", new Skill(17393, "Long Range Snare Attack", TYPES.PHYSICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Attack Mode", new Skill(17394, "Attack Mode", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Strike of Swirl", new Skill(17400, "Strike of Swirl", TYPES.PHYSICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Pierce Flesh", new Skill(17401, "Pierce Flesh", TYPES.PHYSICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.BLEED, 12, 3));
            list.Add("Concentration", new Skill(17402, "Concentration", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Heaven's Judgment", new Skill(17403, "Heaven's Judgment", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Wind Blade", new Skill(17407, "Wind Blade", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Fever", new Skill(17411, "Fever", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Wing Nerve Poison", new Skill(17412, "Wing Nerve Poison", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.POISON, 10, 5));
            list.Add("Poison Blinding Burst", new Skill(17413, "Poison Blinding Burst", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.POISON, 15, 5));
            list.Add("Spin Blow", new Skill(17414, "Spin Blow", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Long Range Frontal Strike", new Skill(17415, "Long Range Frontal Strike", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Surrounding Strike", new Skill(17416, "Surrounding Strike", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Confirming Strike", new Skill(17417, "Confirming Strike", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Rapid Confirming Strike", new Skill(17418, "Rapid Confirming Strike", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Forceful Decisive Strike", new Skill(17419, "Forceful Decisive Strike", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spinning Decisive Strike", new Skill(17420, "Spinning Decisive Strike", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Detonation Claw I Fire", new Skill(17421, "Spirit Detonation Claw I Fire", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Detonation Claw I Water", new Skill(17422, "Spirit Detonation Claw I Water", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Detonation Claw I Wind", new Skill(17423, "Spirit Detonation Claw I Wind", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Detonation Claw I Earth", new Skill(17424, "Spirit Detonation Claw I Earth", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Detonation Claw II Fire", new Skill(17425, "Spirit Detonation Claw II Fire", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Detonation Claw II Water", new Skill(17426, "Spirit Detonation Claw II Water", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Detonation Claw II Wind", new Skill(17427, "Spirit Detonation Claw II Wind", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Detonation Claw II Earth", new Skill(17428, "Spirit Detonation Claw II Earth", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Wall of Protection I Fire", new Skill(17429, "Spirit Wall of Protection I Fire", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Wall of Protection I Water", new Skill(17430, "Spirit Wall of Protection I Water", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Wall of Protection I Wind", new Skill(17431, "Spirit Wall of Protection I Wind", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Wall of Protection I Earth", new Skill(17432, "Spirit Wall of Protection I Earth", TYPES.MAGICAL, SUB_TYPES.HEAL, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Erosion I Fire", new Skill(17433, "Spirit Erosion I Fire", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.SPELLATK, 30, 6));
            list.Add("Spirit Erosion I Water", new Skill(17434, "Spirit Erosion I Water", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.SPELLATK, 30, 6));
            list.Add("Spirit Erosion I Wind", new Skill(17435, "Spirit Erosion I Wind", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.SPELLATK, 30, 6));
            list.Add("Spirit Erosion I Earth", new Skill(17436, "Spirit Erosion I Earth", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.SPELLATK, 30, 6));
            list.Add("Spirit Erosion II Fire", new Skill(17437, "Spirit Erosion II Fire", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.SPELLATK, 30, 6));
            list.Add("Spirit Erosion II Water", new Skill(17438, "Spirit Erosion II Water", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.SPELLATK, 30, 6));
            list.Add("Spirit Erosion II Wind", new Skill(17439, "Spirit Erosion II Wind", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.SPELLATK, 30, 6));
            list.Add("Spirit Erosion II Earth", new Skill(17440, "Spirit Erosion II Earth", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.SPELLATK, 30, 6));
            list.Add("Spike Trap Effect I", new Skill(17441, "Spike Trap Effect I", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spike Trap Effect II", new Skill(17442, "Spike Trap Effect II", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spike Trap Effect III", new Skill(17443, "Spike Trap Effect III", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Wrath Bombing", new Skill(17444, "Wrath Bombing", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Bombing", new Skill(17445, "Bombing", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Showering Strike", new Skill(17446, "Showering Strike", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Pushing Strike", new Skill(17447, "Pushing Strike", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Break Defense", new Skill(17448, "Break Defense", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Divine Strike", new Skill(17449, "Divine Strike", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Strike of Protection", new Skill(17450, "Strike of Protection", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Fire Spiritualization", new Skill(17451, "Fire Spiritualization", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Ban Skill", new Skill(17453, "Ban Skill", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Mystery of Water", new Skill(17455, "Mystery of Water", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Mind Smash", new Skill(17457, "Mind Smash", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Mongrel Training", new Skill(17458, "Mongrel Training", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Electric Current Shock", new Skill(17461, "Electric Current Shock", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Cruel Capture", new Skill(17463, "Cruel Capture", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Shackle", new Skill(17464, "Shackle", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Thorn Snare", new Skill(17466, "Thorn Snare", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.BLEED, 12, 3));
            list.Add("Quick Flurry", new Skill(17467, "Quick Flurry", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Instant Crippling Cut", new Skill(17468, "Instant Crippling Cut", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Wing Smash", new Skill(17469, "Wing Smash", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Pluck Wing Feather", new Skill(17470, "Pluck Wing Feather", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Tendon Destruction", new Skill(17471, "Tendon Destruction", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Quick Sword Force Wave", new Skill(17472, "Quick Sword Force Wave", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Strong Sword Brandish", new Skill(17473, "Strong Sword Brandish", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Destroy Frozen Soul", new Skill(17474, "Destroy Frozen Soul", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Long-Ranged Smash", new Skill(17475, "Long-Ranged Smash", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Lightburst", new Skill(17478, "Lightburst", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Visual Confusion", new Skill(17479, "Visual Confusion", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Skull Smash", new Skill(17480, "Skull Smash", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Divine Storm", new Skill(17481, "Divine Storm", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Dark Chain", new Skill(17482, "Dark Chain", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Inhale HP", new Skill(17484, "Inhale HP", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Life Drain", new Skill(17485, "Life Drain", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Instant Magical Attack", new Skill(17486, "Instant Magical Attack", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Powerful Magical Attack", new Skill(17487, "Powerful Magical Attack", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Divine Shock", new Skill(17488, "Divine Shock", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Abnormal Air Current", new Skill(17489, "Abnormal Air Current", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Bleeding Wing", new Skill(17490, "Bleeding Wing", TYPES.PHYSICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.BLEED, 12, 3));
            list.Add("Brain Bind", new Skill(17491, "Brain Bind", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Tendon Spasm", new Skill(17492, "Tendon Spasm", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Fire Arrow Deluge", new Skill(17493, "Fire Arrow Deluge", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.SPELLATK, 8, 2));
            list.Add("Throw Knife", new Skill(17494, "Throw Knife", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Blow Mind", new Skill(17495, "Blow Mind", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Paralysis Attack", new Skill(17496, "Paralysis Attack", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Magical Capture", new Skill(17497, "Magical Capture", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Balaur Form", new Skill(17498, "Balaur Form", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Deep Belch", new Skill(17499, "Deep Belch", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.POISON, 10, 5));
            list.Add("Ice Sheet I Effect", new Skill(17500, "Ice Sheet I Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Explosion Trap I Effect", new Skill(17501, "Explosion Trap I Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Explosion Trap II Effect", new Skill(17502, "Explosion Trap II Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Sandstorm Trap I Effect", new Skill(17503, "Sandstorm Trap I Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.SPELLATK, 30, 6));
            list.Add("Thornburst Trap I Effect", new Skill(17504, "Thornburst Trap I Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.BLEED, 13, 6));
            list.Add("Thornburst Trap II Effect", new Skill(17505, "Thornburst Trap II Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.BLEED, 13, 6));
            list.Add("Trap of Silence I Effect", new Skill(17506, "Trap of Silence I Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Snare Trap I Effect", new Skill(17508, "Snare Trap I Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Snare Trap II Effect", new Skill(17509, "Snare Trap II Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Shock Trap I Effect", new Skill(17510, "Shock Trap I Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spike Bite Trap I Effect", new Skill(17511, "Spike Bite Trap I Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spike Trap I Effect", new Skill(17512, "Spike Trap I Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spike Trap II Effect", new Skill(17513, "Spike Trap II Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spike Trap III Effect", new Skill(17514, "Spike Trap III Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Summon Holy Servant I Effect", new Skill(17515, "Summon Holy Servant I Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Summon Holy Servant II Effect", new Skill(17516, "Summon Holy Servant II Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Summon Holy Servant III Effect", new Skill(17517, "Summon Holy Servant III Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Overeat", new Skill(17518, "Overeat", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Aion's Action", new Skill(17519, "Aion's Action", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Chain Magical Attack", new Skill(17521, "Chain Magical Attack", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Flame Shower", new Skill(17522, "Flame Shower", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.SPELLATK, 8, 2));
            list.Add("Pet Rule 3: No wagging your tail!", new Skill(17523, "Pet Rule 3: No wagging your tail!", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Pet Rule 1: Pay attention to your master!", new Skill(17526, "Pet Rule 1: Pay attention to your master!", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Yippee! I own the world!", new Skill(17527, "Yippee! I own the world!", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.SPELLATK, 6, 2));
            list.Add("Pet Rule 2: When master says turn, you turn!", new Skill(17528, "Pet Rule 2: When master says turn, you turn!", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Decisive Arrow", new Skill(17529, "Decisive Arrow", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Electric Shock", new Skill(17531, "Electric Shock", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Knockdown", new Skill(17534, "Knockdown", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Wide Area Knockdown", new Skill(17535, "Wide Area Knockdown", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Aether Restraint", new Skill(17538, "Aether Restraint", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Wide Area Aether Root", new Skill(17539, "Wide Area Aether Root", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Sulfur Paralyze", new Skill(17541, "Sulfur Paralyze", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Wide Area Sulfur Paralyze", new Skill(17542, "Wide Area Sulfur Paralyze", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Wide Area Flame Emission", new Skill(17543, "Wide Area Flame Emission", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Wide Area Crash", new Skill(17544, "Wide Area Crash", TYPES.PHYSICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Mark of Rage", new Skill(17546, "Mark of Rage", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Stone Skin", new Skill(17547, "Stone Skin", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Flame Emission", new Skill(17548, "Flame Emission", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Holy Wave", new Skill(17551, "Holy Wave", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Wide Area Wrathful Strike I", new Skill(17552, "Wide Area Wrathful Strike I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Wide Area Wrathful Strike II", new Skill(17553, "Wide Area Wrathful Strike II", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Wide Area Wrathful Strike III", new Skill(17554, "Wide Area Wrathful Strike III", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Wide Area Crippling Cut I", new Skill(17555, "Wide Area Crippling Cut I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Wide Area Crippling Cut II", new Skill(17556, "Wide Area Crippling Cut II", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Wide Area Crippling Cut III", new Skill(17557, "Wide Area Crippling Cut III", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Blood Sucking", new Skill(17558, "Blood Sucking", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Bless of Guardian Spring", new Skill(17560, "Bless of Guardian Spring", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.HEAL, 20, 3));
            list.Add("Cleave Armor I", new Skill(17564, "Cleave Armor I", TYPES.PHYSICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Cleave Armor II", new Skill(17565, "Cleave Armor II", TYPES.PHYSICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Wide Area Cleave Armor I", new Skill(17566, "Wide Area Cleave Armor I", TYPES.PHYSICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Wide Area Cleave Armor II", new Skill(17567, "Wide Area Cleave Armor II", TYPES.PHYSICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Dragon Lord Blade I", new Skill(17572, "Dragon Lord Blade I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Weight of Abyss", new Skill(17573, "Weight of Abyss", TYPES.PHYSICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.POISON, 86400, 3));
            list.Add("Wide Area Swoon I", new Skill(17574, "Wide Area Swoon I", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Ranged Blindness", new Skill(17576, "Ranged Blindness", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Explosion Trap III Effect", new Skill(17584, "Explosion Trap III Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Sandstorm Trap II Effect", new Skill(17585, "Sandstorm Trap II Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Shock Trap II Effect", new Skill(17586, "Shock Trap II Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spike Trap Effect IV", new Skill(17587, "Spike Trap Effect IV", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Thornburst Trap III Effect", new Skill(17588, "Thornburst Trap III Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.BLEED, 12, 6));
            list.Add("Spike Bite Trap II Effect", new Skill(17589, "Spike Bite Trap II Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Holy Servant IV Effect", new Skill(17590, "Holy Servant IV Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Ice Sheet II Effect", new Skill(17591, "Ice Sheet II Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Shock of Wind IV", new Skill(17592, "Shock of Wind IV", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Guardian Soul II Effect", new Skill(17593, "Guardian Soul II Effect", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Wall of Protection II Fire", new Skill(17594, "Spirit Wall of Protection II Fire", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Wall of Protection II Water", new Skill(17595, "Spirit Wall of Protection II Water", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Wall of Protection II Wind", new Skill(17596, "Spirit Wall of Protection II Wind", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Wall of Protection II Earth", new Skill(17597, "Spirit Wall of Protection II Earth", TYPES.MAGICAL, SUB_TYPES.HEAL, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Erosion III Fire", new Skill(17598, "Spirit Erosion III Fire", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.SPELLATK, 30, 6));
            list.Add("Spirit Erosion III Water", new Skill(17599, "Spirit Erosion III Water", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.SPELLATK, 30, 6));
            list.Add("Spirit Erosion III Wind", new Skill(17600, "Spirit Erosion III Wind", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.SPELLATK, 30, 6));
            list.Add("Spirit Erosion III Earth", new Skill(17601, "Spirit Erosion III Earth", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.SPELLATK, 30, 6));
            list.Add("Spirit Defense Position I Fire", new Skill(17603, "Spirit Defense Position I Fire", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Defense Position I Water", new Skill(17604, "Spirit Defense Position I Water", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Defense Position I Wind", new Skill(17605, "Spirit Defense Position I Wind", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Defense Position I Earth", new Skill(17606, "Spirit Defense Position I Earth", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Thunderbolt Claw I Fire", new Skill(17607, "Spirit Thunderbolt Claw I Fire", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Thunderbolt Claw I Water", new Skill(17608, "Spirit Thunderbolt Claw I Water", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Thunderbolt Claw I Wind", new Skill(17609, "Spirit Thunderbolt Claw I Wind", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.SPELLATK, 12, 6));
            list.Add("Spirit Thunderbolt Claw I Earth", new Skill(17610, "Spirit Thunderbolt Claw I Earth", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.SPELLATK, 12, 6));
            list.Add("Spirit Erosion IV Fire", new Skill(17616, "Spirit Erosion IV Fire", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.SPELLATK, 30, 6));
            list.Add("Spirit Erosion IV Water", new Skill(17617, "Spirit Erosion IV Water", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.SPELLATK, 30, 6));
            list.Add("Spirit Erosion IV Wind", new Skill(17618, "Spirit Erosion IV Wind", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.SPELLATK, 30, 6));
            list.Add("Spirit Erosion IV Earth", new Skill(17619, "Spirit Erosion IV Earth", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.SPELLATK, 30, 6));
            list.Add("Spirit Erosion I Tempest", new Skill(17620, "Spirit Erosion I Tempest", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.SPELLATK, 30, 6));
            list.Add("Spirit Erosion I Lava", new Skill(17621, "Spirit Erosion I Lava", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.SPELLATK, 30, 6));
            list.Add("Spirit Wall of Protection III Fire", new Skill(17622, "Spirit Wall of Protection III Fire", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Wall of Protection III Water", new Skill(17623, "Spirit Wall of Protection III Water", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Wall of Protection III Wind", new Skill(17624, "Spirit Wall of Protection III Wind", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Wall of Protection III Earth", new Skill(17625, "Spirit Wall of Protection III Earth", TYPES.MAGICAL, SUB_TYPES.HEAL, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Wall of Protection IV Fire", new Skill(17626, "Spirit Wall of Protection IV Fire", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Wall of Protection IV Water", new Skill(17627, "Spirit Wall of Protection IV Water", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Wall of Protection IV Wind", new Skill(17628, "Spirit Wall of Protection IV Wind", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Wall of Protection IV Earth", new Skill(17629, "Spirit Wall of Protection IV Earth", TYPES.MAGICAL, SUB_TYPES.HEAL, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Wall of Protection I Tempest", new Skill(17630, "Spirit Wall of Protection I Tempest", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Wall of Protection I Lava", new Skill(17631, "Spirit Wall of Protection I Lava", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Detonation Claw III Fire", new Skill(17632, "Spirit Detonation Claw III Fire", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Detonation Claw III Water", new Skill(17633, "Spirit Detonation Claw III Water", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Detonation Claw III Wind", new Skill(17634, "Spirit Detonation Claw III Wind", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Detonation Claw III Earth", new Skill(17635, "Spirit Detonation Claw III Earth", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Detonation Claw IV Fire", new Skill(17636, "Spirit Detonation Claw IV Fire", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Detonation Claw IV Water", new Skill(17637, "Spirit Detonation Claw IV Water", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Detonation Claw IV Wind", new Skill(17638, "Spirit Detonation Claw IV Wind", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Detonation Claw IV Earth", new Skill(17639, "Spirit Detonation Claw IV Earth", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Detonation Claw I Tempest", new Skill(17640, "Spirit Detonation Claw I Tempest", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Detonation Claw I Lava", new Skill(17641, "Spirit Detonation Claw I Lava", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Defense Position II Fire", new Skill(17642, "Spirit Defense Position II Fire", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Defense Position II Water", new Skill(17643, "Spirit Defense Position II Water", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Defense Position II Wind", new Skill(17644, "Spirit Defense Position II Wind", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Defense Position II Earth", new Skill(17645, "Spirit Defense Position II Earth", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Defense Position III Fire", new Skill(17646, "Spirit Defense Position III Fire", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Defense Position III Water", new Skill(17647, "Spirit Defense Position III Water", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Defense Position III Wind", new Skill(17648, "Spirit Defense Position III Wind", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Defense Position III Earth", new Skill(17649, "Spirit Defense Position III Earth", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Defense Position IV Fire", new Skill(17650, "Spirit Defense Position IV Fire", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Defense Position IV Water", new Skill(17651, "Spirit Defense Position IV Water", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Defense Position IV Wind", new Skill(17652, "Spirit Defense Position IV Wind", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Defense Position IV Earth", new Skill(17653, "Spirit Defense Position IV Earth", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Defense Position I Tempest", new Skill(17654, "Spirit Defense Position I Tempest", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Defense Position I Lava", new Skill(17655, "Spirit Defense Position I Lava", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Thunderbolt Claw II Fire", new Skill(17656, "Spirit Thunderbolt Claw II Fire", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Thunderbolt Claw II Water", new Skill(17657, "Spirit Thunderbolt Claw II Water", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Thunderbolt Claw II Wind", new Skill(17658, "Spirit Thunderbolt Claw II Wind", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.SPELLATK, 12, 6));
            list.Add("Spirit Thunderbolt Claw II Earth", new Skill(17659, "Spirit Thunderbolt Claw II Earth", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.SPELLATK, 12, 6));
            list.Add("Spirit Thunderbolt Claw III Fire", new Skill(17660, "Spirit Thunderbolt Claw III Fire", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Thunderbolt Claw III Water", new Skill(17661, "Spirit Thunderbolt Claw III Water", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Thunderbolt Claw III Wind", new Skill(17662, "Spirit Thunderbolt Claw III Wind", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.SPELLATK, 12, 6));
            list.Add("Spirit Thunderbolt Claw III Earth", new Skill(17663, "Spirit Thunderbolt Claw III Earth", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.SPELLATK, 12, 6));
            list.Add("Spirit Thunderbolt Claw IV Fire", new Skill(17664, "Spirit Thunderbolt Claw IV Fire", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Thunderbolt Claw IV Water", new Skill(17665, "Spirit Thunderbolt Claw IV Water", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Thunderbolt Claw IV Wind", new Skill(17666, "Spirit Thunderbolt Claw IV Wind", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.SPELLATK, 12, 6));
            list.Add("Spirit Thunderbolt Claw IV Earth", new Skill(17667, "Spirit Thunderbolt Claw IV Earth", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.SPELLATK, 12, 6));
            list.Add("Spirit Thunderbolt Claw I Tempest", new Skill(17668, "Spirit Thunderbolt Claw I Tempest", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Thunderbolt Claw I Lava", new Skill(17669, "Spirit Thunderbolt Claw I Lava", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Flame Resolve I", new Skill(17670, "Flame Resolve I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Flame Resolve II", new Skill(17671, "Flame Resolve II", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Flame Resolve III", new Skill(17672, "Flame Resolve III", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Flame Resolve IV", new Skill(17673, "Flame Resolve IV", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Water Shock I", new Skill(17674, "Water Shock I", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Water Shock II", new Skill(17675, "Water Shock II", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Water Shock III", new Skill(17676, "Water Shock III", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Water Shock IV", new Skill(17677, "Water Shock IV", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Earth Recovery I", new Skill(17678, "Earth Recovery I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Earth Recovery II", new Skill(17679, "Earth Recovery II", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Earth Recovery III", new Skill(17680, "Earth Recovery III", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Earth Recovery IV", new Skill(17681, "Earth Recovery IV", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Ranged Curse of Roots", new Skill(17685, "Ranged Curse of Roots", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Ranged Ferocious Strike I", new Skill(17689, "Ranged Ferocious Strike I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Ranged Divine Touch", new Skill(17692, "Ranged Divine Touch", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Ranged Hallowed Strike", new Skill(17693, "Ranged Hallowed Strike", TYPES.PHYSICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Ranged Crippling Cut", new Skill(17703, "Ranged Crippling Cut", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Ranged Rage II", new Skill(17705, "Ranged Rage II", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Water Splash", new Skill(17707, "Water Splash", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Stone Dust", new Skill(17708, "Stone Dust", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Rookie's Will", new Skill(17709, "Rookie's Will", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Poor Skill", new Skill(17710, "Poor Skill", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Powerless Strike", new Skill(17711, "Powerless Strike", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Wrong Magic", new Skill(17712, "Wrong Magic", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Disappointing Heal", new Skill(17713, "Disappointing Heal", TYPES.MAGICAL, SUB_TYPES.HEAL, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Accurate Hit", new Skill(17714, "Accurate Hit", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Scream with Fear", new Skill(17715, "Scream with Fear", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Accurate Shot", new Skill(17716, "Accurate Shot", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Wonderful Magic", new Skill(17717, "Wonderful Magic", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Wonderful Mysterious Explosion", new Skill(17718, "Wonderful Mysterious Explosion", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Press Strike", new Skill(17720, "Press Strike", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Strike Mind", new Skill(17721, "Strike Mind", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Head Wound", new Skill(17722, "Head Wound", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Seriously Contaminated Bite", new Skill(17724, "Seriously Contaminated Bite", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Bodily Differentiation", new Skill(17725, "Bodily Differentiation", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Threatening Infection", new Skill(17726, "Threatening Infection", TYPES.PHYSICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.POISON, 10, 5));
            list.Add("Lethal Infection", new Skill(17727, "Lethal Infection", TYPES.PHYSICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.POISON, 10, 5));
            list.Add("Biomass Explosion", new Skill(17728, "Biomass Explosion", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.SPELLATK, 6, 2));
            list.Add("Master's Protection", new Skill(17729, "Master's Protection", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Abandoned Heart", new Skill(17730, "Abandoned Heart", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Lizard-Killing Bomb", new Skill(17731, "Lizard-Killing Bomb", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Boost Energy", new Skill(17732, "Boost Energy", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Mental Stability", new Skill(17733, "Mental Stability", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Increase Stamina", new Skill(17734, "Increase Stamina", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Meridian Massage", new Skill(17735, "Meridian Massage", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Thrash", new Skill(17737, "Thrash", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Instinct", new Skill(17738, "Instinct", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Threat I Wind", new Skill(17740, "Spirit Threat I Wind", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Threat II Wind", new Skill(17741, "Spirit Threat II Wind", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Threat III Wind", new Skill(17742, "Spirit Threat III Wind", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Threat IV Wind", new Skill(17743, "Spirit Threat IV Wind", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Threat I Earth", new Skill(17744, "Spirit Threat I Earth", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Threat II Earth", new Skill(17745, "Spirit Threat II Earth", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Threat III Earth", new Skill(17746, "Spirit Threat III Earth", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Threat IV Earth", new Skill(17747, "Spirit Threat IV Earth", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Threat I Fire", new Skill(17748, "Spirit Threat I Fire", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Threat II Fire", new Skill(17749, "Spirit Threat II Fire", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Threat III Fire", new Skill(17750, "Spirit Threat III Fire", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Threat IV Fire", new Skill(17751, "Spirit Threat IV Fire", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Threat I Water", new Skill(17752, "Spirit Threat I Water", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Threat II Water", new Skill(17753, "Spirit Threat II Water", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Threat III Water", new Skill(17754, "Spirit Threat III Water", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Threat IV Water", new Skill(17755, "Spirit Threat IV Water", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Threat I Lava", new Skill(17756, "Spirit Threat I Lava", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Threat I Tempest", new Skill(17757, "Spirit Threat I Tempest", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Wrath Position I Wind", new Skill(17758, "Spirit Wrath Position I Wind", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Wrath Position II Wind", new Skill(17759, "Spirit Wrath Position II Wind", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Wrath Position III Wind", new Skill(17760, "Spirit Wrath Position III Wind", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Wrath Position IV Wind", new Skill(17761, "Spirit Wrath Position IV Wind", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Wrath Position I Earth", new Skill(17762, "Spirit Wrath Position I Earth", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Wrath Position II Earth", new Skill(17763, "Spirit Wrath Position II Earth", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Wrath Position III Earth", new Skill(17764, "Spirit Wrath Position III Earth", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Wrath Position IV Earth", new Skill(17765, "Spirit Wrath Position IV Earth", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Wrath Position I Fire", new Skill(17766, "Spirit Wrath Position I Fire", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Wrath Position II Fire", new Skill(17767, "Spirit Wrath Position II Fire", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Wrath Position III Fire", new Skill(17768, "Spirit Wrath Position III Fire", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Wrath Position IV Fire", new Skill(17769, "Spirit Wrath Position IV Fire", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Wrath Position I Water", new Skill(17770, "Spirit Wrath Position I Water", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Wrath Position II Water", new Skill(17771, "Spirit Wrath Position II Water", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Wrath Position III Water", new Skill(17772, "Spirit Wrath Position III Water", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Wrath Position IV Water", new Skill(17773, "Spirit Wrath Position IV Water", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Wrath Position I Lava", new Skill(17774, "Spirit Wrath Position I Lava", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Wrath Position I Tempest", new Skill(17775, "Spirit Wrath Position I Tempest", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Disturbance I Wind", new Skill(17776, "Spirit Disturbance I Wind", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Disturbance II Wind", new Skill(17777, "Spirit Disturbance II Wind", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Disturbance III Wind", new Skill(17778, "Spirit Disturbance III Wind", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Disturbance IV Wind", new Skill(17779, "Spirit Disturbance IV Wind", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Disturbance I Earth", new Skill(17780, "Spirit Disturbance I Earth", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Disturbance II Earth", new Skill(17781, "Spirit Disturbance II Earth", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Shock Bomb I", new Skill(17782, "Shock Bomb I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Disturbance III Earth", new Skill(17783, "Spirit Disturbance III Earth", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Defense Shield", new Skill(17785, "Defense Shield", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Ranged Forced Crash", new Skill(17787, "Ranged Forced Crash", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Disturbance IV Earth", new Skill(17792, "Spirit Disturbance IV Earth", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Disturbance I Fire", new Skill(17793, "Spirit Disturbance I Fire", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Disturbance II Fire", new Skill(17794, "Spirit Disturbance II Fire", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Disturbance III Fire", new Skill(17795, "Spirit Disturbance III Fire", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Disturbance IV Fire", new Skill(17796, "Spirit Disturbance IV Fire", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Disturbance I Water", new Skill(17797, "Spirit Disturbance I Water", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Disturbance II Water", new Skill(17798, "Spirit Disturbance II Water", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Disturbance III Water", new Skill(17799, "Spirit Disturbance III Water", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Disturbance IV Water", new Skill(17800, "Spirit Disturbance IV Water", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Disturbance I Lava", new Skill(17801, "Spirit Disturbance I Lava", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Ice Wave I Effect", new Skill(17802, "Ice Wave I Effect", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.SPELLATK, 30, 6));
            list.Add("Lava Wave I Effect", new Skill(17803, "Lava Wave I Effect", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.SPELLATK, 30, 6));
            list.Add("Ground Blaze I Effect", new Skill(17804, "Ground Blaze I Effect", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.SPELLATK, 30, 6));
            list.Add("Spirit Disturbance I Tempest", new Skill(17805, "Spirit Disturbance I Tempest", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Snare Trap III Effect", new Skill(17806, "Snare Trap III Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Poisoning Trap I Effect", new Skill(17807, "Poisoning Trap I Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.POISON, 24, 6));
            list.Add("Poisoning Trap II Effect", new Skill(17808, "Poisoning Trap II Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.POISON, 24, 6));
            list.Add("Poisoning Trap III Effect", new Skill(17809, "Poisoning Trap III Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.POISON, 24, 6));
            list.Add("Trap of Clairvoyance I Effect", new Skill(17810, "Trap of Clairvoyance I Effect", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Siegebreaker", new Skill(17814, "Spirit Siegebreaker", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Abyssal Energy I", new Skill(17815, "Abyssal Energy I", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Abyssal Energy II", new Skill(17816, "Abyssal Energy II", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Fatal Reflection", new Skill(17817, "Fatal Reflection", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Fear of Death", new Skill(17818, "Fear of Death", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Virulent Infection", new Skill(17820, "Virulent Infection", TYPES.PHYSICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Strike of Darkness", new Skill(17821, "Strike of Darkness", TYPES.PHYSICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Trauma", new Skill(17822, "Trauma", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Hard Rain", new Skill(17823, "Hard Rain", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Divine Floating", new Skill(17824, "Divine Floating", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.SPELLATK, 60, 2));
            list.Add("Lava Shackle", new Skill(17825, "Lava Shackle", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.SPELLATK, 120, 10));
            list.Add("Divine Collection", new Skill(17826, "Divine Collection", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Deep Sleep", new Skill(17827, "Deep Sleep", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Flame of Death", new Skill(17828, "Flame of Death", TYPES.PHYSICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.SPELLATK, 6, 2));
            list.Add("Powerful Strike", new Skill(17829, "Powerful Strike", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Cruel Strike Down", new Skill(17831, "Cruel Strike Down", TYPES.PHYSICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Wrathful Punch", new Skill(17832, "Wrathful Punch", TYPES.PHYSICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Sticky Sap", new Skill(17833, "Sticky Sap", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Crystallization", new Skill(17834, "Crystallization", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Pulverization Echo", new Skill(17836, "Pulverization Echo", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Lunacy Explosion", new Skill(17838, "Lunacy Explosion", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Aether Wave", new Skill(17839, "Aether Wave", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Shadow of Death", new Skill(17840, "Shadow of Death", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Hot Spirit Fire", new Skill(17841, "Hot Spirit Fire", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Absorb Energy", new Skill(17842, "Absorb Energy", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Darkness Snare", new Skill(17845, "Darkness Snare", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Dark Force Cleave", new Skill(17846, "Dark Force Cleave", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Venom Burst", new Skill(17847, "Venom Burst", TYPES.PHYSICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.POISON, 10, 5));
            list.Add("Life Absorption", new Skill(17848, "Life Absorption", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Magical Eye", new Skill(17850, "Magical Eye", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Flame Shackle", new Skill(17853, "Flame Shackle", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.SPELLATK, 60, 2));
            list.Add("Mortal Tempest", new Skill(17854, "Mortal Tempest", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.SPELLATK, 8, 2));
            list.Add("Statue Curse", new Skill(17856, "Statue Curse", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Powerful Petrification", new Skill(17859, "Powerful Petrification", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Sleep of Death", new Skill(17861, "Sleep of Death", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Tendon Paralysis", new Skill(17863, "Tendon Paralysis", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Bravery of the Composed", new Skill(17864, "Bravery of the Composed", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Boost Courage", new Skill(17866, "Boost Courage", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Desperate Effort", new Skill(17867, "Desperate Effort", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Repay", new Skill(17868, "Repay", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Crush Joint", new Skill(17869, "Crush Joint", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Stun Strike", new Skill(17870, "Stun Strike", TYPES.PHYSICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Battle Cry", new Skill(17871, "Battle Cry", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Assault", new Skill(17874, "Assault", TYPES.PHYSICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Flame Shower of Wrath", new Skill(17893, "Flame Shower of Wrath", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.SPELLATK, 8, 2));
            list.Add("Qooqoo You", new Skill(17894, "Qooqoo You", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Carapace", new Skill(17895, "Carapace", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Charming Attraction", new Skill(17899, "Charming Attraction", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Losing Rationality", new Skill(17900, "Losing Rationality", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Blobble Formation", new Skill(17901, "Blobble Formation", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Blow Up Blobble", new Skill(17902, "Blow Up Blobble", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Poisonous Bomb", new Skill(17903, "Poisonous Bomb", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.POISON, 10, 5));
            list.Add("Explosion Bomb", new Skill(17904, "Explosion Bomb", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Install Bomb", new Skill(17905, "Install Bomb", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Surprise Bomb", new Skill(17906, "Surprise Bomb", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Abnormal Toxicity", new Skill(17907, "Abnormal Toxicity", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.POISON, 6, 1));
            list.Add("Suspicious Pain", new Skill(17908, "Suspicious Pain", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Rotate", new Skill(17909, "Rotate", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("First Rune Carve", new Skill(17910, "First Rune Carve", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Second Rune Carve", new Skill(17911, "Second Rune Carve", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Bio Pain Rune", new Skill(17912, "Bio Pain Rune", TYPES.PHYSICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Organism Transfer", new Skill(17914, "Organism Transfer", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Deep Freeze", new Skill(17916, "Deep Freeze", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.SPELLATK, 8, 2));
            list.Add("Water Wave", new Skill(17917, "Water Wave", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Strong Water Wave", new Skill(17918, "Strong Water Wave", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Quick Freeze", new Skill(17919, "Quick Freeze", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.SPELLATK, 8, 2));
            list.Add("Cold Water Strike", new Skill(17920, "Cold Water Strike", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Chilling Water", new Skill(17921, "Chilling Water", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Ice Shield", new Skill(17922, "Ice Shield", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Darkness Influence", new Skill(17923, "Darkness Influence", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Gust", new Skill(17924, "Gust", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Gale", new Skill(17925, "Spirit Gale", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Drop", new Skill(17926, "Spirit Drop", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Strike with Grudge", new Skill(17927, "Strike with Grudge", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Gloomy Fear", new Skill(17930, "Gloomy Fear", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Perfect Hide", new Skill(17932, "Perfect Hide", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Quick Blindside Attack", new Skill(17933, "Quick Blindside Attack", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Turn Back", new Skill(17934, "Turn Back", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Successive Crippling Wave", new Skill(17935, "Successive Crippling Wave", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Repetitive Crippling Wave", new Skill(17936, "Repetitive Crippling Wave", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Destruction of Life", new Skill(17940, "Destruction of Life", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Wave of Curse", new Skill(17941, "Wave of Curse", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Penetrating Fear", new Skill(17942, "Penetrating Fear", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Hazy Mind", new Skill(17943, "Hazy Mind", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Out-of-Body Experience", new Skill(17947, "Out-of-Body Experience", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Fervent Consume Flesh", new Skill(17948, "Fervent Consume Flesh", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Tear Flesh", new Skill(17952, "Tear Flesh", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Deep Tear Flesh", new Skill(17953, "Deep Tear Flesh", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Wound Explosion", new Skill(17955, "Wound Explosion", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("I'm the king of Atreia!", new Skill(17958, "I'm the king of Atreia!", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Headache-causing Belching", new Skill(17959, "Headache-causing Belching", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Voracity", new Skill(17960, "Voracity", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Mud Throwing", new Skill(17961, "Mud Throwing", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.SPELLATK, 8, 2));
            list.Add("Deadly Chain of Blessing", new Skill(17963, "Deadly Chain of Blessing", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Come here!", new Skill(17964, "Come here!", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Protective Wave", new Skill(17965, "Protective Wave", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Complete Lunacy", new Skill(17966, "Complete Lunacy", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Induce Acrophobia", new Skill(17967, "Induce Acrophobia", TYPES.PHYSICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Blood Cell Destruction", new Skill(17971, "Blood Cell Destruction", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Death of the Cursed", new Skill(17973, "Death of the Cursed", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Lunacy Transfer", new Skill(17974, "Lunacy Transfer", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Torpedo Attack", new Skill(17975, "Torpedo Attack", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Soul Plunder", new Skill(17978, "Soul Plunder", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Inhalation", new Skill(17979, "Inhalation", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Krall Iron Armor", new Skill(17982, "Krall Iron Armor", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Hindering for Defense", new Skill(17983, "Hindering for Defense", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Gale Wave", new Skill(17986, "Gale Wave", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Wide Area Swoon II", new Skill(17988, "Wide Area Swoon II", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Wide Area Swoon III", new Skill(17989, "Wide Area Swoon III", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Wide Area Aerial Snare I", new Skill(17990, "Wide Area Aerial Snare I", TYPES.PHYSICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Wide Area Aerial Snare II", new Skill(17991, "Wide Area Aerial Snare II", TYPES.PHYSICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Wide Area Aerial Snare III", new Skill(17992, "Wide Area Aerial Snare III", TYPES.PHYSICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Wide Area Crashing Wind Strike I", new Skill(17993, "Wide Area Crashing Wind Strike I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Wide Area Crashing Wind Strike II", new Skill(17994, "Wide Area Crashing Wind Strike II", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Wide Area Fall III", new Skill(17995, "Wide Area Fall III", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Wide Area Crash I", new Skill(17996, "Wide Area Crash I", TYPES.PHYSICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Wide Area II", new Skill(17997, "Wide Area II", TYPES.PHYSICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Wide Area III", new Skill(17998, "Wide Area III", TYPES.PHYSICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Wide Area Soul Freeze I", new Skill(17999, "Wide Area Soul Freeze I", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Wide Area Soul Freeze II", new Skill(18000, "Wide Area Soul Freeze II", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Wide Area Rage I", new Skill(18001, "Wide Area Rage I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Wide Area Rage II", new Skill(18002, "Wide Area Rage II", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Summon Illusion Gate", new Skill(18003, "Summon Illusion Gate", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Tempest Spirit: Normal Skill 1", new Skill(18004, "Tempest Spirit: Normal Skill 1", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Tempest Spirit: Normal Skill 2", new Skill(18005, "Tempest Spirit: Normal Skill 2", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Magma Spirit: Normal Skill 1", new Skill(18006, "Magma Spirit: Normal Skill 1", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Magma Spirit: Normal Skill 2", new Skill(18007, "Magma Spirit: Normal Skill 2", TYPES.MAGICAL, SUB_TYPES.HEAL, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Wrath of Deity General", new Skill(18009, "Wrath of Deity General", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Fury of Deity General", new Skill(18010, "Fury of Deity General", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Curse of Deity General", new Skill(18011, "Curse of Deity General", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.SPELLATK, 15, 3));
            list.Add("GuardTest_MPAttack", new Skill(18012, "GuardTest_MPAttack", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Wing Ignition", new Skill(18016, "Wing Ignition", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.SPELLATK, 8, 4));
            list.Add("Sword of Balaur I", new Skill(18020, "Sword of Balaur I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("You are such a stupid little thing!", new Skill(18021, "You are such a stupid little thing!", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Punish Laggard", new Skill(18022, "Punish Laggard", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Contaminated Tree", new Skill(18023, "Contaminated Tree", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Gas Poison for Defense", new Skill(18024, "Gas Poison for Defense", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.POISON, 20, 5));
            list.Add("Curse of Soul", new Skill(18025, "Curse of Soul", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Mortal Cutting", new Skill(18027, "Mortal Cutting", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Strike Down", new Skill(18030, "Strike Down", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Fatal Poison", new Skill(18033, "Fatal Poison", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.POISON, 15, 5));
            list.Add("Nerve Absorption", new Skill(18034, "Nerve Absorption", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Confusion of the Cursed", new Skill(18036, "Confusion of the Cursed", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Burn-to-Ashes I Wind", new Skill(18038, "Spirit Burn-to-Ashes I Wind", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Burn-to-Ashes II Wind", new Skill(18039, "Spirit Burn-to-Ashes II Wind", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Burn-to-Ashes III Wind", new Skill(18040, "Spirit Burn-to-Ashes III Wind", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Burn-to-Ashes IV Wind", new Skill(18041, "Spirit Burn-to-Ashes IV Wind", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Burn-to-Ashes I Fire", new Skill(18042, "Spirit Burn-to-Ashes I Fire", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Burn-to-Ashes II Fire", new Skill(18043, "Spirit Burn-to-Ashes II Fire", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Burn-to-Ashes III Fire", new Skill(18044, "Spirit Burn-to-Ashes III Fire", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Burn-to-Ashes IV Fire", new Skill(18045, "Spirit Burn-to-Ashes IV Fire", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Burn-to-Ashes I Earth", new Skill(18046, "Spirit Burn-to-Ashes I Earth", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Burn-to-Ashes II Earth", new Skill(18047, "Spirit Burn-to-Ashes II Earth", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Burn-to-Ashes III Earth", new Skill(18048, "Spirit Burn-to-Ashes III Earth", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Burn-to-Ashes IV Earth", new Skill(18049, "Spirit Burn-to-Ashes IV Earth", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Burn-to-Ashes I Water", new Skill(18050, "Spirit Burn-to-Ashes I Water", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Burn-to-Ashes II Water", new Skill(18051, "Spirit Burn-to-Ashes II Water", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Burn-to-Ashes III Water", new Skill(18052, "Spirit Burn-to-Ashes III Water", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Burn-to-Ashes I Lava", new Skill(18053, "Spirit Burn-to-Ashes I Lava", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Burn-to-Ashes I Tempest", new Skill(18054, "Spirit Burn-to-Ashes I Tempest", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Explosion I Wind", new Skill(18055, "Spirit Explosion I Wind", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Explosion II Wind", new Skill(18056, "Spirit Explosion II Wind", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Explosion III Wind", new Skill(18057, "Spirit Explosion III Wind", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Explosion IV Wind", new Skill(18058, "Spirit Explosion IV Wind", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Explosion I Fire", new Skill(18059, "Spirit Explosion I Fire", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Explosion II Fire", new Skill(18060, "Spirit Explosion II Fire", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Explosion III Fire", new Skill(18061, "Spirit Explosion III Fire", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Explosion IV Fire", new Skill(18062, "Spirit Explosion IV Fire", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Explosion I Earth", new Skill(18063, "Spirit Explosion I Earth", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Explosion II Earth", new Skill(18064, "Spirit Explosion II Earth", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Explosion III Earth", new Skill(18065, "Spirit Explosion III Earth", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Explosion IV Earth", new Skill(18066, "Spirit Explosion IV Earth", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Explosion I Water", new Skill(18067, "Spirit Explosion I Water", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Explosion II Water", new Skill(18068, "Spirit Explosion II Water", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Explosion III Water", new Skill(18069, "Spirit Explosion III Water", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Explosion I Lava", new Skill(18070, "Spirit Explosion I Lava", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Explosion I Tempest", new Skill(18071, "Spirit Explosion I Tempest", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Elemental Flow I Wind", new Skill(18072, "Spirit Elemental Flow I Wind", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Wind Flow II", new Skill(18073, "Spirit Wind Flow II", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Wind Flow III", new Skill(18074, "Spirit Wind Flow III", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Wind Flow IV", new Skill(18075, "Spirit Wind Flow IV", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Elemental Flow I Fire", new Skill(18076, "Spirit Elemental Flow I Fire", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Fire Flow II", new Skill(18077, "Spirit Fire Flow II", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Fire Flow III", new Skill(18078, "Spirit Fire Flow III", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Fire Flow IV", new Skill(18079, "Spirit Fire Flow IV", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Earth Flow I", new Skill(18080, "Spirit Earth Flow I", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Earth Flow II", new Skill(18081, "Spirit Earth Flow II", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Earth Flow III", new Skill(18082, "Spirit Earth Flow III", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Earth Flow IV", new Skill(18083, "Spirit Earth Flow IV", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Elemental Flow I Water", new Skill(18084, "Spirit Elemental Flow I Water", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Water Flow II", new Skill(18085, "Spirit Water Flow II", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Water Flow III", new Skill(18086, "Spirit Water Flow III", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Elemental Flow I Lava", new Skill(18087, "Spirit Elemental Flow I Lava", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Elemental Flow I Tempest", new Skill(18088, "Spirit Elemental Flow I Tempest", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Wind Impact I", new Skill(18089, "Spirit Wind Impact I", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Wind Impact II", new Skill(18090, "Spirit Wind Impact II", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Wind Impact III", new Skill(18091, "Spirit Wind Impact III", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Wind Impact IV", new Skill(18092, "Spirit Wind Impact IV", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Fire Impact I", new Skill(18093, "Spirit Fire Impact I", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Fire Impact II", new Skill(18094, "Spirit Fire Impact II", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Fire Impact III", new Skill(18095, "Spirit Fire Impact III", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Fire Impact IV", new Skill(18096, "Spirit Fire Impact IV", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Self Destruct I Earth", new Skill(18097, "Spirit Self Destruct I Earth", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Earth Impact II", new Skill(18098, "Spirit Earth Impact II", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Earth Impact III", new Skill(18099, "Spirit Earth Impact III", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Earth Impact IV", new Skill(18100, "Spirit Earth Impact IV", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Water Impact I", new Skill(18101, "Spirit Water Impact I", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Water Impact II", new Skill(18102, "Spirit Water Impact II", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Water Impact III", new Skill(18103, "Spirit Water Impact III", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Self Destruct I Lava", new Skill(18104, "Spirit Self Destruct I Lava", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Tempest Impact I", new Skill(18105, "Spirit Tempest Impact I", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Wide Area Death Sentence", new Skill(18107, "Wide Area Death Sentence", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.SPELLATK, 6, 6));
            list.Add("Storm Curtain", new Skill(18108, "Storm Curtain", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Torrent of Wrath", new Skill(18110, "Torrent of Wrath", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Secure Water Wall", new Skill(18111, "Secure Water Wall", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Tsunami of Pain", new Skill(18112, "Tsunami of Pain", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Mud Marsh", new Skill(18113, "Mud Marsh", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.SPELLATK, 8, 2));
            list.Add("Toxic Vapor", new Skill(18114, "Toxic Vapor", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.POISON, 15, 5));
            list.Add("Nerve Gas", new Skill(18115, "Nerve Gas", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.POISON, 15, 3));
            list.Add("Cancel Torrent", new Skill(18116, "Cancel Torrent", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Remove Barrier", new Skill(18117, "Remove Barrier", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Grudge Wound", new Skill(18118, "Grudge Wound", TYPES.PHYSICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.BLEED, 12, 3));
            list.Add("Deep Grudge Wound", new Skill(18119, "Deep Grudge Wound", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Vengeful Spirit's Scream", new Skill(18120, "Vengeful Spirit's Scream", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Air Wave", new Skill(18121, "Air Wave", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Strong Air Wave", new Skill(18122, "Strong Air Wave", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Precision Ray", new Skill(18123, "Precision Ray", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.SPELLATK, 8, 2));
            list.Add("Massive Ray", new Skill(18124, "Massive Ray", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Ray Web", new Skill(18125, "Ray Web", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Electrocute", new Skill(18126, "Electrocute", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Confusion Impact", new Skill(18127, "Confusion Impact", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Pains of the Earth", new Skill(18128, "Pains of the Earth", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Kobold Bomb Effect", new Skill(18130, "Kobold Bomb Effect", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Strong Confidence", new Skill(18131, "Strong Confidence", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Last Fighting Spirit", new Skill(18132, "Last Fighting Spirit", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Light Withdrawal", new Skill(18133, "Light Withdrawal", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Severe Withdrawal", new Skill(18134, "Severe Withdrawal", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Pincer Attack", new Skill(18135, "Pincer Attack", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Pincer Press", new Skill(18136, "Pincer Press", TYPES.PHYSICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Activate Steam Nozzle", new Skill(18137, "Activate Steam Nozzle", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.SPELLATK, 9, 3));
            list.Add("Iron Fist Strike", new Skill(18138, "Iron Fist Strike", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Warrior's Courage I", new Skill(18141, "Warrior's Courage I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Rage of Warrior I", new Skill(18143, "Rage of Warrior I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Power of Wind", new Skill(18145, "Power of Wind", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Farsight", new Skill(18146, "Farsight", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Iron Leg Kick", new Skill(18147, "Iron Leg Kick", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Valve Control", new Skill(18148, "Valve Control", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Fearful Emergence", new Skill(18149, "Fearful Emergence", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Drana Steam", new Skill(18153, "Drana Steam", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.SPELLATK, 6, 3));
            list.Add("Absorb Drana", new Skill(18154, "Absorb Drana", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Fighting Spirit Infusion", new Skill(18155, "Fighting Spirit Infusion", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Powerful Pull", new Skill(18156, "Powerful Pull", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Powerful Explosion", new Skill(18157, "Powerful Explosion", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Wrathful Venom Burst", new Skill(18158, "Wrathful Venom Burst", TYPES.PHYSICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.POISON, 10, 5));
            list.Add("Powerful Ambush", new Skill(18159, "Powerful Ambush", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Terrified Kuku", new Skill(18162, "Terrified Kuku", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Drain", new Skill(18163, "Spirit Drain", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Boisterous Pummeling", new Skill(18164, "Boisterous Pummeling", TYPES.PHYSICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Create Protective Shield", new Skill(18165, "Create Protective Shield", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Powerful Ankle Grab", new Skill(18166, "Powerful Ankle Grab", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Request Help", new Skill(18167, "Request Help", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Anuhart's Bravery", new Skill(18168, "Anuhart's Bravery", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Infernal Rune", new Skill(18169, "Infernal Rune", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Quick Strike", new Skill(18171, "Quick Strike", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Powerful Absorb Energy", new Skill(18172, "Powerful Absorb Energy", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Long-range Incapacitation", new Skill(18173, "Long-range Incapacitation", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Reflective Shield", new Skill(18174, "Reflective Shield", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Agrint Curse", new Skill(18175, "Agrint Curse", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.SPELLATK, 6, 6));
            list.Add("Soaring Flames", new Skill(18176, "Soaring Flames", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.SPELLATK, 10, 2));
            list.Add("Anuhart's Concealment", new Skill(18177, "Anuhart's Concealment", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Energy Divine Spark", new Skill(18179, "Energy Divine Spark", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Hunger", new Skill(18180, "Hunger", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Thirst", new Skill(18181, "Thirst", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Satiation", new Skill(18183, "Satiation", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Cast Away", new Skill(18185, "Cast Away", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Resounding Roar", new Skill(18187, "Resounding Roar", TYPES.PHYSICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Sweeping Strike", new Skill(18188, "Sweeping Strike", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Protect Master", new Skill(18189, "Protect Master", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Despair", new Skill(18190, "Despair", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Captain's Pride", new Skill(18191, "Captain's Pride", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Activate Amplifier", new Skill(18192, "Activate Amplifier", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Severe Weakening Blow", new Skill(18193, "Severe Weakening Blow", TYPES.PHYSICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Severe Demolishing Blow", new Skill(18195, "Severe Demolishing Blow", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Dauntless Spirit", new Skill(18196, "Dauntless Spirit", TYPES.PHYSICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Earthquake Wave", new Skill(18197, "Earthquake Wave", TYPES.PHYSICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Shattering Wave", new Skill(18198, "Shattering Wave", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Infernal Pain", new Skill(18199, "Infernal Pain", TYPES.PHYSICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.SPELLATK, 9, 3));
            list.Add("Rune Burst", new Skill(18201, "Rune Burst", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Divine Grasp", new Skill(18202, "Divine Grasp", TYPES.PHYSICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Enhance Amplifier", new Skill(18203, "Enhance Amplifier", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Strike Down with Anger", new Skill(18217, "Strike Down with Anger", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Mana Regression", new Skill(18219, "Mana Regression", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Magic Regression", new Skill(18220, "Magic Regression", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Summon", new Skill(18222, "Summon", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("You are unworthy.", new Skill(18223, "You are unworthy.", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Final Blow", new Skill(18224, "Final Blow", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Dragon Flame", new Skill(18225, "Dragon Flame", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Dragon's Fireball", new Skill(18229, "Dragon's Fireball", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Mighty Thrust", new Skill(18231, "Mighty Thrust", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Explosion of Wrath", new Skill(18232, "Explosion of Wrath", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Rise, my faithful servant.", new Skill(18233, "Rise, my faithful servant.", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Powerful Magic Attack", new Skill(18234, "Powerful Magic Attack", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Crippling Wave of Protection", new Skill(18235, "Crippling Wave of Protection", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Eruption of Power", new Skill(18236, "Eruption of Power", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Summoning Ritual", new Skill(18238, "Summoning Ritual", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Soul Petrify", new Skill(18239, "Soul Petrify", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Powerful Dragon Flame", new Skill(18240, "Powerful Dragon Flame", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Powerful Flame", new Skill(18241, "Powerful Flame", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Drain", new Skill(18246, "Drain", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Paralyze", new Skill(18247, "Paralyze", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Fasten Shackles", new Skill(18248, "Fasten Shackles", TYPES.PHYSICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Qooqoo Curse", new Skill(18249, "Qooqoo Curse", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Full Energy", new Skill(18250, "Full Energy", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Wave of Surkana", new Skill(18251, "Wave of Surkana", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Twister Engraving", new Skill(18252, "Twister Engraving", TYPES.PHYSICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Storm Engraving", new Skill(18253, "Storm Engraving", TYPES.PHYSICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Engraving Explosion", new Skill(18254, "Engraving Explosion", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Agonized Memory", new Skill(18255, "Agonized Memory", TYPES.PHYSICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.BLEED, 15, 3));
            list.Add("Spirit Substitution I Wind", new Skill(18262, "Spirit Substitution I Wind", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Substitution II Wind", new Skill(18263, "Spirit Substitution II Wind", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Substitution III Wind", new Skill(18264, "Spirit Substitution III Wind", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Substitution IV Wind", new Skill(18265, "Spirit Substitution IV Wind", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Substitution I Fire", new Skill(18266, "Spirit Substitution I Fire", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Substitution II Fire", new Skill(18267, "Spirit Substitution II Fire", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Substitution III Fire", new Skill(18268, "Spirit Substitution III Fire", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Substitution IV Fire", new Skill(18269, "Spirit Substitution IV Fire", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Substitution I Earth", new Skill(18270, "Spirit Substitution I Earth", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Substitution II Earth", new Skill(18271, "Spirit Substitution II Earth", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Substitution III Earth", new Skill(18272, "Spirit Substitution III Earth", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Substitution IV Earth", new Skill(18273, "Spirit Substitution IV Earth", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Substitution I Water", new Skill(18274, "Spirit Substitution I Water", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Substitution II Water", new Skill(18275, "Spirit Substitution II Water", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Substitution III Water", new Skill(18276, "Spirit Substitution III Water", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Substitution I Lava", new Skill(18277, "Spirit Substitution I Lava", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Substitution I Tempest", new Skill(18278, "Spirit Substitution I Tempest", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Self Hypnosis", new Skill(18313, "Self Hypnosis", TYPES.PHYSICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Wide Area Shield Bash", new Skill(18314, "Wide Area Shield Bash", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Iron Skin", new Skill(18315, "Iron Skin", TYPES.PHYSICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Healing Armor", new Skill(18316, "Healing Armor", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Hand of Healing", new Skill(18317, "Hand of Healing", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Break Power", new Skill(18319, "Break Power", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Shield Bash", new Skill(18320, "Shield Bash", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Cruel Strike", new Skill(18322, "Cruel Strike", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Shining Slash", new Skill(18323, "Shining Slash", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Wide Area Bodyguard", new Skill(18324, "Wide Area Bodyguard", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Instant Cut", new Skill(18325, "Instant Cut", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Wide Area Chain of Earth", new Skill(18326, "Wide Area Chain of Earth", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Wide Area Stone Shock", new Skill(18327, "Wide Area Stone Shock", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Strengthening Spirit: Armor of darkness", new Skill(18328, "Strengthening Spirit: Armor of darkness", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Inferno", new Skill(18329, "Inferno", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Sandblaster", new Skill(18331, "Sandblaster", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.SPELLATK, 12, 3));
            list.Add("Kistenian's Curse", new Skill(18333, "Kistenian's Curse", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Back Flow of Flame", new Skill(18336, "Spirit Back Flow of Flame", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Vortex of Flame", new Skill(18337, "Spirit Vortex of Flame", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Flash of Flame", new Skill(18338, "Spirit Flash of Flame", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Summon Fire Spirit", new Skill(18339, "Summon Fire Spirit", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Replenish Element", new Skill(18340, "Replenish Element", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Defense", new Skill(18344, "Spirit Defense", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Element Explosion", new Skill(18345, "Spirit Element Explosion", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Strike of Flame", new Skill(18346, "Strike of Flame", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Griffon's Blessing", new Skill(18353, "Griffon's Blessing", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Worg's Wrath", new Skill(18354, "Worg's Wrath", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Wave of Destruction", new Skill(18355, "Wave of Destruction", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Magnetic Field of Destruction", new Skill(18356, "Magnetic Field of Destruction", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Wave of Paralysis", new Skill(18357, "Wave of Paralysis", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Magnetic Field of Paralysis", new Skill(18358, "Magnetic Field of Paralysis", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Wave of Annihilation", new Skill(18359, "Wave of Annihilation", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Magnetic Field of Annihilation", new Skill(18360, "Magnetic Field of Annihilation", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Engine Explosion", new Skill(18361, "Engine Explosion", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Gravity Distortion", new Skill(18362, "Gravity Distortion", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Magical Wave", new Skill(18365, "Magical Wave", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Piercing Gale Wave", new Skill(18366, "Piercing Gale Wave", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Ranged Shove", new Skill(18367, "Ranged Shove", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("TestSkill1000", new Skill(18369, "TestSkill1000", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Test Skill Long-range Absorb Vitality", new Skill(18370, "Test Skill Long-range Absorb Vitality", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Wake up! You lazybones!", new Skill(18371, "Wake up! You lazybones!", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Fatal Energy", new Skill(18372, "Fatal Energy", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Guardian's Shield", new Skill(18373, "Guardian's Shield", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Shock of Wrath", new Skill(18375, "Shock of Wrath", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Cancel Rate Test", new Skill(18378, "Cancel Rate Test", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Cruel Counter Blow", new Skill(18380, "Cruel Counter Blow", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Perfect Shield", new Skill(18381, "Perfect Shield", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Wing Damage Wave", new Skill(18382, "Wing Damage Wave", TYPES.PHYSICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Strong Poison Sting", new Skill(18383, "Strong Poison Sting", TYPES.PHYSICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.POISON, 30, 5));
            list.Add("Thwart Intention to Move", new Skill(18384, "Thwart Intention to Move", TYPES.PHYSICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Aggravate Poisoning", new Skill(18385, "Aggravate Poisoning", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Decaying Poison Sting", new Skill(18386, "Decaying Poison Sting", TYPES.PHYSICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.POISON, 30, 5));
            list.Add("Stun the Poisoned", new Skill(18387, "Stun the Poisoned", TYPES.PHYSICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Atrocity", new Skill(18388, "Atrocity", TYPES.PHYSICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Fire Wave", new Skill(18389, "Fire Wave", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.SPELLATK, 12, 3));
            list.Add("Powerful Fire Wave", new Skill(18390, "Powerful Fire Wave", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.SPELLATK, 12, 3));
            list.Add("Flame Cyclone", new Skill(18392, "Flame Cyclone", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.SPELLATK, 10, 2));
            list.Add("Wide Snare", new Skill(18393, "Wide Snare", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.SPELLATK, 30, 2));
            list.Add("Small Bloody Wind", new Skill(18394, "Small Bloody Wind", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.BLEED, 20, 3));
            list.Add("Powerful Bloody Wind", new Skill(18395, "Powerful Bloody Wind", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.BLEED, 20, 3));
            list.Add("Powerful Wind Attack", new Skill(18396, "Powerful Wind Attack", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Scratching Cyclone", new Skill(18397, "Scratching Cyclone", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.BLEED, 20, 3));
            list.Add("Dragon Lord Blade II", new Skill(18410, "Dragon Lord Blade II", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Dragon Lord Blade III", new Skill(18411, "Dragon Lord Blade III", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Expulsion Strike I", new Skill(18412, "Expulsion Strike I", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Expulsion Strike II", new Skill(18413, "Expulsion Strike II", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Expulsion Strike III", new Skill(18414, "Expulsion Strike III", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("MagicalDamage100", new Skill(18416, "MagicalDamage100", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Sword of Balaur II", new Skill(18417, "Sword of Balaur II", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Encouragement of Deity General I", new Skill(18422, "Encouragement of Deity General I", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Encouragement of Deity General II", new Skill(18423, "Encouragement of Deity General II", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Encouragement of Deity General III", new Skill(18424, "Encouragement of Deity General III", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Solorius's Blessing", new Skill(18425, "Solorius's Blessing", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Rage of Warrior II", new Skill(18426, "Rage of Warrior II", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Expulsion Strike IV", new Skill(18427, "Expulsion Strike IV", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Dragon Lord Blade IV", new Skill(18428, "Dragon Lord Blade IV", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Holy Protection", new Skill(18431, "Holy Protection", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Increase Anger", new Skill(18432, "Increase Anger", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Powerful Crippling Wave", new Skill(18435, "Powerful Crippling Wave", TYPES.PHYSICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Pull with Anger", new Skill(18436, "Pull with Anger", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Flame Bind", new Skill(18439, "Flame Bind", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.SPELLATK, 110, 2));
            list.Add("Raging Wind", new Skill(18440, "Raging Wind", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Lunatic Silence", new Skill(18441, "Lunatic Silence", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Nerve Paralysis", new Skill(18442, "Nerve Paralysis", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Reduce Strength", new Skill(18443, "Reduce Strength", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Electric Wave", new Skill(18444, "Electric Wave", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.SPELLATK, 8, 2));
            list.Add("Sleep of Fear", new Skill(18445, "Sleep of Fear", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Balaur Enslavement", new Skill(18446, "Balaur Enslavement", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Draconic Power", new Skill(18448, "Draconic Power", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Aerial Smash", new Skill(18452, "Aerial Smash", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Divine Justice", new Skill(18453, "Divine Justice", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Fearful Inferno", new Skill(18454, "Fearful Inferno", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Electrical Wave", new Skill(18455, "Electrical Wave", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Only for No Fly", new Skill(18456, "Only for No Fly", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("No Flight Gauge and No Fly", new Skill(18457, "No Flight Gauge and No Fly", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Strong Blood Sucking", new Skill(18459, "Strong Blood Sucking", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Merciless Blood Sucking", new Skill(18460, "Merciless Blood Sucking", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Death Sentence", new Skill(18461, "Death Sentence", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.SPELLATK, 6, 6));
            list.Add("Deep Wound", new Skill(18462, "Deep Wound", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Mental Tremor", new Skill(18463, "Mental Tremor", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Happy Memory", new Skill(18464, "Happy Memory", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Scent of Stability", new Skill(18465, "Scent of Stability", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Lump of Flame", new Skill(18466, "Lump of Flame", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.SPELLATK, 15, 3));
            list.Add("Tepetz's Curse", new Skill(18468, "Tepetz's Curse", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Calydon Transformation", new Skill(18469, "Calydon Transformation", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Strong Shock", new Skill(18470, "Strong Shock", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Stone Shock", new Skill(18471, "Stone Shock", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("All Hail to Kerubar", new Skill(18472, "All Hail to Kerubar", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Throes", new Skill(18474, "Throes", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Unpleasant Experience", new Skill(18475, "Unpleasant Experience", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Ranged Poison Slash", new Skill(18477, "Ranged Poison Slash", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.POISON, 10, 3));
            list.Add("Sleep", new Skill(18478, "Sleep", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Cold Mind", new Skill(18479, "Cold Mind", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.SPELLATK, 3, 3));
            list.Add("Ancient Barrier", new Skill(18481, "Ancient Barrier", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Revoking Light", new Skill(18482, "Revoking Light", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Scream of Water", new Skill(18483, "Scream of Water", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Wind Blade of Rage", new Skill(18484, "Wind Blade of Rage", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.BLEED, 9, 3));
            list.Add("Wall of Earth", new Skill(18485, "Wall of Earth", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Curse of Flame", new Skill(18486, "Curse of Flame", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Wave of Storm", new Skill(18487, "Wave of Storm", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Black Tsunami", new Skill(18488, "Black Tsunami", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Hand of Weakness", new Skill(18489, "Hand of Weakness", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Tree Tendril", new Skill(18490, "Tree Tendril", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.SPELLATK, 15, 3));
            list.Add("Summon Lightning", new Skill(18491, "Summon Lightning", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Summon Gust", new Skill(18492, "Summon Gust", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.BLEED, 15, 3));
            list.Add("Summon Flame", new Skill(18493, "Summon Flame", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Mighty Charge", new Skill(18494, "Mighty Charge", TYPES.PHYSICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Giant Tree's Roar", new Skill(18495, "Giant Tree's Roar", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.SPELLATK, 15, 3));
            list.Add("Violent Snare", new Skill(18497, "Violent Snare", TYPES.PHYSICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Earth Impact", new Skill(18498, "Earth Impact", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Throwing Test Skill", new Skill(18499, "Throwing Test Skill", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Invincible State", new Skill(18500, "Invincible State", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Noble Energy I", new Skill(18504, "Noble Energy I", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Ruinous Offensive I Wind", new Skill(18505, "Spirit Ruinous Offensive I Wind", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.SPELLATK, 15, 3));
            list.Add("Spirit Ruinous Offensive II Wind", new Skill(18506, "Spirit Ruinous Offensive II Wind", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.SPELLATK, 15, 3));
            list.Add("Spirit Ruinous Offensive III Wind", new Skill(18507, "Spirit Ruinous Offensive III Wind", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.SPELLATK, 15, 3));
            list.Add("Spirit Ruinous Offensive IV Wind", new Skill(18508, "Spirit Ruinous Offensive IV Wind", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.SPELLATK, 15, 3));
            list.Add("Spirit Ruinous Offensive I Fire", new Skill(18509, "Spirit Ruinous Offensive I Fire", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Ruinous Offensive II Fire", new Skill(18510, "Spirit Ruinous Offensive II Fire", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Ruinous Offensive III Fire", new Skill(18511, "Spirit Ruinous Offensive III Fire", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Ruinous Offensive IV Fire", new Skill(18512, "Spirit Ruinous Offensive IV Fire", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Ruinous Offensive I Earth", new Skill(18513, "Spirit Ruinous Offensive I Earth", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Ruinous Offensive II Earth", new Skill(18514, "Spirit Ruinous Offensive II Earth", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Ruinous Offensive III Earth", new Skill(18515, "Spirit Ruinous Offensive III Earth", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Ruinous Offensive IV Earth", new Skill(18516, "Spirit Ruinous Offensive IV Earth", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Ruinous Offensive I Water", new Skill(18517, "Spirit Ruinous Offensive I Water", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Ruinous Offensive II Water", new Skill(18518, "Spirit Ruinous Offensive II Water", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Ruinous Offensive III Water", new Skill(18519, "Spirit Ruinous Offensive III Water", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Ruinous Offensive IV Tempest", new Skill(18520, "Spirit Ruinous Offensive IV Tempest", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.SPELLATK, 15, 3));
            list.Add("Spirit Ruinous Offensive IV Lava", new Skill(18521, "Spirit Ruinous Offensive IV Lava", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Retrieve Lifeform", new Skill(18523, "Retrieve Lifeform", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Deny Approach", new Skill(18524, "Deny Approach", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Rigid Muscle", new Skill(18525, "Rigid Muscle", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Drana Drop", new Skill(18526, "Drana Drop", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.BLEED, 12, 3));
            list.Add("Brain Wave Shock", new Skill(18527, "Brain Wave Shock", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Self Explosion", new Skill(18528, "Self Explosion", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Root Entangle", new Skill(18529, "Root Entangle", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Become Mist", new Skill(18530, "Become Mist", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Grudge Explosion", new Skill(18531, "Grudge Explosion", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Experiment Aftereffect", new Skill(18532, "Experiment Aftereffect", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Hit Vital Spot", new Skill(18533, "Hit Vital Spot", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Clash", new Skill(18534, "Clash", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Mash", new Skill(18535, "Mash", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.BLEED, 12, 3));
            list.Add("Drana Break", new Skill(18536, "Drana Break", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Sleeping Dragon Dance", new Skill(18537, "Sleeping Dragon Dance", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Tog Howl", new Skill(18538, "Tog Howl", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Pirate's Strike", new Skill(18539, "Pirate's Strike", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Pirate's Wrath", new Skill(18540, "Pirate's Wrath", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Pirate's Tattoo", new Skill(18541, "Pirate's Tattoo", TYPES.PHYSICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Pirate's Twister Tattoo", new Skill(18542, "Pirate's Twister Tattoo", TYPES.PHYSICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Call Shadow", new Skill(18543, "Call Shadow", TYPES.PHYSICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Sleeping Dragon Kick", new Skill(18544, "Sleeping Dragon Kick", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Luscious Stare", new Skill(18545, "Luscious Stare", TYPES.PHYSICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Black Twister", new Skill(18546, "Black Twister", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Bombard", new Skill(18548, "Bombard", TYPES.PHYSICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Take Initiative", new Skill(18549, "Take Initiative", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Indiscriminate Bombardment", new Skill(18550, "Indiscriminate Bombardment", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Bulletproof Armor", new Skill(18552, "Bulletproof Armor", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Copper Mirror", new Skill(18553, "Copper Mirror", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Amethyst Mirror", new Skill(18554, "Amethyst Mirror", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Bronze Mirror", new Skill(18555, "Bronze Mirror", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Marabata Barrier", new Skill(18556, "Marabata Barrier", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Captain's Might", new Skill(18557, "Captain's Might", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Adhati's Flame", new Skill(18558, "Adhati's Flame", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Quench Thirst", new Skill(18561, "Quench Thirst", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Vaporize", new Skill(18562, "Vaporize", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Blessing of Hermione", new Skill(18563, "Blessing of Hermione", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Blessing of Pernos", new Skill(18564, "Blessing of Pernos", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.HEAL, 1800, 3));
            list.Add("Pearl of Protection", new Skill(18565, "Pearl of Protection", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Spirit Sword Power of Transcendence", new Skill(18566, "Spirit Sword Power of Transcendence", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Blessing of Munin", new Skill(18567, "Blessing of Munin", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Pearl of Purification", new Skill(18568, "Pearl of Purification", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.HEAL, 1800, 3));
            list.Add("Amulet of Insight", new Skill(18569, "Amulet of Insight", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Power of Spirit Blade", new Skill(18570, "Power of Spirit Blade", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Tentacle Pierce", new Skill(18573, "Tentacle Pierce", TYPES.PHYSICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Collision", new Skill(18574, "Collision", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Claw Pierce", new Skill(18575, "Claw Pierce", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.BLEED, 3, 3));
            list.Add("Glue", new Skill(18576, "Glue", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Area Dispel Blessing", new Skill(18578, "Area Dispel Blessing", TYPES.MAGICAL, SUB_TYPES.NONE, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Holy Servant", new Skill(18585, "Holy Servant", TYPES.MAGICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Energy of Silence", new Skill(18587, "Energy of Silence", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Energy of Chaos", new Skill(18588, "Energy of Chaos", TYPES.MAGICAL, SUB_TYPES.DEBUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Wrath Blast", new Skill(18589, "Wrath Blast", TYPES.PHYSICAL, SUB_TYPES.ATTACK, EFFECT_TYPES.NONE, 0, 0));
            list.Add("Radiate Dauntless Spirit", new Skill(18591, "Radiate Dauntless Spirit", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));
            list.Add("AI Counterattack", new Skill(18593, "AI Counterattack", TYPES.MAGICAL, SUB_TYPES.BUFF, EFFECT_TYPES.NONE, 0, 0));

            loaded = true;
        }
    }
}